
Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.4Kreviews | 80% | — | $1.6M |
| $29.99 | 1.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
they made a game about killing the idf 17 years before it was cool
i've single-handedly quadrupled the concussion rate of EDF soldiers crazy how relevant this game is to the modern day and age Don't play a game about opposing occupation and cheer on occupiers in real life Free Palestine, good fellows
This game man. Played it when it came out. Thought it was amazing demolition for the day. After all these years, nothing comes close. Kind of sad really.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese, Japanese, Polish, Russian*, Czech*languages with full audio support
| $3.99−80% |
| 218ratings |
| 80% |
| #269 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 103 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is the gold standard of destruction dynamics. After all these years, no other game that I know of gets even close. Makes you wonder if the gaming industry is actually getting better at making games or making profit.
Don't go in expecting a good story. It's a proper sequel to Red Faction, just lacking in the music and impactful weapon department. Still, no game has gotten procedural destruction right since this came out. The missions aren't horrendous or anything, just bland and sometimes a little frustrating. The multiplayer is 100% dead. There's a HORSE-type game involving destruction that you could potentially play with a friend or two. The DLC is nothing special, but it's just more of the same if you end up wanting some variety based on the main free-roam campaign. This, and Red Faction, are begging for a reimagination from the ground up. Oh, Re-Marstered is free for owners of Guerilla, runs better than the standard version and looks a little better.
DESTRUA ABSOLUTAMENTE TUDO!!! Diferencial desse game, é você poder destruir completamente o cenário, com sua marreta e uma variedade de armas e explosivos. E esse fator destruição permite você ter criatividade em como avançar nas missões. Ponto negativo do game, é que pode se tornar repetitivo, e a história é bem rasa e você não se apega a nenhum personagem. Oque salva é a gameplay. Vale a pena pega apenas em um promoção bem boa.
Worth one playthrough if you get it for cheap. Story is pretty non-existent and it can get repetitive but blowing stuff up does bring a smile on my face.
I played the original when it came out and this is just a straight upgrade. Definitely a lot of fun if you want to go around smashing things and most of the missions are a lot of fun. Even the ones that fall kind of short don't do so to a degree that it makes them unenjoyable. Definitely worth picking up if you want a game that you can both lock in with and if you want to turn your brain off.
DEATH DEATH TO THE EDF
It's one of those open world games with copy & paste content splattered all over the map (go there and deliver this car, go there and destroy this building, go there and defend your teammates, and now do each of these at least 30 times more). Boring main missions that feel more like side quests, boring story, npc teammates that join you during fights are more annoying than helpful, they just get in your way. Enemies spawn out of nowhere once you trigger alarm. Destructions are fun at first, but get old fast. Probably the only positive about this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7.7K | 90% | — | |
| $45.6M | 128K | 84% | $19.99 | |
| $6.5M | 11.5K | 92% | $29.99 | |
| — | 32.3K | 62% | — | |
| $68.5M | 203.7K | 83% | $19.99 | |
| $17.6M | 51.6K | 91% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 19.1K | 92% | $5.99 | |
| $1.6M | 5.9K | 96% | $14.99 | |
| $1.6M | 6.6K | 84% | $19.99 | |
| $1.6M | 1.5K | 73% | $35.99 | |
| $1.6M | 2.9K | 93% | $14.99 | |
| $1.6M | 4.3K | 97% | $19.99 |