
REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−80% | 46.3Kreviews | 83% | #25 | $7.9M |
| $49.99 | 21.1Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1657 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Топ. Но лучше, как мне кажется, играть с друзьями.
难度不算高 150小时全成就+300小时95%收集(差硬核模式的收集物) 这时间还是连带挂机找攻略的 游戏主要用随机地图来限制玩家过快收集 不过联机模式偶尔会蹭到房主的收集物 后期基本就得靠自己查漏补缺了 近战的手感不是很好 硬直能力普遍偏弱 导致打击反馈不够 再就是爆炸会炸到自己 联机的时候枪械还有友伤
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 23.6K | 95% | $14.99 | |
| $7.8M | 68.6K | 85% | $5.99 | |
| $7.9M | 7.9K | 75% | $29.99 | |
| $7.8M | 18.1K | 93% | $12.99 | |
| $7.8M | 10.7K | 95% | $19.99 | |
| $7.8M | 10.1K | 84% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $415.9K | 828 | 51% | $19.99 | |
| $1.8K | 10 | 70% | $6.99 | |
| — | 0 | — | — | |
| $5M | 96.8K | 71% | $2.99 | |
| $5.7M | 57.5K | 84% | $5.99 | |
| $15.4M | 27.2K | 80% | $29.99 |
Every market we collect.
Same day: best RU #7, worst JP #91 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 11.86/day in the week to Aug 8 → 23.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese**languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Remnant 2 is hands down my favorite game of all time. The mechanics are masterfully crafted, movement and combat feel extremely good. It is the perfect amount of challenging, and the way they weaved in co-op is beautiful. I absolutely love playing this with friends. The world designs are beautiful , the hidden items and puzzles are simply some of the best I have ever seen! The way you can build your inventory then craft your classes based on unique items is also incredibly satisfying and hooks you to 'catch them all'. 10/10 recommend, I can not wait for a sequel, anyone who is on the edge about trying this game GO FOR IT. It is incredible from top to bottom.
the perfect shoot n loot game
Reseña: Remnant 2 Por qué engancha Remnant 2 coge la fórmula de disparos en tercera persona + souls-like y la lleva a otro nivel gracias a un sistema de mundos generados proceduralmente. Cada partida cambia zonas, jefes, eventos y misiones secundarias, así que ninguna run se siente igual, incluso jugando en solitario o con amigos. Combate satisfactorio El gunplay es sorprendentemente sólido para venir de un estudio pequeño (Gunfire Games). Cada arma tiene peso y feedback propios, y el sistema de mods de armas añade una capa táctica: puedes cargar habilidades especiales (explosiones de hielo, drones, escudos) que rompen el ritmo puramente reactivo típico del género. Build variety El sistema de arquetipos (clases) es uno de sus puntos fuertes: puedes combinar dos clases distintas y crear sinergias muy variadas —desde tanque con regeneración hasta invocador con soporte—, lo que da muchísima rejugabilidad. Jefes memorables Los diseños de jefes son creativos, exigentes y con mecánicas únicas que obligan a adaptar la estrategia en cada encuentro, sin caer en el patrón de "esponja de balas". Dirección artística y mundos Mezcla ambientaciones muy distintas (gótica, ciencia ficción, fantasía oscura) conectadas por un lore ambiguo que se descubre explorando, lo cual encaja muy bien con el estilo "encuentra tu propia historia" que popularizó Dark Souls. Cooperativo Jugarlo con hasta 3 jugadores es donde brilla especialmente: la generación procedural asegura que cada sesión cooperativa se sienta fresca.
Fantastic game. Dark Souls with guns
好玩非常后悔没有买完全版,确实是没想到魂类射击游戏这么爽一人一狗打天下
好
While this is no longer a live service game, there is still plenty of hours to be spent playing this. Gameplay can be souls like, but also very enjoyable
Лучше чем первая но хуже всех соулсов в которые играл
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.