
Shadows over Loathing — a slapstick-figure comedy adventure-RPG full of mobsters, monsters, and mysteries.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 27 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.99 | 3.3Kreviews | 96% | — | $2M |
| $22.99 | 53ratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I start this game, set after the Cola Wars, and find the mysteries compelling. I must get to the depths of these. THE SECRETS WILL BE MINE! Through the depression era of Ocean City Somewhere Presumably New England, I wander dark streets with my goblin friend, hoping to find NO I CANNOT TELL THE SECRETS ARE MINE, MINE ALONE! <gibber gibber> <DEEP EYES> <FIIIIIIIISSSSHHHHHH>
Let's get the summary out of the way first: If you loved west of loathing, you are taking a massive gamble playing this in its stead, because there's a mighty fine chance you'll just be disappointed and frustrated. I want to keep my gripes with this game relatively brief, so I will only go over what I feel is its biggest, most pervasive issue that is keeping this game from being great: PACING Now, I understand it's a bigger game with bigger ambitions to give the player bigger things to do, which looks all fine and dandy on paper, but it also drags down elements like the exploration (because of the way the new map system works making it impossible to explore beyond a certain point until you progress the main story) The combat (which I understand is trying to be less mind numbing than in west of loathing, but seriously fails to understand what went wrong there, and just runs into the opposite problem of combat being too dragged out for its own good) And the humor (because every joke apparently needs multiple layers of purple prose, making a lot of jokes just fall flat for overstaying their welcome, and don't even let me begin on how many NPCs just have pointless dialogue options for the pure sake of these same dragged out jokes that only serve to waste the time of the non observer) -And when the pacing also affects things like puzzles? Fishing? Wandering? Suddenly, the smaller game looks a lot more enticing, because shadows over loathing is bloated sky high with time wasting nonsense, making the entire game feel like ghostwood from west of loathing - the intentionally frustrating joke area meant to catch your attention on a surface level only to bait and switch you with mind numbing paperwork Like I implied earlier, I will not be outlining all of my gripes with this game, because we'd be here forever, but let me take this time to say one thing I properly liked - it has individual funny moments that way outdo west of loathings best, but sadly, it's like finding a diamond in the rough because of how buried these moments are underneath the gigantic layers of prose that shadows over loathing likes to revel in I held out on buying this game since its release, until about 2 weeks ago, and the disappointment I feel is so palpable in the air, it could probably choke you after you gasp about how bad the air quality is. I hope you guys do better when/if a new entry releases, and take this game as a lesson in how not to experiment with making a bigger game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Funny and sometimes challenging. I've rushed through this game so much that when I start to reread the dialogue, it surprises me with its wittiness and humor. The Mob and Rufus sidequests are a little tedious but still are fun with expanding the world of SoL. KoL would be proud to call this its son.
Huge amount of game for your buck. Larger, more diverse, and imo even slightly funnier than WoL. Perfect sequel. If you liked the previous game, it's kinda a no-brainer. If you haven't played WoL but like what you see in the screenshots and enjoy absurd humor and Adventure/RPGs, try it.
旧游补评6 游玩时期:2023 《West Of Loathing》的续作,剧本舞台从西部荒野来到了诡秘之城,保留原汁原味的幽默同时各方面游戏体验都有提升,依旧推荐啃生肉。
They say man does not fear the shadows, for what they truly fear is the unknown. And thus I fear Billy the maize protectorate, for I do not know who 𝘪𝘵 is.
Worked for the Mafia and helped a guy who's first name is Creamy, absolute cinema.
It's still a good game. But I've got reservations. Primarily: This game needed a proper save/loading system. Positives: Still funny, decently fun combat (Though my mysticality playthrough feels nerfed to me). Story is enjoyable. Plenty of wacky hijinks that you'd expect. The dream and curse sequences were great. There's an equipment slot for shoes that does nothing but make you walk differently, and dangit, that's fun. Combat scales a bit weird; No bullet sponges, but enemies hit *you* pretty hard unless you've been improving your resistances and health. Your companions and familiar actually will need a bit of grinding to survive more than 1 hit, most of the time. Still, it's tactical, and neat. The quests are great... except for the stuff that isn't tracked. The game likes having lots of points of no return. That's cool- but some tasks can permanently fail with an accidental keystroke. For the most part, you can always leave a stat/resistance check for later, come back once you've respecc'd. But, *man*, does it feel like a lot of doors shut on you without warning. I know it opens the gates to savescumming, but please, just give us a save slot. Worse, this game is surprisingly long for a completionist, and the game *expects* you to remember certain tasks that *aren't* tracked as sidequests. You can even make your own notes. Even still, I've found myself multiple times leaving the game aside for a few days, coming back, and completely forgetting some minor side content. This affects the endings, too. No to-do list is going to remind you to fix a time paradox. Still a recommend. Good luck. :)
Reminds me of Penny Arcade's On the Rain-Slick Precipice of Darkness. Investigative RPG with a lot of comedy built in.
Surprisingly addictive—but I knew that before I headed into the game. Game file is absolutely tiny compared to other games, so you're losing absolutely nothing in downloading Shadows Over Loathing.....aside from a few hours of your life
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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