
Rebuilt and enhanced for PC – Until Dawn invites you to relive the nightmare, and immerse yourself in a gripping slasher horror where every decision can make the difference between life and death.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 5.3Kreviews | 83% | — | $4.6M |
| $19.99 | 105Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rest in peace, Hayden. Your performance helped make Until Dawn the unforgettable game it is. ❤️
[h1]电影互动游戏的起点,跨越十年的雪山惊魂[/h1] 相信很多玩家都游玩过《黑相集》系列的作品,其作为steam上为数不多的互动电影玩法的恐怖游戏,在这个领域俨然已经成为了标杆式的作品,而其制作组Supermassive Games的涉及领域也并不仅仅停留在互动电影游戏上,更是推出了《小小梦魇2》等其他佳作(虽然《梦魇3》和最近新发售的《指令8020》的评价都不太好)。 Supermassive Games的成名之作并非《黑相集》系列,而是在之前为PS4专门制作的《直到黎明》,其完全可以称得上是 “互动电影化恐怖” 品类的鼻祖级别的存在,同时也为后来制作组的互动电影游戏定下了框架。在2024年伴随着索尼试图进入PC市场的意图,这款作品由 Ballistic Moon 工作室负责、用虚幻 5 引擎完全重制的版本同时登陆 PS5 与 PC,结束了长达十年的主机独占。 而在十年之后,这款重置之后的作品的在同类型作品中仍然有着不俗的竞争力。 [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1] [h1]十年前的恐怖回响,蝴蝶效应和恐怖游戏的奇妙融合[/h1] 《直到黎明》的起点并非一款 3A 叙事大作,而是制作组为 PS3 体感控制器 PlayStation Move 打造的小众实验项目(当年体感还是太火了,现在还是很遗憾当初体感游戏的衰落)。 在开发初期,游戏的设计方向是一款支持双人合作的第一人称体感游戏,主打用 Move 控制器模拟手电筒探索、解谜。但当时 Move 手柄普及率极低,并且制作组在制作组中发现的“新大陆”,固定机位的第三人称视角更能拍出恐怖片的电影质感,项目方向直接全盘调整,发售平台从 PS3 转向刚发售的 PS4,视角从第一人称改为第三人称固定机位,内容全面转向成熟向的恐怖叙事。 2015 年,《直到黎明》这款作品正式登陆 PS4,凭借 “全员可永久死亡” 的蝴蝶效应系统、第三人称下电影化的恐怖氛围迅速出圈。它的成功似乎也让刚刚起步的Supermassive寻找到了方向,在互动电影恐怖游戏的路上越走越远,此后工作室陆续推出《黑相集》系列、《采石场惊魂》等作品,这些作品中多多稍稍都有着《直到黎明》的影子,而《直到黎明》也被很多玩家认为是难以超越的经典之作。 而在十年之后,这款游戏在Ballistic Moon的手中使用虚幻5引擎进行重制,同时也终于登上了steam,游戏的画面得到了史诗级的提升。角色模型、布料质感、环境细节都全面翻新,支持光线追踪阴影、反射与环境光遮蔽,配合 4K 分辨率,场景的真实感与恐怖氛围远胜原版,得益于动捕的加入人物的面部细节更加完善,并且因为是虚幻5引擎制作的,游戏的视角从固定的第三人称视角变成了可以左右移动观看周围的越肩视角(是的地图中也加入收集物了)。 游戏其他地方基本上保留了原版的味道,依旧是在互动电影中算是TOP级别存在的蝴蝶效应系统,游戏中 8 名主角都可能在剧情中永久死亡,且死亡不可逆,哪怕是第一章就有角色阵亡,后续剧情也会自动调整场景与对话(强烈建议体验全死线路剧情,如果你拥有ps手柄建议使用ps手柄游玩)。 当然Ballistic Moon非常的良心,在游戏的全员存活结局之后,制作组会带来一段彩蛋的影片,当然也可能是制作组有其他想法,凭借着这段彩蛋埋下伏笔,为之后制作续作或是电影提前做准备。 但是遗憾的是索尼似乎移植的作品多多少少都会有一点问题,游戏之前因为30帧的问题收到了很多玩家的差评,在持续两年的更新中,虽然情况有些好转,但是依旧会出现卡顿的问题。 [h1]总结[/h1] 如果你喜欢互动电影、沉浸式恐怖叙事,它绝对是同品类里的必玩之作,足够扎实的剧本、出色的氛围营造、真正有分量的分支系统和蝴蝶效应系统,放到今天依然是互动恐怖游戏的标杆级作品。(PS:优化依旧不太魅美丽)
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Danish, Dutch, Finnish, Japanese*, Korean, Norwegian, Polish*, Portuguese - Brazil* +8 more
| $29.99−50% |
| — |
| 92% |
| #97 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 951 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
to bad until dawn 2 will not come to pc. not getting a console when i have a high end pc and consoles are expensive and mostly will be useless and collecting dust.
I finally got to play this game and finish it around 10 hours more or less~ Honestly, this is a pretty solid game, I've never played the original PS4 version. So, if you take a quick look at YT comparison, the graphical improvement is massive—it looks way way better than the original thanks to Unreal Engine 5. The story is pretty good, though I found the jumpscares quite predictable compared to The Quarry, I think The Quarry is slightly better than Until Dawn, but that doesn't mean this game lacks its own charm~ Overall it is a solid horror game And make sure you buy this when it's on sale💁♂️ Also RIP to Hayden Panettiere as Sam...🤧
原版的《直到黎明》时至今日依旧是ps4独占作品,作为互动电影游戏黄金时代的代表作,在2015年首发问世时凭借经典的美式恐怖内核、蝴蝶效应系统以及索尼标志性的大成本真人动捕,着实惊艳了不少人。时隔多年索尼也终于是把这款独占冷饭以重制版的姿态砸到了PC玩家的头上。 [quote=][b]评测出自:[u]网易 UU 鉴赏家培训计划[/u][/b] [b]感谢由[u]网易 UU 鉴赏家培训计划[/u]提供游戏[/b] [i][b]加速云存领游戏,满足热爱游戏梦![/b][/i][/quote] [h1]互动恐怖影视游戏的里程碑,索尼的第一方冷饭重制[/h1] 这次重制版最大的卖点就是全面翻新的画面。有一说一,虚幻5引擎确实不是盖的。重制版的雪地会随着主角的踩踏产生真实的凹陷,手电筒和篝火照在衣服材质、地面积水上的光影反射也高级了很多。 角色的面部建模更是精细到了毛孔级别。原版里某些角色偶尔出现的恐怖谷死鱼眼,在这一作里被更生动的面部微表情取代了,角色害怕、愤怒和心虚的微动效非常传神。重新打磨的序章也很有诚意,给汉娜和贝丝加了不少戏份,让那场恶作剧的悲剧色彩显得更重,也更让人同情。 另外重制版的整体画面格调做了一些调整,比起原版冷冽、绝望的阴暗蓝色调,重制版偏暖、偏橘黄色的烛光和夕阳滤镜用的更多一些,有了更多现代高画质的通透感! 玩法上,重制版也有一个较大改变,那就是把固定视角改为了第三人称越位视角,玩家的自由度高了。你可以自由转动镜头去观察那些精美的环境细节,而且制作组在一些犄角旮旯里塞了新的图腾和收集品,探索起来确实更像一个传统第三人称恐怖游戏,也确实更符合现代玩家的游玩习惯 剧本基本就是 1:1 还原,那群满脑子荷尔蒙、满嘴垃圾话的美国高中生在山上作死的味儿一点没变。蝴蝶效应的选择链条依然优秀,哪怕放到今天,通过QTE和对话决定生死存亡的机制也比后来很多粗制滥造的同行要好得多。 值得一提的是,如果你在这一作里打出了全员存活,通关后会触发一段全新的尾声彩蛋。这段彩蛋直接推翻了原版Josh必定变温迪戈或死亡的宿命,而且暗示了萨姆在多年后依然受到心理创伤的后续。这个突如其来的剧情小塞料,显然是索尼为了后续的电影改编或者潜在的续作在强行铺路,而《直到黎明2》也确实官宣将于2027年发售了! 游戏首发时候其实就因为锁30帧以及优化问题而备受吐槽,时至今日虽说有些好转但依旧会有卡顿的情况出现,只能说整体不影响目前的体验,价格方面鉴于目前的半价对于索尼一方来说也确实还凑合,总的来说,重制版更多的其实是以现代游玩方式的改变,剧情还是原汁原味,这一点对于本身就是剧情为主的游戏来说也没什么毛病,如果你玩过原版大可以把他当作一部高清互动爆米花恐怖片来爆肝个 8-10 小时,体验依然是不错的。毕竟它的底层骨架和剧本杀底子还是足够硬。
[h1]Ужасы домика в горах[/h1] Потрясающий игрофильм, ремейк старой игры от Sony длс PC. На релизе были проблемы с оптимизацией, теперь это было исправлено. Хороший сюжет, держащий в напряжении на протяжении всей игры, много страшных скримеров. Приятная графика и мимика персонажей. Сексуальные девушки, безо всяких повесток. Много красивых видов по пути. Есть русская озвучка - для игрофильма самое то. Задача только одна - Дожить до рассвета. https://steamcommunity.com/sharedfiles/filedetails/?id=3780439118 [h2]Сюжет[/h2] Группа друзей собираются в домике на заснеженных горах, чтобы устроить пранк одной из подруг из ревности. Пранк выходит из под контроля и погибают люди. Спустя год тот же состав собирается в том же домике на каникулах. Постепенно романтика и развлечения оборачиваются ужасами и игрой на выживание. Единственный шанс уцелеть - дождаться спасателей, которые прилетят только к рассвету. Примечательно, что какого-то однозначного зла тут нет. Тут есть и маньяки, и призраки, монстры. Сначала игра напоминает фильм Хижина в лесу, затем уже начинается Пила, а затем что-то ближе к Спуску. Все складывается в единую картинку только к концу игры. Много возможных смертей, много развилок, все как и положено данному жанру. Игра поделена на 10 глав, каждая глава - отсчет, сколько часов осталось до рассвета. Игровой час примерно соответствует реальному для большего погружения. То есть около 10 часов уйдет на прохождение. Между главами загадочный герой проходит сеанс у некоего доктора, отвечая на вопросы о своих страхах. Этот элемент сеансов тоже обыгран интереснее, чем в тех же Dark Pictures, и после вплетается в сюжет. https://steamcommunity.com/sharedfiles/filedetails/?id=3781061920 [h2]Геймплей[/h2] Классический игрофильм, управляем разными героями, принимая решения, иногда проходя QTE испытания, стреляя по целям или "задерживаем дыхание", стараясь удержать полоску внутри контура. Иногда дают походить и исследовать местность, там можно находить разные коллекционки. Среди них есть тотемы, которые дают короткий спойлер к возможному будущему, буквально на 1 секунду. Этот момент со свободным исследованием, пожалуй, был единственным душным моментом в некоторых эпизодах, так как персонажи чаще всего ходят медленно, только изредка переключаясь на бег. А пространства в некоторых главах довольно большие. И вот ты ходишь по этому большому дому, пытаясь понять, где ты еще не был, а перс еле плетется. QTE довольно простые, главное не отвлекаться. Могут быть проблемы с прицелом с геймпада, в некоторых моментах нужно быстро навестись на цель и выстрелить, но все же с него в целом играть комфортнее. По оптимизации проблем никаких не было. Графика отличная, мимика персонажей на хорошем уровне. https://steamcommunity.com/sharedfiles/filedetails/?id=3781640572 [h2]Итог[/h2] Хороший ремейк одного из лучших представителей жанра. Наверное, Quarry у меня все-таки на первом месте, данная игра на втором. Сейчас доведен до ума после некоторых проблем с оптимизацией на релизе. Игра требует PSN для привязки, но благо это можно пропустить и играть просто в стиме. Мощный сюжет, графика, русская озвучка, сексуальные девушки. Много страшных скримеров, ожидаемых и не очень. Конечно, по классике есть тупые смерти в конце и нелогичные решения, которые могут к ним привести, даже если прошел идеально все QTE, но без этого никуда. Отличный игрофильмец на 1-2 вечера по скидке в 50%+. Кстати, фильм по игре мне вообще не зашел - сюжет полностью переработали и выставили не таким, как он задуман в игре. [h2]✅ Понравилось:[/h2] - Сюжет - Атмосфера - Страшные скримеры - Графика - Хорошая мимика персонажей - Русская озвучка [h2]❌ Не понравилось:[/h2] - Требует привязку PSN, благо ее можно пропустить на данный момент - Персонажи ходят слишком медленно в свободном перемещении и не могут ускориться
[h1]A game that became legendary for the genre has a lukewarm return.[/h1] This game has become legendary in the choices matter genre, and for good reason. I played it years ago on Playstation, and with my best friend I've been streaming them for him so he can make all the decisions and "play" them for himself. Well, we really enjoyed Until Dawn and all it had to offer. It's still just as good, filled with tension and decisions that still feel weighty and with funny moments in between to lighten the mood. I would definitely recommend this game to anyone who wants to get into the choices matter genre, however I wouldn't overall recommend it for several reasons that I have reservations about. Firstly, I think this game struggles to justify needing to be 'rebuilt and enhanced for PC." In some ways this is inferior to the original, actually. That aside, it has some glitches and bugs which I don't mind, however for an 'enhanced' version of a decade old game, I think those things should be pretty ironed out. I don't think there was enough added that would justify selling this for $60, and despite getting this game on sale, I think even asking for that price for a game as old as this with so little added to it is already not great, which I think is why the game is 'remastered' to begin with, if you can call it that. I think this still stands the test of time as one of the best choices matter games and really set in motion the renewed interest in these types of movie-like games, so I give it credit for that. I think it's a must play if you like the genre and I think it's in general a crowd pleaser. It has a fun story, light exploring mechanics, good acting and interesting characters and the decisions do feel impactful so I think this is a game that has a wide appeal to players. My only qualms would be that there are some kinks that I think should by now be ironed out and that the full asking price for a game as old as this is either ridiculous or scummy depending on how you choose to look at it. If possible, I would actually recommend playing the original release if at all possible.
[b]Until Dawn[/b] remains remains one of the strongest cinematic horror games of the last decade, blending teen slasher clichés, psychological tension, and choice-driven storytelling into an experience that still feels surprisingly effective today. The premise is simple: eight friends reunite at a remote mountain lodge one year after a tragic disappearance. What begins as awkward reunion drama quickly spirals into something much darker involving masked killers, supernatural threats, and paranoia among the group. The game’s biggest strength is presentation. Camera angles mimic horror cinema, jump scares are expertly timed, and the snowy mountain setting creates constant unease. Even years later, the atmosphere holds up remarkably well. The use of motion capture and performances from actors like [i]Rami Malek[/i] and [i]Hayden Panettiere[/i] gives the characters more personality than most horror games manage. Unlike many narrative games that only create the illusion of choice, [b]Until Dawn[/b] genuinely changes depending on player decisions. Characters can live or die based on small actions, quick-time events, or dialogue choices made hours earlier. The “[i]Butterfly Effect[/i]” system is simple but effective because it constantly reminds players that every decision may have consequences later. Saving everyone on a first playthrough is difficult, which gives the game strong replay value. For its era, the game looked excellent, especially facial animations and lighting. The remastered versions improve texture quality and environmental detail further, though some animations still show their age. Sound design deserves special praise. Whispering winds, creaking wood, distant screams, and sudden silences constantly build tension. The soundtrack supports the cinematic tone without overwhelming scenes. [b]Until Dawn[/b] succeeds because it understands exactly what kind of experience it wants to deliver: a highly replayable interactive slasher movie where player choices shape who survives. It may not offer deep gameplay systems, but its atmosphere, branching narrative, memorable set pieces, and effective horror pacing make it one of the standout narrative horror games of its generation. [h1]10/10[/h1] DISASTER | BAD | MEDIOCRE | OKAY | GOOD | GREAT | AMAZING | [b][u]MASTERPIECE[/u][/b] [quote] Reviewed on: Win11 Home 64-bit, Intel i5-11600K, NVIDIA GeForce RTX 5060 Ti 16GB PRIME, 32GB DDR4-3600 RAM, 2 x Kingston NV1 1TB M.2 NVMe SSD, Internet Broadband 1000/1000 Mbit[/quote] [quote] If you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so please follow [u][url=https://store.steampowered.com/curator/27418263/] Top of the Chart.[/url][/u]
After 9 hours of playtime (just over halfway in the story) I encountered a game breaking bug where an NPC blocks a doorway and there's no way to get passed, except for starting ALL OVER FROM SCRATCH. Yea. This is not what I expected from a AAA game that charges 70 euros. When looking up this issue it's apparently a known problem and happens quite often too, so there's ZERO reason for the developers not to fix this.
Such a great game. Rest in peace, Hayden Panettiere.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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