
Learn the Cost of Hope — head out on a new expedition into the Zone in this massive, nonlinear expansion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 1048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is cool and all, but the performance is still tragic. Until anything resembling a performance pass is done, I cannot recommend this. Especially not in the current climate.
As a ESDF movement player can't even play this game because the "F" key is hardcoded to something else, why in 2026? who knows, tried editing configs unlike every other key in the config the "F" key is hidden else where deep in the games code. Had a similar issue with "WASD" being hardcoded for ladders in Stalker 2 but found a work around, this time not so, pretty f..n sad hardcoding keybinds is still a design issue 2 years later. RIP.. refunded.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 4.5K | 79% | $9.99 | |
| $1.4M | 2.7K | 81% | $14.99 | |
| $1.4M | 2.3K | 89% | $19.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $1.4M | 1.4K | 63% | $24.99 | |
| $1.4M | 760 | 64% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $811.6M | 1.2M | 96% | $59.99 | |
| $469.4M | 440.1K | 94% | $59.99 | |
| $434.2M | 401.1K | 87% | $44.99 | |
| $358.1M | 297.9K | 88% | $49.99 | |
| $344.4M | 373.9K | 90% | $59.99 | |
| $309.4M | 356.1K | 95% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best MX #87, worst AU #99 · 7 markets collected
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
总体来说还是很不错
Slav backrooms are way spookier than regular Backrooms
doporučuju, posouvá hru na novou úroveň
,
DLC &2.0 broke a 170h game. Can't get it back, no matter what. I was hyped for this DLC, however right now it just deleted my will to ever play it again.
I think it's a little bit overpriced for the content it offers. The Flickering Flare anomaly is beyond annoying. Puting something like this in an open word game is ridiculous.I've collected all of them but it was a million times annoying mission/quest than GTA Vice City's "Demolition Man" mission. I liked the main story, but other than that I haven't found so much excitement in the side missions. For example the Territorial War side mission unleashes an army of oponents that you have to eliminate. They just kept coming and coming and if you don't mind your aim and pay attention then you are going to run out of bullets and medkits. The new weapons and anomalies are okay. The two new regions (CNPP and iron forest) are cool but because of that Flickering Flare thing the CNPP region is not fun to explore. The new mutant only appears on a few occasions but it's a hard oponent to kill because only backshots count. I still think platforming related missions are not the best idea because the game has a stamina/weight system and if you run out of it then you can't jump temporary for a limited amount of time which is super annoying. I've had situations where I had to drop items from my bag to decrease the weight. I've mentioned it in the base game's review. The new fog weather conditions looks super cool, but the AI shoots through it from 100+ meters which is really bad.
Change the Flare Time artifact ♥♥♥♥♥
valio la pena la espera pedazo de dlc aun no lo termino pero en lo que llevo una locura
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.