
Before the mansion, before the destruction of Raccoon City, there was Resident Evil 0. Now remastered with improved visuals and sounds, as well as the all-new Wesker Mode, there's never been a better time to experience the origins of the Resident Evil story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 7 → 9.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 19.8Kreviews | 80% | — | $2M |
| $19.99 | 23.7Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gran juego, en mi caso tuve un pequeño problema en el apartado gráfico porque se veía como si fuera una interferencia de tele antigüa con barras de colores, al final lo solucioné con gemini y cargando una capa de proton que el mismo bazzite te provee, se fuerza el uso de ese motor y listo, como si no le doliera nada al juego. JUEGAZO.
求求你们。。。别玩。。。会变得不幸。。。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 3.3K | 96% | $22.99 | |
| $2M | 2.5K | 58% | $19.99 | |
| $2M | 12K | 79% | $9.99 | |
| $2M | 2.8K | 84% | $29.99 | |
| $2M | 5K | 79% | $19.99 | |
| $2M | 3.4K | 84% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 36.6K | 92% | $4.99 | |
| $23.5M | 223.4K | 97% | $7.99 | |
| $8.4M | 98.4K | 94% | $4.99 | |
| $2.1M | 18.5K | 81% | $4.99 | |
| $590 | 16 | 44% | $1.99 | |
| $15M | 33.7K | 85% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.38/day in the week to Jul 21 → 11.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $4.99−75% |
| 6.4Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
o remaster do jogo com a dublagem ficou perfeito , antigamente jogava no celular mais nem se compara com pc .
********* Resident Evil 0 - Launched in 2002, HR Remaster in 2016. (Spoiler-free Review) ********* TL;DR - Would recommend. Treat it like an indie puzzle solver, rather than as a AAA Zombie killer. - Intro: Started playing Resident Evil 0 to chronologically get into resident evil games. This was released after another RE game, but story-wise this one comes first. - Story: The story takes place before the Apocalyptic zombie outbreak, and introduces us to how the virus was born, and the early motives of it's makers. It's enjoyable, although a little more insight into the background of protagonists would have been appreciated. - Review: It was made a little over 2 decades ago. So the gameplay has it's minor drawbacks - albeit being nostalgic. The CCTV style camera angle and the nightmarish controls are the hardest bosses to master in the game. It takes the patience of a Buddhist saint to get used to it. Instead of a standard Auto/Manual Save, the game follows a different strategy - To save, you need to find an in-game item, and take that item to a specific in-game location EVERY DAMN TIME! The game is basically a puzzle solver through and through, and it never holds your hand. After years of playing AAA games, I painfully realized that the games from early 2000s required more IQ to solve than the games of 2020s. Had to roughen up my monkey brain to finish the game. It's tiring, when the game required you to walk from one edge of the map to the next, do a puzzle, and then walk all the way back 69 times - But it's not difficult - Just a little repetitive. Controlling 2 characters at once is not as hard as managing the playthrough with an EXTREMELY LIMITED inventory space. You always to drop things in random rooms, and remember to come back later when you need that item. - Technical Requirement: Will run on your Kindle.
Gra jest zrobiona tragicznie, sterowanie jest drętwe, a system strzelania jest najgorszy jaki w życiu doświadczysz.
People who say it’s bad for stuff like two characters and space inventory stuff are stupid as heck ngl this game is better than the Resident evil 1 remake not just in controls but in everything the only bad thing this game has it’s the doors animation but there is probably a mod that fixed it already if you like survival horror you will love this
One of the more challenging entries in the series. You have to manage heals and ammunition more, and enemies do more damage. As well as there being multiple sections in the game where you have to play as both characters, which can be tedious at times. But, the gameplay rewards the player for persevering with different loot and puzzles in each section. The story is also pretty interesting and explains the origins of multiple characters.
How could they have released a REMASTER and not sped up the animations for opening doors and entering rooms...
好
I'm so mixed on this game, but it's good enough for me to give it a positive review. Expect a lot of ♥♥♥♥♥♥♥♥, really annoying backtracking, and an incredible inventory management system. (There is no item box.)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.