
Command a steam-driven pirate crew in a series of epic tactical shootouts in SteamWorld Heist. This is turn-based strategy with a twist: You manually aim the guns of your robots, allowing for insane skill shots and bullet-bouncing action!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 12 → 1.4/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.24−85% | 6.2Kreviews | 94% | — | $348.6K |
| $14.99 | 2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Robots board the ship Bullets bounce through tight corridors Loot rewards the bold
Ну, как мне показалось поначалу, я сглупил, выбрав сложность "ветеран", потому что некоторые миссии приходилось повторять по 2 раза для максимального рейтинга, а потом мне дали первого персонажа, который умеет во взрывы, и стало слишком просто. А потом появились высокие укрытия, и снова стало сложно, но скоро дали челиков, которые быстро бегают и наносят доп. урон в спину, и снова стало легко. А к началу третьего акта у меня уже имелось в наличии всё, чтобы пройти его не напрягаясь В какой-то момент я решил погриндить редкие шапки в том числе и для ачивок. На третьем часу я понял, что за всё время невыбил ни одного нового головного убора, решил, что делаю что-то не так и полез искать инфу в интернете. Оказалось, что шанс выпадения редкой шапки равен 1%(!). Люди на разных форумах писали, что в зависимости от удачи на выбивание всех шапок у них уходило от 30 до 50+ часов. И это в игре, которая проходится часов за 20 на высокой сложности и за 15 вообще без напряга на подпивасной. Вообще какой-то негуманный способ растянуть среднее время прохождения игры Потом я ещё погриндил валюту пару часов, чтобы скупить прикольные шапки, доступные в магазинах и понял, что это было зря - игра начала душить, потому что я понял, что из миссии в миссию приходится заниматься буквально одним и тем же, без какого-либо разнообразия. Противники все прямые как палка, у них нет какой-то тактики, они слишком легко байтятся на то, чтобы сделать то, что надо тебе, а единственное, за что они наказывают - это если ты сам подошёл слишком близко, и они теперь могут занять такую позицию, чтобы 100% попасть по тебе, но при этом зачастую занимают крайне невыгодную для себя позицию В общем, благодаря стилизованной графике игра очень хорошо состарилась, и когда я её запустил, даже не подумал, что ей уже 10 лет. За копейки, за которые её отдают на распродажах, она на 120% стоит своих денег, но лучше всего просто забить на все шапки и ачивки, и проходить её на чиле в своём темпе
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 24 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very nice game to play, not to 100% however due to the hat achievements being a grind from each rare hat being a 1/100 chance of spawning, not a fan of the anti-electric and anti-atomic power within the series though.
Jogavel no Linux na configuração padrão do Proton
This game is pure vibe, holds you from start to finish by interesting characters, great designs, beautiful backgrounds and music. I think any game must have that "fun" feeling in his core for clicking your escapism, no matter genre aspect, thats just have to be there. Steamworld heist is one of those gems, you just launching game and your inner child goes for a pirate adventure in space
This a great game, challenging and addictive. I am going through my second run. I recommend this game for anyone who likes stragety games.
Какая-то шляпа. В хорошем смысле. Потому что шляпы тут коллекционный предмет.)) Отличная тактическая игрушка в забавном сеттинге "Парового мира". Процедурная генерация уровней и желание пройти на все звёзды добавляют реиграбельности.
This is the 4th time I've played through this game. The whole series is great but this is probably my favorite.
I recommend this (esp. on a sale) If you are the type of gamer who cares mostly about gameplay over story / worldbuilding. Quite similar to Xcom, the manual aiming and ricocheting of shots is a really novel and good feature, keeping the game quite fresh and engaging without relying on RNG. This ricocheting of shots also applies to enemies who miss their targets, making their turns less predictable as they may accidentally kill themselves on an explosive barrel, or hit your backline. So the gameplay loop is really fun and engaging, and Its really good for short sessions as well, being originally developed for the Handheld Nintendo 3DS. Apart from the core gameplay, there isn't much going on. You go from mission to mission with some dialogue and story exposition in between. While this keeps it focused on the good stuff, the lack of breathers between the gameplay can desensitize you to the gameplay.
The Paper Mario of tactics games
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 4.8K | 87% | $19.99 | |
| $20.5K | 44 | 93% | $18.99 | |
| $11.1M | 16K | 89% | $24.99 | |
| $3.8M | 4.4K | 70% | $34.99 | |
| $2.7M | 6.6K | 89% | $14.99 | |
| $1.6M | 2.6K | 78% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $348.5K | 1.5K | 76% | $14.99 | |
| $348.5K | 540 | 73% | $29.99 | |
| $348.8K | 1.2K | 66% | $15.99 | |
| $348.9K | 424 | 75% | $14.99 | |
| $348.9K | 1.1K | 88% | $16.99 | |
| $348.2K | 2.4K | 90% | $12.99 |