
REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−80% | 46.3Kreviews | 83% | #25 | $7.9M |
| $49.99 | 21.1Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1657 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
имба
♥♥♥♥♥♥♥ storyline
Wanted to play the game again, noticed that my character was not available, sadly they seem to be only localy stored. Not going to start playing again when a character with 114h of progression is lost.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 23.6K | 95% | $14.99 | |
| $7.9M | 7.9K | 75% | $29.99 | |
| $7.8M | 18.1K | 93% | $12.99 | |
| $7.8M | 10.6K | 95% | $19.99 | |
| $7.8M | 10.1K | 84% | $29.99 | |
| $7.8M | 16.2K | 82% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $380.1K | 746 | 53% | $19.99 | |
| $1.8K | 10 | 70% | $6.99 | |
| — | 0 | — | — | |
| $5M | 96.8K | 71% | $2.99 | |
| $5.7M | 57.4K | 84% | $5.99 | |
| $15.4M | 27.2K | 80% | $29.99 |
Every market we collect.
Same day: best RU #6, worst JP #74 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 11.86/day in the week to Aug 8 → 23.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese**languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Queria gostar desse jogo mas pqp q jogo chato da preula
Finde die Steuerung enorm Schlecht, man bleibt ständig irgendwo hängen. Bei der Kamera musste ich dieses Ruckeln ausschalten da es mir jedes mal einen Schlag ins Hirn gegeben hat. Das erste Spiel bei dem ich mir wirklich überlege ob ich es einfach aus meine Libery löschen soll... Hätte mir von den 12 euro lieber nen Döner gekauft.
лучше чем первая часть, но немного отстаёт по боёвке, в первой было куда более лучше босы, так, как с ними было сложнее сражаться, здесь они, какие-то странные из-за заражения, но я всё ровно не разочерован игрой
good game
[h1]Fun game, but i'm not the target audience [/h1] So after beating the final boss it's time to give a review. I bought the game to play a game with a lot of secrets, and to play a 3D shooter, because my previous few games were all turn-based. I have to say, [b]i enjoyed playing Remnant 2.[/b] The secrets [strike](or just items to be honest)[/strike] were well hidden: some easy to find, some requiring a small puzzle, others even progressing entire world differently. While talking about worlds, i really like the idea of going to different worlds, and even those different worlds can change depending on what kind of world you get. There is also world exploration mode that just let's you go to already beaten worlds and get materials you couldn't get in this playthrough and also a boss rush mode. Gunplay is good, you shoot enemies, and they die. I don't know much about shooting games so i won't be talking much about that. There are also few different classes, few obtainable by just buying them, and few being hidden, requiring specific actions. Each plays differently so i think everyone will find something for themselfes. [h3]Now what i meant that the game isn't for me:[/h3] Turns out this game is heavly about trying out different builds. Once going melee, other time going with minigun, other time as a support. I personaly don't like trying different builds, i just go with one that i enjoy and that's it. It made exploration and finding items kinda pointless because when i already found items i liked i didn't change them. For the entire game i kept using the same rings and amulet that i got in the 1st world i got. Did i still enjoy the game? Yeah, i did. [u]Now about some problems i had with the game[/u]: Some materials are almost impossible to get without grinding. I wanted to make corrupted version of a weapon i got (some kind of runic handgun), but it required corrupted shards, that i got only 1 thorught entire game. From what i learned by googling, it can mostly be obtained by farming boss rushes. Another problem i had was with the NPCs. I had no idea some of the NPCs were selling things. I'm mostly talking about the NPC that sells concotions + dog trainer class. Turns out you had to talk to him and exhaust his dialogue options to be able to buy stuff. I beat almost entire game without using concotions (minus the one i bought from Nimue) or getting dog trainer class that i wanted. There are also few small things like how the game doesn't describe some effects, so i have to test them myself to know what that does. There is also a story, but like, it just is. Honestly, i tried to understand it, by the end of the game it barely made sense. Some characters like [spoiler]founder Ford[/spoiler] never even appeared after the beggining (what was the reason to even show him). And one small thing is that there are a total of 3 DLCs that neither of them add new worlds, they are just an expansion of current worlds, but there are achievements locked behind them (which i don't like but oh well) [hr][/hr] Overall the game is good, so you should technicaly enjoy it, but if you like trying out different builds, this game is 100% for you. If i could recommend you one thing to do: don't choose standard difficulty. Even tho it's described as a default game for new players, it's way too easy.
Отличная игра
Первая часть конечно понравилась больше чем вторая но эта тоже прикольная
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.