
BOKURA is a two-player puzzle adventure game. Play as two boys who ran away from their homes and work together to take yourselves somewhere far, far away. Relive the friendship of your childhood through the journey of two boys.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 10 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Are you and I really seeing the world the same way?
An exclusively two-player puzzle adventure game that makes you question your reality.
*Players must communicate with each other to play this game. If you are not playing in the same location, you will need another communication method, such as voice chat. Before buying the game, please keep in mind that the game itself does not provide a separate communication method.

BOKURA is a puzzle adventure game that can only be played with two players. To play the game, two people must play on two separate machines.
While you have to work together, what you see on your game screens is completely different.
Even though the same character should be displayed on both of your screens, to one of you, they might look like an animal out of a picture book, while to the other, they might look like a robot. (The objects you can interact with might move differently for each of you too!)
You will need to talk to each other to find out what you can and cannot see. Work together to solve the puzzles and continue your journey.
You can play online in different locations while talking to each other over a call.
Player 1: A world of animals
Player 2: A world of machines
The game is a side-scrolling co-op puzzle adventure. You will be faced with a number of critical choices throughout the story which will lead your journey in different directions.

A unique feature of this game is that you cannot play it alone. You cannot play it singleplayer or with a computer as player two. It can only be played with two people—no more, no less.
As such, the very first choice you make in this game takes place before you even start: Who should I play this game with?
The total gameplay time is around three to four hours. While you play, you and the other player will need to talk to each other to understand what is happening, solve problems, and make important decisions together.


Two boys who run away from home encounter a dead deer. The sight of it causes them to faint, but when they wake up, the worlds they see are no longer the same.
One of them sees a world of animals, while the other sees a world of machines. Will the boys be able to find out what has happened to them and return to the world they used to be in?
tokoronyori
An indie game dev with a distinctive style that fills his games with originality and mystery. He is known for his 2016 hit game Hitoribocchi Wakusei (Lonely Planet). He created the two-player puzzle adventure game BOKURA as a member of the first round of Kodansha's Game Creators' Lab. He specializes in making experiences only possible through games with his characteristic game mechanics.
Have you ever wondered if the world you see is the same as the world everyone else sees?
BOKURA is a game about two boys whose worlds are no longer the same as everyone else's. When you play, you'll find that what you and the other player see are not the same either. I hope you'll overcome the differences in how you see the world and relive the friendship of your childhood through the story of these two boys.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.74−50% | 13Kreviews | 91% | — | $1.2M |
| $2.74−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 316 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不虚此行的双人合作小游戏!虽然画风挺可爱,实际却是个暗黑残酷现实故事来着(⊙.⊙) 其实我对强制联机的游戏会比较掉好感,而这款游戏的联机更是严苛。 有延迟、吃网速、需要开加速器这些都已经是能接受的程度了,最困难的点在于想体验完整游戏必须和同一个玩家打三周目,中途换人是无法继承进度的。 而且游戏内没有任何交流功能(你这游戏想火起来至少加个局内文字聊天呢?)也没有本地多人模式,勉强能降低游戏难度的方式是:两人正好有两台主机,并且在同一个房间能随时看对方屏幕,这应该很小众吧。 所以最常见,也是这游戏最推崇的玩法是隔着屏幕强制通话,且需要和对方有充分沟通和绝对信任,感谢Cthulhu配合我打完全成就,这么一想真的很难。 还好游戏流程也不长,一周目大概3-4小时,二周目互换角色,因为已经熟悉流程了差不多2-3小时就能通关,三周目只是个半小时不到的小彩蛋,也就是说全部体验下来最多也不会超过10小时,勉强还算友好了。 游戏的玩法以合作解谜为主,循序渐进的难度节奏把控很好,最后一个超长解谜形成闭环时,甚至给我一种福至心灵超然脱俗的感觉,哈基西居然真的做到了吗?!终点的通关反馈也还不错,不是那种盛大谢幕,而是“这一趟旅程我已经完成了自我课题,的确很有收获,所以该回家睡觉啦~”这种淡淡的满足感。 比较体验一般的反而是剧情,虽然大概好像是懂了吧,但还是有点云里雾里。预想中应该是温馨治愈的友谊故事,实际真是大开眼界啊,至少得划分到16+里。存在一些诡异血腥细思极恐的元素,不是很夸张,或许更多的是和可爱画风形成的巨大反差感吧。剧情实在难说哈哈,不过小绿人挺好的,可能和从小家庭环境什么也有关吧,即使对生活没有任何不满,仅仅因为小蓝想要离家出走,便毫不犹豫就跟上了,真是个单纯善良的好孩子。 嗯,总之,是还不错的游戏噢。
if you have anyone to play this with, start a run with them, finish the game (around 4 hours) then YOU HAVE TO finish the game a second time with the same person (it will automatically exchange your roles) that will take you around 3 hours, and then lunch a third and last game of a few minutes and you just experienced one of the best video game story for two people. Worth your money
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean, Ukrainian, Spanish - Latin America, Thai +17 more
Hours played at review time, across 317 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Me and my friend played this game. It was a wonderful experience exploring each others boyhood.
My friend and I didn’t even realize at first that we were seeing completely different worlds. We were busy trying to explain where things were — instead of describing what they actually looked like. At first, I was really happy to see everything as cute little animals. ...at first. [spoiler]Then it turned out my friend was casually playing through some cyberpunk industrial puzzle, while I was experiencing full-on body horror in all its forms. [/spoiler] Never trust a cute art style. Seriously. Never. The puzzles themselves are pretty simple, as long as you can communicate without losing your mind. The game is short and doesn’t overstay its welcome. But the best thing you can do is play it twice, switching perspectives. Because half of the game — you literally don’t get to see. And one small piece of advice: don’t rush to describe absolutely everything you see to your friend. Let them suffer a little too.
1、故事糟糕,俩小男孩莫名其妙梦到哪句说哪句,文本拖沓还不能跳过,作者沉浸于自己的狗屎故事中无法自拔,我举个例子: 俩小男孩突然要去炸塔、去了森林见了一只死鹿就昏过去变成小动物了,然后莫名其妙遇到绵羊和狮子妻夫吵架分开走了,俩脑子不正常的小男孩喊着妈妈爸爸不能吵架啊就去分别劝和; 男的跟小男孩说它不想找离家出走的孩子、想和妻子再生一个组建新家庭,巴拉巴拉说些信任背叛的屁话,一副又嗲又冷血的样子,转头俩妻夫又互相道歉想要和好结果又吵崩了,开始问小男孩如果是她们的孩子,跟妈妈还是跟爸爸??俩小男孩还一定要选一个出来。 我当时真想说,你们一个颠婆三个颠公,都不是正常人,干脆直接组成个四口之家得了,少去祸害离家出走的亲生男儿了,人应该就是受不了你们俩奇葩才出走的,放过孩子吧!! 2、闯关设计性差,这个差是指无聊和有BUG,我觉得双人闯关方面森林冰火人吊打这个游戏好吧; BUG不至于让人觉得特别频繁但确实有。 3、关卡存档只有一个,如果一方实在过不去想要互换一下角色都不行,想重换只能删除存档重新打,不是说关卡特别难的意思,只不过玩伴有时没手感或者就是不擅长某一个,很影响推进。
雙人合作解謎小品 推推 兩個不同家庭故事的朋友 一起逃家的私奔旅程(X 用眼中不同的世界風格 呼應各自不同的個性和背景 劇情和玩法蠻有趣的 解謎設計的很棒 但需要多周目才能全成就 如果遇到吞檔BUG的話 則需要刪檔重跑一次
I went into the game completely blind and not knowing what to expect. But this game was a delight to me, I love the concept and the puzzles were interesting as well, not like the other people complaining. It might have been a problem of skill issues for them then :P jk. Actually I wasn't that much surprised of the plot, or maybe i haven't understood it fully, but still a recommended co-op game to play with your friends or loved ones!
太他妈的难了 作者自己做可以过这个关吗?
2 kids 2 POVs - puzzles built around communication (or screaming 🗣🔊 if you prefer that) [u]Story[/u]: cozy → unraveling → gut-punch [u]Bonus Discovery[/u]: Left? Right? Directions? — my girl just guesses 🤔 [h3]9/10[/h3] Years later... maybe I'll play this game again on a boring winter night, not cold enough to snow.
Lo jugué con mi amigo pajer0 que es malísimo pero fueron risas... Debes jugarlo 3 veces con la misma persona para terminar la historia. Aunque si lo quieres platinar, te tocará una cuarta, ya que hay un logro (elegir a papá o mamá) que tiene bug y no te lo da si llegas de nuevo a la elección skipeando la historia. Por cierto, si alguien entendió quién era Haru y demás, que nos cuente... porqué tremendo p0rr0 se fumar0n al hacer este juego xddd
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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