
Experience a big adventure on a tiny scale! Enjoy multiplayer survival in a vast, hazardous world. Preparation is key when you're this small & at the bottom of the food chain. Craft weapons & armour, tame & ride creatures, build encampments & explore a strange new land.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 1 → 6.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 8.1Kreviews | 82% | — | $6.8M |
| $34.99 | 1.9Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 936 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
После Valheim, схожей игры с крафтом, большим миром и строительством базы решил попробовать Smalland с тремя друзьями. Не зашло, особенно сравнивая с Valheim, вернули, пока не прошло двух часов. Наша главная претензия в том, что в начале дают слишком много и слишком мало информации. Слишком много: 1) В верстаке открывается очень много рецептов, в Valheim более-менее, но там очень много. 2) Когда нажимаешь V, появляется "чутьё", отображающее кучу предметов вокруг с текстом над ним. Слишком мало: 1) Нужно идти от одного до другого эльфа без объяснений, долгие отрезки пути. Там не объясняется, кто мы, откуда мы, куда мы, мы просто появились здесь и мы эльфы и нам надо туда. В начале сюжет совсем невнятный. 2) Какие-то животные атакуют, какие-то не атакуют, одного и того же вида. Друг говорит, что нет озвучки.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7M | 11.8K | 52% | $17.99 | |
| $6.7M | 25.4K | 88% | $9.99 | |
| $6.8M | 5K | 78% | $29.99 | |
| $6.8M | 16.8K | 98% | $11.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $6.8M | 71.5K | 77% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.1M | 2.6K | 78% | $24.99 | |
| $275.3M | 466.3K | 94% | $29.99 | |
| $18.1M | 24.6K | 81% | $29.99 | |
| $8.9M | 9.9K | 73% | $29.99 | |
| $8.1M | 10.2K | 81% | $29.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Traditional Chinese
| $34.99 |
| 903ratings |
| 82% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
🤢🤢
The game feels unfinished, 20hrs of gameplay... NOT recommended they are relasing smalland 2 when this looks like its in beta smh
den puil kämftt mitt mein frreeumnd krrokhäd bbeeterr wierr habbt apenteuers erläben
if you dont like dont like things that is fun. if you only can see the world in grey. if you think its cool too be boring. if you want to punish yourself. if your pc is old. this game is for you
В этой игре я пережил больше дерьма, чем за все свои годы в Skyrim. Я ковал доспехи из хитина жуков. Я приручил геккона и назвал его Гошей. Я построил замок на ветке дуба, который шторм пытался сдуть трижды. Если любите собирать 100500 веточек ради одних трусов - берите не думая.
Скучнейшая однообразия. Никакого сюжета, аля "убей моба, принеси мне лут. хм странное что-то с ним, пойди туда, второй чел точно знает. хм ты от кого-то там? ну пойди убей того моба и принеси мне с него лут. хм странно, отнеси третьему он точно знает что это" и так по кругу. боёвка скучнейшая. это выживач с заделом под соулс какой-то, с крупицей мморпг, идеей граундеда, прокачкой статов и питомцами из арка, но хуже и стилистикой построек вальхейма. иконки в инвентаре ужасного качества, мобы хоть и разные, но в то же время однообразные по атакам. броня уродливая, и почти ничем друг от друга не отличается "+3% мувспида, +3% защиты к колющему урону" и тп. но броня остаётся всё та же. ну кмон, если вы сами же в своей игре хвалитесь что у вас существует АЖ 5 ТИПОВ УРОНА, ну сделайте разделение брони по классам, соответствующим каждому типу урона, и какую-нибудь ветку прокачки с перками, чтобы не было так нудно качать по 1хп и 1%урона. да и в игру приплели маунтов, украв с того же арка 100%, но всё так же коряво: тиммейт заденет твоего питомца - его сожрут, или начнётся месиво между вашими петами, из-за чего почти всё время играли без них. поведение у мобов тупое, благо хоть додумались их к территории привязать, чтобы не гнались за километр. мобы тут кстати как танки, залезут к тебе на любой уступ с молниеносной скоростью, даже если в обычном состоянии такой не достигают. в общем, лучше ещё раз поиграть в вышеперечисленные игры, чем в эту мешанину. но стоит отдать должное насекомые выглядят довольно реалистично, в отличии от мультяшного граундеда - единственный плюс.
I played the game with 2 more people. We enjoyed it and just finished it so I was checking for Smalland 2 and came back to this game to see how the graphics changed and then ended up reading the reviews. I don't understand the negative ones.. I want to start by questioning the people who claim the game isn't finished... There is a clear end with a clear finish so I don't know what fiber they smoked or what insect juice they consumed. Yes, there is some things that could be polished with this game, like very often I felt like exploring didn't really reward you with anything special or cool at the end of it, it was mostly all just a nice scenery. There were a few things to be discovered like some cosmetics, some crafting recipes for building and some for spells but I feel like there could have been more, even if it's just camps with chests of material and more decoration stuff and. Would also have been nice to see other NPC's living around the place that are not Story related but would give you something for talking to them. I saw a mini toy car and would have loved to pick it up but couldn't. Though it's fair to say decoration and building wise I had a LOT fun. I'm the builder in the group and the different things I could do and build were pure enjoyment for me. there is a lot variations but if I would have one suggestion it would have been big half walls.. (I worked my way around this by using pillars to create a half wall and was proud.) Storywise the game is interesting and very nice to look at too. Though you only follow the main questline with little optional quest. (Yes, we did them all) But honestly it didn't bother me too much. It didn't need quests of "Go there and kill 10 ladybugs!" to feel rewarding. We always felt like there was something to do. It never felt repetitive or boring like others in the reviews claimed. There was also reviews about no new equipment while progressing to look forward to - which I'm also questioning - I feel like most people in the comments even with their 20+ hours in the game, didn't actually play the game. Each NPC gives you new upgrades, you just have to take your small attention-span and actually engage with them and read everything they have to say and do the quests for it. I was always excited to learn new recipes for my gear, equipment and decorating. The intelligence being tied to the rarity of the gear wasn't clear at first, I was the only one who busted some points into it and then got hooked when I was able to make rare equipment for the group. No harm done anyway since you can reset your points if this is not something you're interested in. Lastly, I loved that we could capture creatures, that's something that I had a lot of fun with and always felt proud when the capturing was a success. The only thing that bothered me is the group point capacity.. I feel like that entire system was a bit iffy, I had 2 same "pets" in my team, same stats, same traits, same level but one took 33 space, the other one 34, which made no sense.. And at some point my team was over 100 points and I send one back to the stables by accident and I couldn't take it back, after I've spent so much time leveling it and caring for it, that was a extreme bummer. I think the max of 4 pets should be enough, without a points system. Or at least a rule that you can only take 2 rare ones but still can have 2 normal ones in the team as well. I think that was the thing that bothered me most about the game. (Apart from the fact that Wyrd doesn't recover slowly by itself, or when killing enemies and not even when sleeping.. That is super annoying.) The egg hatching, defending the tree while was a nice thing, we would hunt for pure eggs sometimes and the world Events are fun things as well. The leveling goes fairly fast and easy too but honestly the HP always felt too low and needs a % instead of just one point per level. Most of the time it was better to just mount your pet and fight with that. Anyway we got a good amount of hours out of the game and really had a lot of fun so I think the game deserves a good review. I'm already excited for Smalland 2 and looking forward to that, I hope it'll have a wider variety in character creation but either way, I'll 100% play it.
only buy if on sale - ie less that £5 - quite a lame game - frustrating at times
frogs are so scary
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.