
Styx: Master of Shadows is an infiltration game with RPG elements taking place in a dark fantasy universe, where you sneak, steal and assassinate your way through as Styx, a Goblin two-centuries of age.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 25 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.7Kreviews | 84% | — | $4.6M |
| $19.99 | 35Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
instead of fixing their old broken games they churn out new ones. boring to an extent and certainly not worth a flippin' penny let alone life time.
Пройдя игру, могу сказать, что стикс понравился мне больше хитмана как стелс игра, множество коридорчиков и микропутей, графон для своего года шикарен, жаль только, что некоторые моменты без инвиза не спалившись нереально пройти, а так игра годная, особенно по скидону, не жалею времени
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
| $19.99 |
| 4.9Kratings |
| 70% |
| — |
| not modelled |
| $1.99−90% | 324ratings | 80% | #124 | not modelled |
| $19.99 | — | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great Stealth game 4.5/5
Не рекомендую категорически. Как выяснилось я прошёл половину игры, и сейчас мне предстоит бектрекинг по этой первой половине. 1) Локации итак довольно копипастные, так ещё и куча унылостей, где тебя душат скучными врагами и их комбинациями. 2) Плохое управление. И ладно бы они просто не всё бы реализовали как надо. Свиснуть с уступа целая проблема, повиснуть на нём так же целая проблема. И ведь есть же уже каноны жанры в виде сплинтер села и Асассинов. 3) Довольно не интересный мир пусть возможно это и вкусовщина. 4) Ты играешь не за гоблина. В плане создателей, они могут представлять его как захотят, но по факту ты играешь не за гоблина. Это просто человек, который выглядит как гоблин и пытается с насмешкой или надменно подмечать те или иные вещи.При этом у него нет никаких особенной речевых, можно было бы подумать что это говорит обычный человек (или они не ярко выражены) 5) Самое важное для меня, играть не в кайф. Ты не получаешь какого-то чувства крутости и доминирования при том что ты заведомо слабее всех вокруг. Есть масса посредственных игр где это чувство есть, банальный Трайбс Венженс и стелс миссии в нём.
Digne en jouabilité de "tomb raider" 1 sur playstation 1 .....ce jeu devrait s'appeler : "PENIBLE" et non "styx"
Ассассин скрид от мира гоблинов. Никогда не думал как видят люди которые 160 см
Styx is fine on its own, but its issues become clear once you play the sequel. It's an incredibly stiff game where you're likely to fling yourself off a cliff, or throw a chase by interacting with the wrong object. Shards of darkness, on the other hand, has everything you could ask for.
ГГ не тряпка! стелс...ну...на тройку.
I felt like this game had potential. Unfortunately after 9 hours I'm just bored. If you want a stealth puzzle game, A Plague Tale is better. If you want a stealth action game, Splinter Cell is stronger.
Tedious puzzle stealth.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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