
A Little to the Left is a cozy puzzle game that has you sort, stack, and organize household items into pleasing arrangements while you keep an eye out for a mischievous cat with an inclination for chaos. Check out this playful and intuitive puzzler with 100+ satisfying messes to tidy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 13 → 11.5/day in the week after.
About
Sort, stack, and organize household objects into just the right spot in A Little to the Left, a tidy puzzle game with a mischievous cat who likes to shake things up!
Puzzles hidden among household objects
Multiple solutions make for intuitive and satisfying puzzle design
A puzzle unique for you every day with The Daily Tidy Delivery
Perfect for casual puzzle game fans and those who get a jolt of satisfaction from a well organized space
Feel free to skip levels with the "Let It Be" option, and choose when you want to tackle certain messes
Need a hint? A little or a lot? With a unique hint system, you control how much of the solution is revealed in each level.
Which way should the clock hands point? How to arrange the eggs? Who put so many stickers on this fruit?!?
Come enjoy a calming world in an observational puzzle game with surprises around every corner.
Featuring charming illustrations and surprising scenarios, A Little to the Left is satisfying and curious with over 100 delightful puzzles to discover. Keep your eye out for a mischievous cat who has an inclination for chaos!
In the Daily Tidy mode, you’ll get a puzzle delivered EVERY DAY with variations on our favorite puzzles that’s unique to you.
Find all the solutions each day to earn fun badges! If only tidying in real life was this rewarding.
Want that festive joy in July? Feeling like a fright in May?
A Little to the Left now features a puzzle Archive, granting permanent access to the formerly limited-time seasonal levels. Now enjoy messes based around Xmas, Easter, Halloween, and more, no matter the month.
Over 100 unique logical puzzles
Quick-to-solve puzzles make for satisfying gameplay
Intuitive drag and drop controls
A puzzle unique to you delivered each day with The Daily Tidy Delivery
Multiple solutions
Charming illustration
Atmospheric sound design
A mischievous (but very cute) cat
Funny and playful, great for all ages!
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−60% | 19.1Kreviews | 92% | — | $1.6M |
| $14.99 | 1.9Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
...我其实是不喜欢给游戏打差评的,同为相关行业工作者我知道每个游戏都倾注了创作团队的心血,但是这个游戏我是真的很不喜欢。 [h3]全成就[/h3] 首先作为一个全成就党说说成就方面吧,这个游戏全成就需要购买两个DLC,这其实还好,但是与此同时成就里还有:[b]需要连续三十天不间断的做它的每日任务,同时需要整整打卡一百天。[/b]但它总共就那么几类每日整理,我打卡到15天的时候觉得非常折磨有点受不了了,明明这是一款买断制游戏,为什么我需要像领月卡一样每天上线...于是我后面搜索了一下,[strike]发现可以通过修改电脑时间完成成就(不推荐学我)[/strike],但即便如此做这个成就的过程我也觉得非常的折磨且令我感到疲惫。 成就还有个点是[b]玩家不看提示不跳过玩完一轮[/b],我二周目这么做了甚至把每一关的每种解题思路都解了,但这个成就没有弹出来,本来以为是steam延迟了,结果过了几天也一直没出来,于是我又打了三周目。我不知道是只有我这样还是咋的,但这让我对它的印象分又低了一点。 [h3]DLC[/h3] 其次说说DLC部分,其实本体玩的时候我还能get到绝大部分关卡的解题思路,但到了DLC,尤其是看星星这个DLC,我真的是很茫然,而且是看了提示依然很茫然。同时从我个人的体感上我觉得整个DLC内容挺乏善可陈,像是为了出DLC而出了个DLC的感觉。 不过以上仅为个人观点,我其实还蛮爱这种整理小游戏的,但不知道为什么这个游戏给我一种有点过了的感觉,如果[b]喜欢整理收纳类型游戏的玩家可以尝试,画风啥的还是比较在线的,手感也不错,不是全成就党推荐游玩本体就好。[/b]
I love organising games and puzzle games normally. In theory this game would suit me well. But "A Little to the Left" is too finicky for my taste. The puzzles aren`t difficult. But finding the exact right spot to put the pencils for example is so frustrating. I KNOW what the solution is. But the game doesn´t register that I sorted the items the correct way. No, I need to place them in the exact spot the game wants. But the spots aren`t marked most of the time. So I waste a lot of my time with guessing where that correct spot could be. It`s annoying and not relaxing at all. I like the idea of the game, but not how it actually works.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Jul 30 → 10.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Turkish
| $14.99 |
| 1.8Kratings |
| 78% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hear me out, now, I know this is a positive review, but man do I have some gripes with this game. First of all, let me get it out of the way first, the game is fine, it's fun, it's addictive somewhat. I even went out of my way to 100% both it and the DLCs although it was more out of a sense of duty than anything else; I wasn't exactly burning at the prospect of paying more money just so that I'd have a free conscience when complaining about it. Some of the puzzles in this game, -if you could even call them puzzles- are so mind-numbingly annoying and counter-intuitive yet simultaniously so minor that I feel like I'm being a nitpicking ♥♥♥♥♥♥♥ even though I spent a good 40% of the game being frustrated. But honestly, I can live with that, maybe I'm just stupid and these puzzles are easy. The controls, however, are the most annoying I've ever experienced in a point-and-click game. Sure, on a lot of puzzles you barely even notice them, but on others, they will make your life miserable. For example, one of the first puzzles in the game has you sort a bunch of gray-coloured pencils. The amount of precision you need to successfully sort the pencils without missing the (barely visible) marks on the table is comedic. Speaking of sorting things you have to pick them up, and while you pick them up, you have your HUGE, SOLID COLOUR cursor blocking your view so if you need to closely examine an item for its details, better hope you can see it while it's on the floor, at an angle and 9 times out of 10 obscured by other objects (side-note, I don't know if there are settings in this game that change this so that maybe the cursor is transparent. but to be completely fair, it should've automatically been set at like 50 or 75 % opacity). Another puzzle near the end of the game requires you to allign some candles by burning or unburning (it makes sense in-game, kinda) them, the problem is that you have to time it JUST right so that they are all the same height, one wrong move and you get the other solution to the puzzle which is to allign them from tallest to shortest. Speaking of accidentally finding solutions to puzzles, if you want to 100% this game without using hints, be ready to accidentally solve a puzzle, reload, accidentally solve it again, reload, and accidentally solve it a third time. It's honestly so annoying and obnoxious, your mouse cursor is grayed out, you can't interact with anything, you hear that oh-so-tranquil "ding", the star screen pops up... and then you realise that nothing has changed. And this is even worse if a puzzle has like 5 solutions because then it'll happen all the time, even if you aren't actively trying to input a solution, you could be randomly organising the items you have at your disposal and you'll just randomly solve it. This has unironically the simplest solution, once a puzzle has been solved, just make it so that you can't solve it the same way anymore, the only reason I can come up with for them to not have it in the game is if the people they had playtesting the game all had dementia and already forgot they solved the puzzle a certain way and then kept asking "why isn't this working? it makes perfect sense", except, that doesn't even make sense, because even if you give up and try to use a hint, you have to SLOWLY open the menu, click on "hint", watch the menu SLOWLY transition to the hint page, do the stupid ♥♥♥♥♥♥♥ minigame where you use the eraser (which, might I add, is only fun the first, maybe even second time you do it), then realise it's a solution you've already found, turn the page over, do the same minigame again, find the solution, close the hint menu SLOWLY, close the normal menu SLOWLY and then try and remember every detail of the hint. Good luck if you have ADHD. Also, some of the colour-themed puzzles really need a good eye for detail, thankfully the game has a colour-assist mode, but it still sucks how I kept asking myself: "Am I colourblind?" while playing this. And don't even get me started on the Daily Tidy, I believe that any game that requires you to log in to do a daily mission or challenge or whatever for an achievement is proof that the devs are insecure about the replay value of their game and result to cheap tricks like this. It's even more annoying when you have to do it for 100 days. Thankfully, you don't have to do it for 100 days straight (i believe you only need to do it for 30 days straight for a similar achievement). Also ♥♥♥♥ the calendar puzzles. I've, more than once, solved them by following the pattern but because I didn't realise that the only correct way to solve them is by ignoring the already set-up patterns and instead calculate the exact spacing between days to place the ♥♥♥♥♥♥♥ stickers, I had to follow a tutorial some nice lady posted on youtube (you'll be in my shoes eventually, you'll find her). Another thing, I don't know if this was intentional, but the cat segments are so perfectly placed, that every time I encounter the thing I am at peak aggression, which has, in turn, Pavloved me into hating it with every fiber of my being, which means that I get angry at the mere reference of a cat in this game, and believe me, there are a LOT of cat references in this game. I also think the ending sequence goes on for way too long. As a final note I would like to add that the base game with no DLCs is not worth its current price tag of 14.99€ (or 14.99$ (or 165,000₫)), I feel it would be better if the base game was 7.99€ (or 7.99$ (or 85,000₫)) I'd just wait for the game to go on sale if I was you (which I did, by the way) You might be asking after all that, why am I giving this game a positive review? Well, to be completely honest, I do like the game, it's a fun way to pass the time, I do enjoy the some of the puzzles (drawer puzzles, mainly, those are the most replayable part about this game), am I ever going to play this game again after the 100%? probably, but it'll be a while until then, and I will probably just stick to the drawer puzzles, but I got a good 20 hours out of this game regardless so, who cares? Overall, I'd like to bestow upon A Little To The Left the highest possible honour 6 annoying puzzle types out of 10
I'm sorry to say this, but I'm honestly very disappointed with this game. I'm a huge fan of organizing and was really excited to try it, but what I found was an incomplete experience that simply isn't worth the asking price. I enjoy 100% completing games and was expecting a relaxing experience at my own pace, far removed from the predatory practices that have become common in modern gaming. Instead, I found achievements tied to daily challenges that require logging in for an entire month, as well as others that can only be completed across 100 different days. And that's not even mentioning the large number of achievements that are impossible to obtain unless you buy two DLCs, which together cost about as much as the base game and, judging by my experience, are likely just as disappointing. The game can be completed in about 4 hours and has virtually no replay value. For this price, you're better off buying almost anything else. What a waste of potential.
Recommended with an asterisk. The first three chapters are wonderful, highly recommended. However, the final two chapters just aren't great. The game becomes less about relaxing organization and more about frustratingly figuring out what the game wants you to do, which wasn't what I wanted from the game. In addition, half the achievements being locked behind DLC and daily challenges rubs me the wrong way.
完全不懂一个打着放松休闲tag的游戏我怎么越玩越暴躁了呀。部分关卡的解谜完全匪夷所思,可能是我确实无法和制作团队对上脑电波吧,总之就是抱着解压目的来玩然后被狠狠创飞了........
This game is everything I thought it would be. The illustrations are beautiful, the music and sound effects really fit the gameplay, and the puzzles are so fun and creative. I love it! I could play it forever! Can't recommend it enough to people who love puzzles like me. Really charming, what an absolute joy!
I want to enjoy this game but it feels like so many of the levels are so incredibly arbitrary that all you can do is try every possible arrangement until the game tells you you're done, and even then it's still not clear why that arrangement is "good" and everything else you did was "bad"
单纯作为解压游戏来说是好玩的,打折的时候推荐购买,美术风格简单治愈,需要动一点脑子,挺适合平时当做摸鱼小游戏玩,成就党不推荐一次性从头到尾打完。 缺点是成就设置太tm离谱了,全成就硬性绑定DLC就算了,还要需要连续不间断的做100天每日任务,虽然可以通过修改时间完成但做到30多天还是有点累了,关卡翻来覆去就是游戏里的那几关,做到后面已经没有解密的乐趣了完全就是机械性打卡(这也是为什么我不推荐成就党一次性打完的原因),一款买断制游为什么要设置一个类似保证日活的任务我无法理解……除了这点能接受的话非常推荐打折的时候入手
I've yet to complete the 'daily tidy' goals, so I expect to continue playing for that sisyphean achievement completion, however they do not offer substantive enough content for me to consider completing more of them as significant enough to change my opinion, so I'm sharing it now. The 'just tidying up' pattern-seeking game is a rough territory to wade into as the omission of some modes determined to be oversight, as well as inclusion of others determined to be overconfidence, can turn impressions sour quick. However, Max Inferno have overall managed to avoid this problem (in the base game, at least) to the point that grace is fairly easy to give on the annoying puzzles. But... everything else kind of ruins it for me. The art style is very cute, but wasn't enough to save my gaming experience. The puzzles ranged from 'arrange these by clear characteristics' to 'I don't know why they thought we would get this,' most leaning towards the former rather than the latter. The simpler puzzles, however, joined with random nuisances (sometimes literal nuisances programmed into the game for some unintelligible reason) to cause enough interruption that I couldn't fully embrace the 'brain off' type of play, either--frequently left waiting just long enough for an animation to end, or for the game's cutesy 'cat paw interrupts your play' (first time was clever, second was annoying, third and beyond? unbearable) to tear me away from the game and get angrier at whatever annoyance came up. I would suggest that Max Inferno learned from this based on the comparative few interruptions in Cupboards & Drawers DLC, but as more annoyances came back in Seeing Stars this interruptive impetus seems to have only temporarily vacated their brains. At the beginning of my playtime I was plagued my control issues, and looked forward to trying it out on my steam deck--maybe the controls would be more comfortable for somebody else, but I continued to find them annoying. Then I tried using the touchscreen. Aha! I strongly suspect development began as a phone game and it was shipped on PC, though I don't think my mind can be changed because of how infuriating the controls were, excessive UI navigation that was required and all. I recommended Cupboards & Drawers because, if you have already committed yourself to the game (and thus accepted the annoyances), Cupboards & Drawers is more of its best qualities. However, I still can't put aside the poor qualities long enough to consider this game a good recommendation.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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