
Experience a big adventure on a tiny scale! Enjoy multiplayer survival in a vast, hazardous world. Preparation is key when you're this small & at the bottom of the food chain. Craft weapons & armour, tame & ride creatures, build encampments & explore a strange new land.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 1 → 6.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 8.1Kreviews | 82% | — | $6.8M |
| $34.99 | 1.9Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 936 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Que no se diga que no lo he jugado. Y el juego en sí está entretenido... la primera parte. Me limitaré a nombrar las cosas negativas para que los demás supongan que lo positivo es lo que no menciono. - No hay escudos. - Hay menos variedad de armas que blancos en el Paris Saint Germain. - Los bosses son opcionales (salvo los dos finales de cada trama). - Las armaduras del mismo tier no aportan nada substancialmente distinto. Las únicas diferencias son cosméticas. - Las armas del enemigo que en sus manos infligen daño por veneno (sable de víbora) en las tuyas no lo hacen. - La historia está literalmente a medias y las misiones principales son menos de 10 que vienen a ser "ve a hablar con este personaje". - Las mascotas tienen cualidades distintas (común, inusual, excepcional y pura raza) pero en todos los casos las estadísticas son las mismas, así que viene a ser una estafa visual. - Hay 100 niveles máximo. Cada atributo no puede ser superior a tu nivel (si eres nivel 15 no puedes ponerte 16 de salud, aunque te den 5 puntos por nivel). La salud mejora 1 por punto, es decir, que a nivel 100 tendrás 200 de salud en vez de 100, enfrentándote a enemigos que quitan tu vida de 20 en 20. - Hay sistemas de reputación y farmeo de "misiones de mundo" (matar unos grupos de bichos que aparecen en sitios dispersos del mapa, una misión a la vez, y tienen un tiempo de espera largo hasta que aparece la siguiente). Esto no tiene sentido en un juego incompleto y tan mediocre, sobre todo porque cuando puedes hacer las misiones sin morir es en endgame y para entonces no te hace falta ningún bonus de armadura, recolección o lo que sea que aporta la reputación al top. - La escala de dificultad viene a ser: fácil, fácil, fácil, fácil, fácil > jefe final roto (casi obligatorio personalizar para entonces la partida para poder derrotarlo, y no porque sea muy complejo, sino porque tu armadura máxima casi no bloquea nada de daño, ni siquiera con el parry perfecto). - Tus maneras de defenderte son: roll (rueda hacia un lado y recibe daño igualmente porque a diferencia del resto de rolls del universo este no anula el daño), parry (bloqueo perfecto que tiene que hacerse en el momento exacto e igualmente no absorbe todo el daño) o curarte (el vendaje máximo cura 60hp, pero tiene una animación que ocupa unos 3 segundos y no puedes hacer nada más, ergo estás muerto en ese tiempo de espera o has recibido el mismo daño). - Puedes tener todo tipo de mascotas de guerra, pero solo puedes llevar equipadas 2. Y tienen que ser escorpiones o escarabajos rinocerontes porque el resto no hacen daño y no sirven. - Si escoges una mascota voladora, prepárate porque no hará daño, morirá en seguida y los enemigos lo atacarán desde 200 metros. - Los arqueros rivales tienen un aim instantáneo, un daño más grande y rápido que las mazas a dos manos o el veneno, y con una distancia ridículamente elevada (verás npc diminutos al fondo disparándote): y por cada flecha que recibes acumulas un debuffo que hace que el resto de arqueros te disparen automáticamente y cada vez más rápido. Esto hace que los arqueros sean imposibles de derrotar y tienes que jugar a esconderte. - No hay stuns, empujones, parálisis, quemaduras... hacia los demás. Tu único extra es tener una mascota que haga daño por veneno (escorpiones y avispones, y estos últimos no hacen daño natural). - La historia es más insípida que el snake de los teléfonos plegables de los 2000: [spoiler] Tu reina (a la cual nunca ves ni sabes nada de ella) está enferma y tienes que encontrar primero la cura que hay en un cofre. Resulta que en vez del cofre hay una carta de un alquimista al que tienes que encontrar. Y al final del juego lo encuentras. Y punto. Nunca sabes si ha funcionado, si no, si la reina era la amistad que se forjó por el camino o si la enfermedad era la que nos ha entrado a todos los que hemos tenido que jugar esto. [/spoiler] En fin. Ahorráoslo, esto no es ni la sombra de Grounded, Valheim o juegos del estilo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7M | 11.8K | 52% | $17.99 | |
| $6.7M | 25.4K | 88% | $9.99 | |
| $6.8M | 5K | 78% | $29.99 | |
| $6.8M | 16.8K | 98% | $11.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $6.8M | 71.5K | 77% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.1M | 2.6K | 78% | $24.99 | |
| $275.3M | 466.3K | 94% | $29.99 | |
| $18.1M | 24.6K | 81% | $29.99 | |
| $8.9M | 9.9K | 73% | $29.99 | |
| $8.1M | 10.2K | 81% | $29.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Traditional Chinese
| $34.99 |
| 903ratings |
| 82% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
L'idée est séduisante, et le fait d'évoluer dans un monde XXL est vraiment accrocheur. Le jeu est généreux et particulièrement addictif si vous aimez la boucle exploration-collecte-construction, et la possibilité de chevaucher des insectes géants offre des moments épiques. Malheureusement, difficile d'ignorer que Smalland marche dans l'ombre de Grounded, qui occupe le même terrain avec plus de polish. Le jeu est sorti en Early Access avec une roadmap intéressante, mais cela se ressent : le contenu reste limité et la progression peut sembler creuse sur la durée. Un survival correct, charmant par moments, mais qui manque encore de ce petit quelque chose pour vraiment se démarquer. À réserver aux fans du genre en manque.
I didn't want to leave a bad review because I feel the artists team did a great job with the assets and the overall aesthetic. But the game design is a total mess. The biggest issue are the quests, which most of the time consist of you going around the map to just talk to people. Very rarely you get an actual mission, and even then it's lackluster. The second biggest issue are the recipes for crafting, which are so limited that you don't feel like there's any reason to farm any material in any area, so you just storm through the quests that are boring. Third biggest issue is the traversing, there's no fast travel, and until you get a useful mount you're already done with half of the game. We disabled losing items on death, and I still believe that the traversing was like 70% of the game for us. The fourth biggest issue is the combat, which you are basically kinda useless if you don't bring companions, but bringing companions usually ends up in you purposely taking aggro and running in circles until your companions finish the boss (they often do more damage than you, and keeping the boss moving is best so they don't get hit accidently) Lastly, there are also so many things that the devs went out their way to implement badly, for example quickslots not working for all items like in most survival games. Why would you even give time to code this, what's wrong with keeping iron on my 10 quickslots in order to see how much I need more to mine? Other things include monster loot being shown for 0.5 seconds when you pick it up, companions walking away when you get too close to them (which you need to, to interact with them), UIs overlapping, tutorials not being thorough, the inventory lagging the game for some reason when you open it. Overall both me and my friend had a very frustrating time playing this, and when we got to the last area, we simply finished the rest of the steam achievements and didn't even bother with the quests and bosses there. We love open world survival crafting games and this is the fastest one we 100%, both because it was unenjoyable and we rushed it, and because there was no need to farm any mat for crafting or quests.
A unique little survival game about being a little fairy person in a forest with equal parts charme & jank. Makes for a great first-time experience if you can catch it on sale, does make you wish it had some of the charme & visual identity of 'Grounded' though What's nice: - the aesthetic and the locations are well crafted, the changing seasons give it extra flair - building pieces are beautiful and really make you feel like a small fairy, you can even dye / color many pieces - the world feels lived in with different factions and tribes with their own styles and you can really feel there is some history to this place - a lot of the early to mid-game equipment looks very unique and thematic, flying around with bug wings feels awesome - having different mounts with unique movement styles is cool even if ,sadly, they will eventually all get outclassed once you get a flying one What's bad: - bug companions are a nice feature but nothing is explained well and spending time raising one only for it to die permanently feels bad. If you disable pet-permadeath you start drowning in bugs without really knowing what to do with them or what each of them might be good for. - the game has this cool miniature aesthetic but then for the highest material tier you move away from bug/nature parts to essentially make basic iron weapons - that's NOT what we play a game like this for! the same goes for ditching your buggy wings for bird ("angel") wings in the lategame. We can have that in any basic fantasy game - the factions in the game have a unique mechanic where you can earn tokens to unlock faction-specific gear and decorations. However the rate of earning them is SO slow that it will never be worth it to get anything past the first armor set. A lot of cool decor and gear wasted / unused. - the world is full of scenic unique locations and base-building materials look beautiful yet you are pushed towards building on top of the game's trees which all look the same and are basically a big, flat round surface. If you want to build in the world anyway you will constantly have to go up a tree for base raids while incubating pets etc. - you can't really pick a favorite bug and level it to bring it up to par with later ones. A dragonfly will never be as good at flying around as a hornet, no matter what you do so for efficiency you will eventually all use the same ones which is a real shame
only buy if on sale - ie less that £5 - quite a lame game - frustrating at times
divertido, diferente do habitual. a temática é interessante
После Valheim, схожей игры с крафтом, большим миром и строительством базы решил попробовать Smalland с тремя друзьями. Не зашло, особенно сравнивая с Valheim, вернули, пока не прошло двух часов. Наша главная претензия в том, что в начале дают слишком много и слишком мало информации. Слишком много: 1) В верстаке открывается очень много рецептов, в Valheim более-менее, но там очень много. 2) Когда нажимаешь V, появляется "чутьё", отображающее кучу предметов вокруг с текстом над ним. Слишком мало: 1) Нужно идти от одного до другого эльфа без объяснений, долгие отрезки пути. Там не объясняется, кто мы, откуда мы, куда мы, мы просто появились здесь и мы эльфы и нам надо туда. В начале сюжет совсем невнятный. 2) Какие-то животные атакуют, какие-то не атакуют, одного и того же вида. Друг говорит, что нет озвучки.
Скучнейшая однообразия. Никакого сюжета, аля "убей моба, принеси мне лут. хм странное что-то с ним, пойди туда, второй чел точно знает. хм ты от кого-то там? ну пойди убей того моба и принеси мне с него лут. хм странно, отнеси третьему он точно знает что это" и так по кругу. боёвка скучнейшая. это выживач с заделом под соулс какой-то, с крупицей мморпг, идеей граундеда, прокачкой статов и питомцами из арка, но хуже и стилистикой построек вальхейма. иконки в инвентаре ужасного качества, мобы хоть и разные, но в то же время однообразные по атакам. броня уродливая, и почти ничем друг от друга не отличается "+3% мувспида, +3% защиты к колющему урону" и тп. но броня остаётся всё та же. ну кмон, если вы сами же в своей игре хвалитесь что у вас существует АЖ 5 ТИПОВ УРОНА, ну сделайте разделение брони по классам, соответствующим каждому типу урона, и какую-нибудь ветку прокачки с перками, чтобы не было так нудно качать по 1хп и 1%урона. да и в игру приплели маунтов, украв с того же арка 100%, но всё так же коряво: тиммейт заденет твоего питомца - его сожрут, или начнётся месиво между вашими петами, из-за чего почти всё время играли без них. поведение у мобов тупое, благо хоть додумались их к территории привязать, чтобы не гнались за километр. мобы тут кстати как танки, залезут к тебе на любой уступ с молниеносной скоростью, даже если в обычном состоянии такой не достигают. в общем, лучше ещё раз поиграть в вышеперечисленные игры, чем в эту мешанину. но стоит отдать должное насекомые выглядят довольно реалистично, в отличии от мультяшного граундеда - единственный плюс.
I got it for 1$ on 3rd party site and the price seems fair for what I've got. The original price of this is beyond delusional from the devs. The heavy discounted price is also steep imo. The game can be fun and I enjoyed first half of the game but last biome was abysmal. The damn cannon things shooting you down everytime you fly is awful, why give us a bird if you are going to shoot it down with 100% accuracy?? The last couple weapons all have the same dmg stats for no reason. Some animations are tweaking, technical state is a mess. I have hopes for smallands 2 but they need to step up a lot to deliver.
🤢🤢
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.