
Experience a big adventure on a tiny scale! Enjoy multiplayer survival in a vast, hazardous world. Preparation is key when you're this small & at the bottom of the food chain. Craft weapons & armour, tame & ride creatures, build encampments & explore a strange new land.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 1 → 6.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 10.5Kreviews | 82% | — | $6.8M |
| $34.99 | 1.9Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 936 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Please add Polish language :)
В этой игре я пережил больше дерьма, чем за все свои годы в Skyrim. Я ковал доспехи из хитина жуков. Я приручил геккона и назвал его Гошей. Я построил замок на ветке дуба, который шторм пытался сдуть трижды. Если любите собирать 100500 веточек ради одних трусов - берите не думая.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7M | 11.8K | 52% | $17.99 | |
| $6.7M | 25.4K | 88% | $9.99 | |
| $6.8M | 5K | 78% | $29.99 | |
| $6.8M | 16.8K | 98% | $11.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $6.8M | 71.5K | 77% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $24.3M | 30.7K | 78% | $24.99 | |
| $275.3M | 551.5K | 94% | $29.99 | |
| $18.1M | 24.6K | 81% | $29.99 | |
| $8.9M | 9.9K | 73% | $29.99 | |
| $8.1M | 10.2K | 81% | $29.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Traditional Chinese
| $34.99 |
| 903ratings |
| 82% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
if you dont like dont like things that is fun. if you only can see the world in grey. if you think its cool too be boring. if you want to punish yourself. if your pc is old. this game is for you
den puil kämftt mitt mein frreeumnd krrokhäd bbeeterr wierr habbt apenteuers erläben
I didn't want to leave a bad review because I feel the artists team did a great job with the assets and the overall aesthetic. But the game design is a total mess. The biggest issue are the quests, which most of the time consist of you going around the map to just talk to people. Very rarely you get an actual mission, and even then it's lackluster. The second biggest issue are the recipes for crafting, which are so limited that you don't feel like there's any reason to farm any material in any area, so you just storm through the quests that are boring. Third biggest issue is the traversing, there's no fast travel, and until you get a useful mount you're already done with half of the game. We disabled losing items on death, and I still believe that the traversing was like 70% of the game for us. The fourth biggest issue is the combat, which you are basically kinda useless if you don't bring companions, but bringing companions usually ends up in you purposely taking aggro and running in circles until your companions finish the boss (they often do more damage than you, and keeping the boss moving is best so they don't get hit accidently) Lastly, there are also so many things that the devs went out their way to implement badly, for example quickslots not working for all items like in most survival games. Why would you even give time to code this, what's wrong with keeping iron on my 10 quickslots in order to see how much I need more to mine? Other things include monster loot being shown for 0.5 seconds when you pick it up, companions walking away when you get too close to them (which you need to, to interact with them), UIs overlapping, tutorials not being thorough, the inventory lagging the game for some reason when you open it. Overall both me and my friend had a very frustrating time playing this, and when we got to the last area, we simply finished the rest of the steam achievements and didn't even bother with the quests and bosses there. We love open world survival crafting games and this is the fastest one we 100%, both because it was unenjoyable and we rushed it, and because there was no need to farm any mat for crafting or quests.
Que no se diga que no lo he jugado. Y el juego en sí está entretenido... la primera parte. Me limitaré a nombrar las cosas negativas para que los demás supongan que lo positivo es lo que no menciono. - No hay escudos. - Hay menos variedad de armas que blancos en el Paris Saint Germain. - Los bosses son opcionales (salvo los dos finales de cada trama). - Las armaduras del mismo tier no aportan nada substancialmente distinto. Las únicas diferencias son cosméticas. - Las armas del enemigo que en sus manos infligen daño por veneno (sable de víbora) en las tuyas no lo hacen. - La historia está literalmente a medias y las misiones principales son menos de 10 que vienen a ser "ve a hablar con este personaje". - Las mascotas tienen cualidades distintas (común, inusual, excepcional y pura raza) pero en todos los casos las estadísticas son las mismas, así que viene a ser una estafa visual. - Hay 100 niveles máximo. Cada atributo no puede ser superior a tu nivel (si eres nivel 15 no puedes ponerte 16 de salud, aunque te den 5 puntos por nivel). La salud mejora 1 por punto, es decir, que a nivel 100 tendrás 200 de salud en vez de 100, enfrentándote a enemigos que quitan tu vida de 20 en 20. - Hay sistemas de reputación y farmeo de "misiones de mundo" (matar unos grupos de bichos que aparecen en sitios dispersos del mapa, una misión a la vez, y tienen un tiempo de espera largo hasta que aparece la siguiente). Esto no tiene sentido en un juego incompleto y tan mediocre, sobre todo porque cuando puedes hacer las misiones sin morir es en endgame y para entonces no te hace falta ningún bonus de armadura, recolección o lo que sea que aporta la reputación al top. - La escala de dificultad viene a ser: fácil, fácil, fácil, fácil, fácil > jefe final roto (casi obligatorio personalizar para entonces la partida para poder derrotarlo, y no porque sea muy complejo, sino porque tu armadura máxima casi no bloquea nada de daño, ni siquiera con el parry perfecto). - Tus maneras de defenderte son: roll (rueda hacia un lado y recibe daño igualmente porque a diferencia del resto de rolls del universo este no anula el daño), parry (bloqueo perfecto que tiene que hacerse en el momento exacto e igualmente no absorbe todo el daño) o curarte (el vendaje máximo cura 60hp, pero tiene una animación que ocupa unos 3 segundos y no puedes hacer nada más, ergo estás muerto en ese tiempo de espera o has recibido el mismo daño). - Puedes tener todo tipo de mascotas de guerra, pero solo puedes llevar equipadas 2. Y tienen que ser escorpiones o escarabajos rinocerontes porque el resto no hacen daño y no sirven. - Si escoges una mascota voladora, prepárate porque no hará daño, morirá en seguida y los enemigos lo atacarán desde 200 metros. - Los arqueros rivales tienen un aim instantáneo, un daño más grande y rápido que las mazas a dos manos o el veneno, y con una distancia ridículamente elevada (verás npc diminutos al fondo disparándote): y por cada flecha que recibes acumulas un debuffo que hace que el resto de arqueros te disparen automáticamente y cada vez más rápido. Esto hace que los arqueros sean imposibles de derrotar y tienes que jugar a esconderte. - No hay stuns, empujones, parálisis, quemaduras... hacia los demás. Tu único extra es tener una mascota que haga daño por veneno (escorpiones y avispones, y estos últimos no hacen daño natural). - La historia es más insípida que el snake de los teléfonos plegables de los 2000: [spoiler] Tu reina (a la cual nunca ves ni sabes nada de ella) está enferma y tienes que encontrar primero la cura que hay en un cofre. Resulta que en vez del cofre hay una carta de un alquimista al que tienes que encontrar. Y al final del juego lo encuentras. Y punto. Nunca sabes si ha funcionado, si no, si la reina era la amistad que se forjó por el camino o si la enfermedad era la que nos ha entrado a todos los que hemos tenido que jugar esto. [/spoiler] En fin. Ahorráoslo, esto no es ni la sombra de Grounded, Valheim o juegos del estilo.
Игра крутая, интересная, а еще интереснее стало тогда, когда я обворовал игроков которые открыли свое дерево, на халяву забрал вещей которые добываются 20+ часов. А то что можно играть как с торрента, так и с стима делает игру еще круче, но есть и малейшие недочеты. Не встретился с серьезными багами за все наигранное время
разрабочики доделайте эту игру а потом делайте продложение
Wow this game is pretty good considering I play games like Ark Survival, Atlas and Conan Exiles just to name a few that have mounts and base building. In this game you can play on any server and your base and creatures come with you so you can move freely amongst them all. If you were in a guild that base remainds with the Guild Owner so if you play solo on another you start a personal base fresh but it will be saved wherever you go from there. The bases are like an Instance up in a tree. You can have up to 10 players on a server. There are also many Official ones too. Each tame does something different, you can either tame a creature or you can hatch them. I dont think breeding is a thing (yet maybe?) They dont gather for you, theyre mainly tanks or damage. Bit dissapointed with my first flying mount, stamina is horrible. Even a higher level, putting all the points into stamina feels like it's a waste of time. When flying forward you fall downward as you fly, if you want to fly straight it uses stamina very quickly. My i7-6700K and RTX2080ti handles this game well at 60fps.
Скучнейшая однообразия. Никакого сюжета, аля "убей моба, принеси мне лут. хм странное что-то с ним, пойди туда, второй чел точно знает. хм ты от кого-то там? ну пойди убей того моба и принеси мне с него лут. хм странно, отнеси третьему он точно знает что это" и так по кругу. боёвка скучнейшая. это выживач с заделом под соулс какой-то, с крупицей мморпг, идеей граундеда, прокачкой статов и питомцами из арка, но хуже и стилистикой построек вальхейма. иконки в инвентаре ужасного качества, мобы хоть и разные, но в то же время однообразные по атакам. броня уродливая, и почти ничем друг от друга не отличается "+3% мувспида, +3% защиты к колющему урону" и тп. но броня остаётся всё та же. ну кмон, если вы сами же в своей игре хвалитесь что у вас существует АЖ 5 ТИПОВ УРОНА, ну сделайте разделение брони по классам, соответствующим каждому типу урона, и какую-нибудь ветку прокачки с перками, чтобы не было так нудно качать по 1хп и 1%урона. да и в игру приплели маунтов, украв с того же арка 100%, но всё так же коряво: тиммейт заденет твоего питомца - его сожрут, или начнётся месиво между вашими петами, из-за чего почти всё время играли без них. поведение у мобов тупое, благо хоть додумались их к территории привязать, чтобы не гнались за километр. мобы тут кстати как танки, залезут к тебе на любой уступ с молниеносной скоростью, даже если в обычном состоянии такой не достигают. в общем, лучше ещё раз поиграть в вышеперечисленные игры, чем в эту мешанину. но стоит отдать должное насекомые выглядят довольно реалистично, в отличии от мультяшного граундеда - единственный плюс.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.