
Shadows over Loathing — a slapstick-figure comedy adventure-RPG full of mobsters, monsters, and mysteries.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 27 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.99 | 3.3Kreviews | 96% | — | $2M |
| $22.99 | 53ratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Alright, lemme clarify; I like this game. For the most part. But its one of those titles where I wish steam had more than a simple yes/no system for reviewing. I'm voting "No" more to push the average down ever so slightly, and less because I de-facto don't reccommend it. There is a lot to like here, but there's also reasons not to play. Its a very "Maybe" kind of experience. Shadows of Loathing is the third game in the "Loathing" series of games; satirical RPGs that started with its first game, a browser-based MMORPG called "Kingdom of Loathing". A long while after Kingdom, the devs tried their hand at a single player RPG, releasing West of Loathing to the world. After that game's success, this game was born to build off the foundation its built. All three games have their strong suit in the writing; its witty, its funny, it makes of a surprisingly interesting world and its, above all, extremely absurd. People use meat as currency, the stats are called "Muscle", "Mystical" and "Moxie" over the traditional Strength, Magic, Dexterity and your classes vary from game to game, but all follow a trend. For example, the mage classes are all some kind of food-based sorcerer with related food-based attacks, like a cheesemancer that can use stinky cheese to deal stench damage. As fun as the themeing around combat can be, though, fighting in this game often ends up being rather dull and slow. Enemies are HP sponges and will outscale the player faster than you can keep up with, and although you can make up the difference with equipment, it mostly comes down to stacking up enough action points on yourself each turn to slowly whittle down 20-30 HP with attacks that deal 3-5 damage to all foes, or about 7-10 to one foe. Finding ways to one-round enemies can be rather fun to start, but with no way to speed up animations it gets incredibly dull and repetetive as this game loves to throw random encounters your way. Levelling is also extremely simplified and you get very little XP for a good part of the game, so you don't feel like you get much stronger, which ends up making combat extremely tedious the longer the game goes. There's also some rather harsh difficulty spikes that can catch you off-guard even if you're otherwise pretty well prepared for most encounters. The puzzles in this game are also pretty divisive. The brain teasers can be rather fun at times, but often it feels like the steps are so obscure that it almost feels like I'm relying on really old adventure game moon logic to stumble my way into solutions. Puzzles are either extremely straightforward and easy or incredibly obtuse, with a few noticeable exceptions that feel just right. Those exceptions are rare though, and the second area of the game in particular has a big issue with repetetive backtracking in what are otherwise extremely easy puzzles. Now, I've been pretty harsh on the game. While I do think the above aspects are repetetive and drag down the experience a lot, there's still a lot to like. For starters, its really funny. Its no surprise for this team, its pretty much the selling point of all their games. Dialogue is witty and will smack you with a punchline that you didn't realise was coming and I found myself snorting at a lot of the banter because of it. There's a ton of sidequests in the game all with really unique and interesting stories, and its very satisfying to stumble on one and work your way through. There's a surprisingly large amount of endings you can get, and while most are pretty straightforward, stumbling into one of the more hidden ones, or one unique to the way you did your playthrough, is incredibly satisfying. I do have another gripe with the game in that going for multiple playthroughs to experience things you missed or locked yourself out from can be quite the pain, requiring you to replay the whole game on a new character and not messing up your one chance on this new playthrough to do the thing you want to do. But if you stick to just one playthrough and not succumb to the completionist urge, I think you'll have a much better time with it. Its a very mixed experience for me. When it shines, it blinds you, but a whole lot of the time there will be little frustrations gnawing at you and inconveniences you wish were a little more player friendly. I don't think this is a significant step up from West of Loathing, which I would try over this game as its both cheaper and shorter while offering largely the same experience. If you liked West of Loathing though, you'll get more of the same here.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You open the review page. You've just spent over twenty hours playing this video game, laughing at its jokes, following along with the twists of the plot... You've looked up solutions to puzzles online where your sense of logic has failed you, or where you needed to remember where you can find a specific hobo. You've spent a ridiculous amount of time listening to the absurdly high-quality soundtrack. And you're finally ready to write down your real feelings for everyone to see. Or whatever. It's up to you! [1] Write at length, being uncomfortably honest [2] Write the bare minimum [3] lolmeme thumbs up yes ...and you choose to be meta about it. I suppose I shouldn't have expected any differently from you. You gained an effect: [b]Game Reviewer[/b] [1] It's technically true!
I'll be honest, I'm only leaving a positive review because the humor is good. I've recently made the realization that I just hate this type of game. This revelation only occurred after 8 hours of gameplay. If you enjoy a repetitive gameplay loop, decent RPG elements, and pretty good visual gags with silly little stick men, this game is for you! If you don't like relatively tedious puzzles, have extreme FOMO, and don't feel like following every thread the game gives you, then this isn't for you.
Humorous and witty like the previous stellar entry. Runs like a dream and easy to play at your leisure. Most importantly: You can scritch the cat. In fact, there are many kitties throughout the game ripe for the scritching. 10/10
Incredible game with an equally incredible ost. Very replay friendly
WOL but during the prohibition, not as good as WOL but more open-ended and with even more secrets and little side quests
Much like dark eldritch gods, this game consumed my nights, my days and my mind in exchange for granting me the nefarious power of playing as a stick figure in the 1920s.
i enjoyed how you were able to pick what kind of stupid walking you want
Lovecraftian horror without the racism
旧游补评6 游玩时期:2023 《West Of Loathing》的续作,剧本舞台从西部荒野来到了诡秘之城,保留原汁原味的幽默同时各方面游戏体验都有提升,依旧推荐啃生肉。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $2M | 3.4K | 84% | $19.99 | |
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