
Learn the Cost of Hope — head out on a new expedition into the Zone in this massive, nonlinear expansion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 980 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
WOW! I think its 9/10 DLC. took me about 17hrs to complete the Duty/Zulu storyline and i cant wait to go back to my save and see what happens with Mavka and Freedom. the story is so much more compelling to me than most of the base game and I really enjoyed base games story. But both characters and factions and just all the lore dropping we do here is sooooooooo good, I absolutely recommend this 2.0 update to those who have been skeptical on the the game and definitely pick this dlc up as well and 30 bucks gives you an additional 17-24hrs of content and its some of the best content in game.
Топова ДЛСішка, над персонажами та їх історіями постаралися на славу, діалоги навіть цікавіші ніж в основній грі. Сама постановка з сценарієм то якийсь шикоз! Та, звісно ж, найцікавіше тут це нові локації та те як вони показані: стрьомний Залізний ліс, величезна ЧАЕСка зі слідами баталій з попередніх частин і де можна (а навіть треба) зазирнути майже під кожен камінь, ну а Лиманськ хоч і є епізодичною локою (так насправді години на дві уважного проходження) зроблений просто шедеврально - гігагуста атмосфера перемішана з липким саспенсом, так, це супер! Плюс два шляхи проходження. На новій версії рушія гра виглядає на голову вище від попередньої, це видно в усьому - просто більш досконалий рендерінг, хоч, на жаль, і без апаратного РТХ. По оптимізації нічого нового не помітив - тобто вже добре. Пачка нової зброї теж радує, тепер її в грі стільки, що треба буде міняти щодругої вилазки, щоб опробувати все. На жаль геймплей без змін - такий же незграбно-дубовенький, очевидно, розробники принципово не хочуть його покращувати (та й взагалі займати), може там просто на костилях все тримається. На щастя моди це покращують. Нові аномалії цікаві. Новий мутант Амок - не особливо: просто весь час біжить за тобою і вбиває коли наздожене, ніякої тактики, чи особливих технік. В кожному разі враховуючи, знову ж, прямолінійний геймплей - Скіф вміє скакати тільки вгору, а тут був би в тему якийсь ухил в сторону. Просто постаратися почухати цьому монстру спинку, яку "хтось" залишив відкритою - на сьогоднішній день схема збита до оскомини. Загалом кайфовий контент, до проходження обов'язковий, особливо для фанатів серії - піднято багато цікавих тем, а на деякі питання навіть дали відповіді. Рекомендую!
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #46, worst AU #99 · 13 markets collected
US · last 30 days
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
Hours played at review time, across 980 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Completely Soft locked by an emission mid dlc "just replay it" its been 2 years and this is still happening man come on. i played at launch, game was buggy broken quests everything, whatever ill come back after finishing it. install the new dlc got to the "metro" for duty line, completely softlocked by an emission yeah lets make emissions spawn mid story event??? how in the hell did you think a one way trip that you cant return from was a valid place to allow an emission,
Черговий вибір між Волею та Долгом Це доповнення занурить нас в чергове протистояння між Волею та Долгом, та змусить обирати: чи може Зона бути корисною для світу, чи все ж все що з нею пов'язано має бути знищено Основний сюжет гри розпочинається як звичайне дослідження дивних аномалій в зоні, з часом переросте в пошук правди, проведе нас через місто "якого не мало б існувати" та згодом приведе нас в саме серце Зони. Сюжет в міру довгий, не відчувається штучної затягнутості, хоча особисто мені хотілося б ще + 15-20% до його тривалості. Є цікаві та дуже добре пропрацьовані персонажі Також додали трохи сторонніх квестів, частина з яких доступна лише після завершення основного сюжету доповнення, але воно того справді варте Щодо дослідження, то тут нам дають змогу повернутися в зруйнований НДІЧАЗ, містичний Лиманськ, а також відкривають доступ до Залізного лісу та ЧАЕС. Всі ці локації неймовірно цікаво досліджувати, а єдиний мінус який тут є, це те що значна частина ЧАЕС на жаль не доступна для дослідження Однозначно круте доповнення яке варто було чекати 9 аномалій з 10
Call of Pripyat gave a perfect template for what a modern Stalker game should be. Tight maps, filled with content, meaningful quests, choice&consequence. Instead, GSC made a game that is stuck in 2007 - a theme park and a walking simulator across an area that is 64 times bigger than it needs to be. Cost of Hope was a chance to salvage things - just like Bethesda reacted to fan feedback in Fallout 4 and made Far Harbor. It could've been a standalone addon set in a small area with faction warfare and better A-life. Instead, it's more of the same. Worse yet, the DLC is held hostage by the main story by virtue of being integrated in it. After the prologue and a few quests you get access to the DLC, play a bit, get a taste for it, and then suddenly realize you only got the HALF of it - with the other half gated behind most of the main story, which you couldn't care less about as it's just a contrived justification for having to spend hours running from A to B. The tragedy of the DLC is being stuck inside the game the only praiseworthy things about are its assets and animations. Everything else - from the story to worldbuilding and minute-to-minute gameplay deserves a long hard look at. Perhaps it was naive to expect it to happen within the scope of a DLC? That said, this might be a blessing in disguise, because assets might be reused to make a better game going forward.
Круте доповнення, до кінця ще не пройшов, але воно вже точно цікавіше за основну гру.
[h1]A ABSOLUTE MASTERPIECE. 10/10[/h1] I finished [b]Cost of Hope[/b] siding with [b]Freedom[/b], and it was an absolutely incredible, breathtaking experience. This game is a pure masterpiece. The unmatched atmosphere of the Zone, the gripping narrative, the deep exploration, and everything happening around me were so immersive that after the finale, I actually felt a genuine sense of melancholy that it was over. [h2]The Mavka Ending & That Song...[/h2] I have to talk about the Mavka ending. The gorgeous, hauntingly beautiful song she sings at the very end completely broke me. It gives you literal chills and adds such a massive emotional weight to the entire story. It’s a moment I will never forget, and it perfectly encapsulates the tragic beauty of the Zone.
Just play GAMMA, it’s free, actually enjoyable, and takes less space than whatever the hell STALKER 2 is trying to be.
Dlaczego w polskiej wersji językowej Azot nazywa się Nitro? Kto robi polonizację? Może ktoś ich w końcu ogarnąć?! Takich błędów jest cała masa
[b]8/10 - Good S.T.A.L.K.E.R., but I hoped for something a little more ambitious[/b] [i]Disclaimer: This is mainly about the roughly 10-hour main DLC story. I haven't finished the side quests yet.[/i] I came away from [b]Cost of Hope[/b] somewhat unsatisfied, although that has more to do with how the story develops towards the ending than with the overall quality of the DLC. At its core, this is simply [b]more S.T.A.L.K.E.R. 2[/b]. If you enjoyed the main game, there's a very good chance you'll enjoy this too. The atmosphere is fantastic, the gunplay feels and sounds great, weapon variety is excellent and the new characters are probably among the strongest parts of the DLC. [h2]Story & Characters[/h2] The characters introduced in Cost of Hope are well written and believable. They have their own personalities, motivations and ideological boundaries, and the [b]Duty vs. Freedom[/b] conflict works well because both sides have understandable reasons for what they believe in. I ended up siding more with Duty's point of view, both personally and because I think it fits Skif quite well. He's already suffered because of the Zone, so I can see him being more skeptical towards those who want to use or control it. My bigger problem isn't really [b]what happens[/b] in the story. It's [b]when it happens[/b]. The story reaches its most important turning point roughly two thirds of the way through, and afterwards it lost too much momentum for me. At that point I already had a pretty good idea where things were heading, so most of my curiosity was gone. That's probably the main reason why the ending left me less satisfied than I expected. [h2]Mission Design[/h2] This is where Cost of Hope disappointed me the most. The missions are mostly in line with S.T.A.L.K.E.R. 2's main story. They're fine, but rarely do anything that feels genuinely fresh. There's also too much fighting against waves of mutants for my taste. A new mutant gets introduced with the DLC but is barely used afterwards. You obviously don't want to spam a new enemy everywhere just because it's new, but it still feels strange to introduce something fresh and then spend most of the DLC fighting things we've already seen countless times. Enemy health is still something I dislike as well. The gunplay itself feels great, but some enemies remain too bullet-spongy for my taste. There are also more jumping, vaulting and platforming sections than I expected. I like the idea, but S.T.A.L.K.E.R. 2's character controller can feel somewhat floaty and janky, which isn't ideal when more precise movement is required. One section in particular experiments much more with level design, movement and your sense of orientation, and it was easily one of the most memorable parts of the DLC. The concept itself isn't completely new. Games like [i]Layers of Fear[/i] and [i]Half-Life: Alyx[/i] have played around with similar ideas before, so I wouldn't call it groundbreaking. But it worked really well here and felt different from the usual S.T.A.L.K.E.R. mission design. I wish Cost of Hope had taken risks like that more often. [h2]Locations & Atmosphere[/h2] Atmosphere remains one of S.T.A.L.K.E.R. 2's greatest strengths, and Cost of Hope absolutely delivers here. [b]Iron Forest[/b] in particular stood out to me. I can't really point to one specific reason, but the area just has that typical S.T.A.L.K.E.R. feeling. And then there's the [b]NPP[/b]. Seeing it again after so many years is great fan service. Unfortunately, the main mission taking place there was also one of the weaker missions for me. It's a fantastic destination with surprisingly little to actually do there during the main story. There are side quests in the area that I haven't completed yet, so I'm not judging the entire location based on the main quest alone. Still, during the story it mostly feels like scenery for the finale rather than a location whose full potential is being used. [h2]Update 2.0[/h2] Cost of Hope released alongside Update 2.0, and technically S.T.A.L.K.E.R. 2 is in a much better place now. The newer Unreal Engine version noticeably changes the look of the game. Foliage is denser, lighting is much better and the Zone has a somewhat different visual feel compared to the original release. Personally, I prefer it. CPU-heavy areas that previously felt choppy are massively improved, input latency has dropped a lot and gunplay consequently feels much snappier. Typical Unreal Engine stutters haven't completely disappeared, but they're rare enough now that they no longer dominate the experience for me. [b]Technical problems are no longer the first thing I think about while playing S.T.A.L.K.E.R. 2.[/b] That's a huge improvement. Most of this is part of the free 2.0 update rather than the paid DLC itself though, so I wouldn't use it to justify Cost of Hope's price. [h2]Bugs[/h2] I still encountered some visual and scripting issues. Most noticeable were situations where the game seemingly didn't register my position quickly enough and enemies that should already have spawned suddenly appeared almost directly in front of me. Nothing game-breaking, but it immediately breaks immersion when it happens. Otherwise, the experience was considerably smoother than S.T.A.L.K.E.R. 2 was around launch. [h2]Is it worth €30?[/h2] For someone who already loves S.T.A.L.K.E.R. 2, I'd say [b]€30 is fair[/b], but it's also about as much as GSC could reasonably ask for it. The main story took me around 10 hours. The locations are great, the characters are strong and there are memorable moments, but €30 for roughly ten hours also means those ten hours really need to deliver. For me, Cost of Hope gets there, but it's a close call. I own the Ultimate Edition from release, so psychologically I wasn't sitting there thinking "I just paid €30 for this" while playing it. Obviously I still paid for it through the Ultimate Edition, but it changes how you perceive the value. Had I bought the DLC separately for €30, I'd probably be a bit more critical of it. [h2]Conclusion[/h2] [b]Cost of Hope is at its best when it focuses on the atmosphere, characters and ideological conflict that make S.T.A.L.K.E.R. interesting, but it falls short whenever the mission design settles for familiar encounters instead of doing something genuinely new.[/b] The story works best while you're still wondering where everything is going. For me, it shows its hand a bit too early, and the final third loses much of the momentum built up before. I also think my way of playing the DLC probably hurt the experience. I deliberately played the main game right up to its final mission before Cost of Hope released, then loaded that nearly finished save and basically treated the DLC as a separate 10-hour campaign. Looking back, I don't think that's the best way to play it. Cost of Hope feels much more like [b]extra content for an ongoing S.T.A.L.K.E.R. 2 playthrough[/b]. I think it works better when mixed naturally into the main game while you're still exploring the Zone, doing quests and progressing through the original story. Playing nothing but the DLC back to back makes its familiar mission structure and repeated encounters stand out much more. Integrated into a normal playthrough, I think some of that would have bothered me less. So if you're starting fresh or are still somewhere in the middle of the game, that's probably how I'd recommend experiencing it rather than saving almost the entire DLC for a nearly finished save like I did. It's roughly on par with some of the better content from the main game, and that's both a compliment and my biggest criticism. I wanted Cost of Hope to take a few more risks. Instead, I mostly got more S.T.A.L.K.E.R. 2. Fortunately, I still really like S.T.A.L.K.E.R. 2. [b]8/10[/b]
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