
SAY ANYTHING in this bizarre dungeon adventure where words control everything. Fill in the blanks with text or voice to uncover lost abilities, embark on strange quests, and solve mindbending riddles. Can you conquer the crypt and uncover the mystery at the heart of CRYPTMASTER?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
SAY ANYTHING in Cryptmaster - the bizarre dungeon-crawling adventure where words control everything.
In the ancient past, four brave heroes banded together to destroy a terrible evil, giving their lives to save countless others. But now their eternal rest has been disturbed by the Cryptmaster, a capricious necromancer in whose thrall they must ascend through the buried strata of the city above them - the gloomy Bonehouses, mysterious Sunken Sea and freakish Downwood.
With the enigmatic Soulstone in hand, the four adventurers must recover their memories, solve whimsical puzzles and defeat outlandish enemies. From fishing and card games to bardic rap battles, finding the right word is the key to success. Who knows, maybe you'll even remember a little more than you bargained for...
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.74−45% | 2.3Kreviews | 93% | — | $1.2M |
| $24.99 | 91ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]My Playtime:[/b] 21.2h (100% achievement, finished the game) [b]Grindy Achievement(s):[/b] No. [b]Optional Achievement(s):[/b] Yes (21 achievements). [b]Difficult Achievement(s):[/b] No. [h1]Intro[/h1] [i]Cryptmaster[/i] is a game with riddles. It allows freedom in which you can type any letter you want throughout the game to do anything, whether it's just talking to NPCs or fighting enemies. [b]Pros:[/b] - Type anything you want in the game - Many riddles to be found and solved - Accessibility options [b]Cons:[/b] - It's easy to get lost - Some riddles require you to understand difficult English words [b]Specs[/b] AMD Ryzen 7 7800X3D, 16GB RAM, AMD Radeon RX 9060 XT [h1]Should you buy this game?[/h1] [i]If you enjoy riddles, you'll feel at home.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]The Game[/h3] [b]Gameplay[/b] Ah, so you are dead. Dead but alive. Your corpse is rotting, and you have no recollection of who you are. The Cryptmaster, the one who resurrects you from your slumber, is guiding you in every step that you take, all for one purpose: reaching the surface. As a party of four located at the very bottom of the world, you must make your way up through different cities, each ruled by different people. You have to either cooperate or trick them to go to the next floor. Most of the time, you’ll just talk—they are pretty chill and have no ill will towards you. Or if you still feel lonely after all that, you can talk to Cryptmaster instead. You can type any words whenever you are not doing anything to talk to him, and he’ll respond to them. Be prepared to get roasted or belittled, depending on what you say, though. https://steamcommunity.com/sharedfiles/filedetails/?id=3436177467 In [i]Cryptmaster[/i], word is power. It's all you have and need. Need to open a chest? Type. Need to cast a skill? Type. Need to answer a question? Just type! You can type anything that you want as long as it's one word. However, although the game already caters to a wide range of responses, some words will (obviously) not be supported. You can't type to walk, though. You need to use the arrow buttons to move around, and movement is tile-based. Since the camera is first-person, it's easy to get motion sickness, especially if you look at every nook and cranny to search for secrets. Many chests and riddles are hidden just behind certain walls that you won't see unless you look at them from a certain angle. https://steamcommunity.com/sharedfiles/filedetails/?id=3603477747 During your travel, you will be provided with a minimap that shows the points of interest. However, due to the dizzying movement and the connecting rooms, it can be easy to get lost even with this. A full map of the region would be helpful, but sadly, the game has none. Your main objective might be clear, but your next objective might not be the same. [i]Cryptmaster[/i] lacks any way to let you know where to go next; you must scour the map blindly, several times if you are unlucky, to find where you are supposed to go and what to do. [b]Riddles[/b] Riddles come in many ways. Some collectibles, namely skulls and chests, require you to guess their contents to get the reward. These are optional and will reward you with letters. Other riddles are related to progression; you need to guess a word combination that is used in a lock to open it, or answer an NPC's question to go through an area. All of these will have hints somewhere in case you get stuck. While easy riddles exist, the harder ones are more numerous. You have to think hard to figure out the answer, and sometimes, the answer might use a very complicated English word that non-native speakers might not be aware of. That being said, the harder riddles usually have simpler answers to compensate for their difficulty. https://steamcommunity.com/sharedfiles/filedetails/?id=3669112025 [b]Combat[/b] Combat can be turn-based or real-time depending on your choice. To attack the enemy, you need to type a skill to let a party member use it. Sometimes, enemies have some special effect, such as being unable to be affected by skills with a certain letter, and you must use other skills besides your regular rotation to beat them. Even with all of that, the combat still feels repetitive. Since you have to type the same letters several times, you end up memorizing several skills that suit your playstyle. I didn’t feel incentivized to try out new skills unless I’m having trouble with an enemy. Even when a certain letter was blocked, I’ll either temporarily use a new skill from the available skills or just let that character stay idle until the fight ends. [b]Skills and Memories[/b] Skills can be obtained by typing a word when you are not doing anything. More clues can be obtained by adding letters from fishing or beating an enemy, and once you have an idea what to guess, you just need to type those letters in and submit them. Sometimes, they will also unlock a new memory that is related to that character instead. Unlocking all skills and memories can be time-consuming. The game has a lot of skills that can only be unlocked once you start the latest chapter, and there isn’t much content in that chapter. You won’t have time to unlock them all normally unless you grind a lot. [b]Length and Difficulty[/b] I finished the game in 21.2h. If you discount the riddles, it's easy to beat the game. Those will take most of your time, even more so if you are doing it blind. Some accessibility options are offered, including for answering riddles if you fail to guess them, although it only works for chests and skulls. That being said, solving most riddles is not necessary to finish the game. [h1]Conclusion[/h1] [i]Cryptmaster[/i] is one of the games that you try due to its unique mechanics. Everything that it offers feels fresh, and the riddles will leave you thinking. It's a perfect game for those who like riddles, even more so if they prefer the harder ones. If riddles sound interesting to you, buy this game. [quote]Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/]Summit Reviews[/url], to see more reviews regularly.[/quote]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain**languages with full audio support
| $13.75−45% |
| 35ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's definitely something to it, it's not really a bad game. It's funny, it's interesting. Ultimately though I just didn't want to play more of it once I took a break. It didn't pull me back in.
Cryptmaster is a fantastic adventure game with options where you can choose to play a turn based adventure or a real time do everything you can to survive mode. I chose the real time cause i like the adreanaline it gives when i have to do something fast and efficiently. The concept of 4 dead adventures who comes back as undead because of the person who callles himself the Cryptmaster and begins the quest of getting into the human world was cool to me. The silly and sometimes questionable past of the 4 undead was amusing to read. I absolutely loved the background scores. The spooky CRYPTMASTER THEME, the beautiful ADGA THE CHASTE SONG and the kinda goofy RATS SONG. Every song was perfect. All the characters in this game was well written . Their discint personality and past stories really made it easier for me to love this game. I especially LIKE VITUS THE PIPER. His rap song was a banger. The voice actors did their jobs really well. LIKE TOOOO WELL. The VA for the Goddess of flirtation ISS is the best example. Good job VA's. There was nothing for me to criticise in the gameplay of the game. The riddles were funny ,witty and fights were really properly entertaining. Although the black and white way of the game was kinda irritating for me at first. Thats my problem for not properly looking into the options available in the settings. Overall this game is fun, entertaining and brain teasing. I could definitely see the work the devs put into this game. A 10/10 game that i ABSOLUTELY recommend anyone to play atleast once.
This game is good. Like, unfairly good. The mechanics, worldbuilding, and puzzles all tie together beautifully and seamlessly. The writing is excellent. It's like if you crossed Planescape: Torment with Blue Prince. The aesthetics are flawless. The only weak point is that there's no area map and the minimap rotates with you, so it can be hard to keep track of where you haven't been yet, which is a shame because you don't want to miss anything. Your entire adventuring party can marry a giant Frog King. It might be the best game ever, actually.
A deeply weird, challenging, but overall satisfying game! The art style is very unique and somewhere between fascinating and off-putting. However, the entire presentation is very consistent and fits well into the world. The game itself is several levels of difficult. The battle mechanics are surprisingly deep and even on the simplest settings, the final section can be quite challenging. Balancing the fact that the same currency counts for both shopping and battles is already tricky, but adding on top that really strong skills are also shockingly expensive gives a whole different dimension to the concept. The puzzles cover a lot of ground, from simple wordplay to complex allusions to concepts. The solutions to everything is typically a single word, but the words get progressively more obscure and rare. I imagine that this can be particularly hard without a guide if one's English is not at least "work proficient", because words like "pulchritude" are not exactly encountered every day. Overall, the entire experience left a pleasant and satisfying feeling. The game is pricey, but there is a lot of details to enjoy. There is some room for replays if one enjoys card games in particular (there is a card minigame). Even if played once, it is still a refreshingly new experience.
This is a good game edging towards a great game, let down by a few small problems and one large one. It's a dungeon crawler that feels like you are playing Wordle - and that's the part that's great. It's full of riddles and other word problems, and they are often good, but the difficulty and level of forgiveness in them varries wildly. The riddles you get as many attempts as you like, and it will give you the answer if you fail. The guess the object from weird clues puzzles you get one try at, and if you fail, you have no idea what the right answer was. But the flaw at the centre of it all is the combat. You have a few basic skills, and then, as you level up through clever word guessing mechanics, you unlock new skills. The problem is that while the new skills are often really clever, from a pure min-max perspective, your starting skills are better 90% of the time - making combat usually borring when it could have been interesting. And given that it's a dungeon crawler, combat is the activity you will do the most of. But the writing is good and the world building is fun, so all told it's still a good experience.
Lack of manual saves is a deal breaker for me. Repeating a full section, either due to poor play or real life hustles is just not fun.
90% of the game is the same thing you did in the tutorial: remember words for attacks, and use those that the opponent is not immune to. There is nothing more to it. I've been running around for almost two hours, and it has just been killing low level mobs by typing the same stuff, and trying to figure out new words. Not to mention, when the game has an "open-ended" question, it only lets you use a few preset words, and using ANY synonyms is not recognized which is really stupid. 2/10
"An exemplary display of the power of language": Tabletop D&D, dark fantasy, punnery, riddles, spelling and satire combine to make a near-perfect creation of old-school dungeon crawling made from ingenious programming that emulates an AI with whom you can interact with any word in the dictionary, great writing carried by mustache-twirling voice actors at their hammy best, and dry British wit that make every moment spent with this tour de force time well spent.
Soo. My thumbs down is actually not fully negative. I honestly like this game a lot. But there's several parts that are weighing it down...rather heavily. Firstly, the "wordle" system. I absolutely love this mechanic and how it's also tied to level ups of the characters is really novel idea! The game has heart. The voice acting is mostly entertanining, though I wished the cryptmaster was bit more...charismatic? But honestly that's just a nitpick. Overall writing is funny and the world is quirky. Now, for the bad. The combat system is dull after the first couple encounters and I'm actively just avoiding getting into combat. The novel levelup system becomes a hinderance here as to remember any attacks you need to know its word. Towards the end you're going to have dozens of them. In live action combat I just find myself repeating the simple ones rather than spend time looking up a more verbose attack. I could make it turn based, but that probably would make this unbearably slow. So avoiding combat it is! -> not great if player actively avoid an integral part of the game. Level design is tedious and the save system makes this worse. I might have to spend several minutes crawling trough rooms to simply die in unfortunate combat -> start from wherever was the nearest altar that often means traversing through the same rooms again. Hoping not to die this time. Game doens't hold your hand. This is good and bad. For agest I didn't understand why my group kept dying. Until I realised that some attacks use souls. But if you have zero, you take damage. Some of the puzzles are absolutely diabolical. Requiring you to shuffle around taking notes and retraversing to attempt to solve them. I personally don't mind puzzles, but I for one am not one who wants to take notes outside the game. I'm finding myself googling answers more and more as I realize this game is asking for level of patience I simply don't have. This is probably more about a game not meant for me, rather than bad puzzles per se. I really really want to like this game. There's so many things here in its favour. I love the look of it, the quirkiness of the world and the basics of the worlde system. But it's hampered down by teeeeedious level design. Annoying save system. Combat system that I actively avoid because it's just not fun after a while and some really diabolical puzzles. Still. I'd say. Get this game on a sale. or heck full priced if you're rolling in extra cash. I'm all for supporting games like this. Just wish it was slightly more...polished?
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