
A 2D Metroidvania-style game developed under the supervision of Ryo Mizuno, depicting the story of Deedlit and the events leading up to Record of Lodoss War: Diadem of the Covenant. Use a variety of weapons and spirit powers to unravel the mystery of the labyrinth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 9 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−55% | 7.5Kreviews | 93% | — | $1.2M |
| $24.99 | 1.1Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
中规中矩。 剧情:3,故弄玄虚,一堆谜语人营造悬疑色彩,但开头几分钟我就猜到了结局。更可怕的是,为了故弄玄虚,角色性格和原作完全没有任何重合,包括蒂德莉特的性格也和原著完全不同。 战斗:6,优点:打击感不错,手感还挺丝滑。缺点,指令优先级设置缺少优化导致转身有延迟。另外能力太少,光污染不严重但遮挡意外地多,导致经常莫名掉血。 系统:6,双精灵系统是唯一的亮点,但也可以说是败笔,看你怎么理解了。也就是我打得快,在多玩几个小时就会感到腻歪了。至于那个神经病一样的反作弊系统——我S/L一下重复赌博被教育了?逼着我浪费时间在你一个单机游戏里当刷钱机器人是吗?然后我就开CE——嘿,你猜怎么着,人家把金币变量隐藏了,直接找不到,但藏得又不彻底,搜索变化数值就找到了——我说,有那个精力你多打磨打磨游戏不好吗,比如把装备系统做好点,哪怕给两个首师位也好啊!人家偏不,专门要搞这些没用的小巧思。 关卡:2,地图设计本身路线设计极其糟糕,那么小的地图,却因为联通性极差导致绕圈异常严重。更讽刺的是,有时候两面关卡都打完了,中间隔着的那个门还没解锁——说明设计者不但没有关卡设计的能力,甚至做完都没有好好测试一下。有时候我走走了几个单线房间才发现,前路暂时不通,那个恼火啊——你干嘛不在一开始就卡住? 美术:6,5分给角色,1分给情怀。场景给1分,特效-1分。角色和情怀不说了,中规中矩。场景……如果你玩过月下、、血污之类,那么可以说关卡不会给你带来任何新奇体验,资源肉眼可见的贫乏,而且想象力严重不足,没有任何能给我留下深刻印象的场景,每个房间都非常小家子气,或许是因为架构问题?每个房间都很小。至于特效我不大专业,可能是layer和饱和度设置有些小问题,经常让屏幕上乱七八糟,影响战斗。比如那个行动残影就经常让我搞错主角当时的位置,但作为一个特色,我也没关,凑合着玩下来了。 怪物和BOSS:5,中规中矩,但读指令的怪物过于刻意,有些还会飞到场景外攻击你,那就纯粹恶心人了;而且相当多的小怪会弹幕攻击,比如那个木乃伊,飞行道具还会追踪,简直神经病一样的过度设计。BOSS设计纯粹彩晶,看似花里胡哨,实际没卵用,自动追踪石头法术+吃属性攻击回蓝可破一切。甚至于除了那两头龙都没个大体积BOSS,真是想象力和生产力都匮乏刀一定地步了。 机关:1,呵呵,除了恶意,没有对游戏性产生任何的正面效果 总的来说,原价不值。建议半价甚至史低买来玩玩。不过就我个人而言,这个厂子的作品暂时是不想碰了。
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 2.6K | 52% | $17.49 | |
| $1.2M | 1.2K | 83% | $29.99 | |
| $1.2M | 3.1K | 77% | $19.99 | |
| $1.2M | 5.6K | 81% | $9.99 | |
| $1.2M | 6.7K | 95% | $9.99 | |
| $1.2M | 13.1K | 91% | $2.74 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 19.1K | 95% | $14.99 | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $3.1M | 15K | 97% | $10.79 | |
| $1.1M | 2.7K | 84% | $14.99 | |
| $40K | 132 | 58% | $14.99 | |
| $21K | 242 | 82% | $4.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese, Korean
| $11.24−55% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
잔잔바리 팅김형상 땜에 조금 멘탈 털림 주의(자주 저장) 그것만 잘 극복하면 재미있는 요소들 많음 할인때 구매하세요. "악마성 드라큘라 X 월하의 야상곡" 느낌 조금 있슴 Boss대부분 렙으로 찍어 누르면 극복가능
good igavania wish it was longer
Great game
noice, very noice
Short metroidvania game with a few bugs but still a very good game to unwind between some long rpg sessions.
bom
本作为纪念《罗德斯岛战记》系列诞生30周年而制作的纪念作品。游戏剧情描写了女主角蒂德莉特在小说《誓约之宝冠》故事发生前的一段“空白时期”的故事,并在原作小说作者水野良的监督下制作。
Short but fun game. If you're a castlevania player you'll breeze right through this game. I'm not sure if it's worth the full asking price, but I would definitely grab it on sale.
Eu queria mais desse jogo, só isso, mais pra explorar, mais chefes e mais historia, que jogo incrível!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.