
REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−80% | 68.7Kreviews | 82% | #25 | $10.7M |
| $49.99 | 21.1Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1647 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Getting real sick of unoptimized unreal engine slop
dog
Nice game, really like it. Its kinda dark souls+fallout+doom. great level design. Sadly, lack ukrainian localization
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 11.1K | 81% | $59.99 | |
| $10.7M | 19.7K | 85% | $19.99 | |
| $10.7M | 2.8K | 41% | $69.99 | |
| $10.7M | 68.7K | 92% | $9.99 | |
| $10.8M | 21.1K | 47% | $34.79 | |
| $10.8M | 6.5K | 86% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $380.1K | 746 | 53% | $19.99 | |
| $1.8K | 10 | 70% | $6.99 | |
| — | 0 | — | — | |
| $5M | 96.8K | 71% | $2.99 | |
| $5.7M | 57.4K | 84% | $5.99 | |
| $15.4M | 27.2K | 80% | $29.99 |
Every market we collect.
Same day: best RU #6, worst JP #74 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 11.86/day in the week to Aug 8 → 23.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese**languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Zarąbiste pomysły na bossy
Просто в ах*е, столько потели с другом ради получения одного класса, но он нам даже нах не сдался. Вы скажете, а что ты не посмотрел в интернете, что он дает. Мы хотели оставить для себя интригу, так как данный класс получается нелегким путем, а именно найти 2 класса и кучу шмотья, которое тоже не легко получается, в том плане, что это занимает не мало времени. Так мало еще того что мы потратили время, получили в лицо кучу багов, для его получения. Получили и что в итоге, класс не сказать вообще, что стоил стольких усилий, но за его получение нет даже ачивки, из-за чего я вообще знатно приахренел. В общем если вы так позалипать на сюжетик, то вам пойдет, а любителям погриндить и пополучать ачивки можете нах*р слать данный продукт.
Remnant 2- What can I say? It is a game steeped in mixed controversy, opinions, and results on various different consoles and parts. It is said to have many bugs, errors, and problems; and some even say it's been abandoned- not even affording the same positivity that Remnant 1 gets however many do agree it is a good game for its own reasons and some things most will agree on is the replayability factor the game has. - You can spend much time in the game and still find a new secret, game mechanic, or new way to play. - It is a great replay-ability factor, even upon finishing your campaign you can re-roll it and start over with a new play, new possibilities, and options for loot you never had the chance to get before when used with adventure mode too. - You have different difficulties to play upwards to apocalypse, and yes; even hardcore mode where you die even once your entire save gets delated. This is more advised after playing normally on a separate character, unlocking all your archtypes, your different difficulty accomplishments up to apocalypse because each difficulty as a different set of rewards for complete I believe, and anything your character accomplishes and clears in that regard- your hardcore character can buy those cleared rewards in weapons from the merchants at Ward 13 to start however you want. That is of course when you can afford them and the upgrades. - Plenty of ways to build your traits when you get enough, plenty of rings, amulets, armors, and weapons to mix up and try out. Will your build be good and carry you far? That takes time, hunting, and lots of loot and traits to figure out and if nothing else there are plenty communities out there that can offer insight. - In my 30 hours of gameplay I have experienced no bugs or issues and I am playing on a brand new Lenovo legion 5 with 1TB Hard-drive though I am sure I have a solid SSD as well that helps. It plays well on the graphics auto-set. Max? No, but still looks good and plays good. I will gladly give this game a 9 out of 10 in my rating as I am very pleased and I know I can and probably will sink very many hours into and enjoy it every step of the way.
juego pa bueno!! no solo se ha convertido en uno de mis juegos favoritos, la mezcla de looter shotter con souls like es magica, puedes pasarlo mil veces sin aburrirte por que siempre vas a encontrar algo nuevo q hacer.
不如factorio一根
pure cheeks.
bon jeux pour coop
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.