
Face perilous magical trials in the fast-paced rogue-lite follow-up to the acclaimed original, featuring co-op and vibrant new 3D visuals. Master new Arcana and elements, experiment with spell combinations, and become the next Wizard of Legend!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In an age of myth and magic, ambitious wizards from around the world have assembled to undertake the perilous Trials of Legend in the Floating Lands. Many will try. Most will fail. Only those who have truly mastered the chaotic, shifting elemental forces of Arcana will become a Wizard of Legend!
Prepare to face an all-new series of unpredictably perilous trials in Wizard of Legend 2—the action-packed follow-up to the acclaimed dungeon-delving original, featuring vibrant new 3D visuals and fast-paced 4-player online co-op. Wield familiar and new Arcana, experiment with devious new spell combinations, and seek immortality as you return again and again (and again) to master ever-changing rogue-lite challenges.
Put your spellcraft skills to the test in the Floating Lands—a shifting sorcerous gauntlet conjured forth by Hieronymus, Lanova’s wizard supreme to find a wizard worthy of legend. Get to know the peculiar and powerful members of the wizarding council as they oversee, guide, or throw a twist into your trials.
Harness the power of familiar and new Arcana—attacks that tame the land’s magical chaotic forces into the form of fiery projectiles, magical melee strikes, swirling tempests, and more. Discover powers during your trial that change your Arcana (and your play) in unexpected ways. Mix, match, experiment, and master your favorite combinations…until you find a new favorite on your next run.
Command the raw aspects of fire, water, earth, lightning, air, and chaos. Upgrade your Arcana and equip fortune-changing Relics, adding new layers of possibility and potential. Focus on the raw damage of fire or the unbreakability of earth. Move quicker, sling Arcana faster, or seek balance as each trial demands.
Summon friends from around the world to face the trials in Wizard of Legend 2’s new, easy to get into co-op, and unleash magic’s full chaotic potential. Whether you choose to play as a party or go it alone, you’ll have a legendary time.
Each treacherous trial is unlike the last, and the odds are not in your favor. Learn from your predecessors’ failures through a persistent rogue-lite progression system that grants more arcane options to your next initiate. Each trial takes you one step closer to becoming the Wizard of Legend!
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 2.6Kreviews | 52% | — | $1.2M |
| $24.99 | 722ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As someone with over 1000 hours in Wizard of Legend 1, top 3 in the pvp community there, and someone who has worked with the developer's of 2 (slightly, I helped identify a few major bugs, and recorded a few unused voicelines) I can say that this game is the least faithful second game a franchise has ever made, it does not feel like wizard of legend 1, and if you enjoyed 1 and are looking for a similarly cathartic experience, you will find nothing but slop here, so much less, for a more expensive price. This. Game. Is. Garbage.
[h1]𝕎𝕚𝕫𝕒𝕣𝕕𝕤 𝕠𝕗 𝕋ℝ𝔸𝕊ℍ[/h1] I haven't yet played the first game, but this one seems like it's had a ton of great ideas but failed dismally at implementing them, which created this dull, boring resemblance of a game where all you do is go through the same lamentable 5 levels over and over again, praying RNG is on your side. My biggest issue is that the game often feels like it's fighting me rather than challenging me. Enemies can feel obnoxious rather than genuinely interesting, and getting hit doesn't always feel like a mistake I made, it feels like the game threw something at me from off-screen and expected me to accept it and that's because it frequently does... Sometimes you get hit for absolutely no reason, or fall into a trap cause some whirlwind you conjured pushed you? The progression also doesn't give me that addictive “one more run” feeling. Instead of constantly thinking about what insane build I could try next, I found myself thinking about how long I had to play before I could actually make the game feel enjoyable. Visually, it's perfectly fine. The spells look cool, the effects are satisfying, and there are moments where the old Wizards of Legend personality shines through. Unfortunately, good-looking spells can't carry a roguelike when the actual moment-to-moment gameplay isn't clicking. I wanted to love this game. I genuinely did, and I've spent a reasonable amount of time playing it (up until unlocking the final achievement) But instead of feeling like a worthy evolution of the original, Wizards of Legend 2 feels like a less charming imitation wearing the original's robes. The only 10 or so times that I've beaten the final boss, were out of pure luck... Simply because the run was lucky enough to provide me with much need synergetic artifacts. It's a [b]2/10[/b] roguelike that relies more on luck than skill.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Turkish +1 more
| $24.99 |
| 171ratings |
| 66% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Don't waste your money, the game was abandoned after version 1.0, won't get any more content and the launch content is pretty basic, just play wizard of legend 1, that one is pretty good
Rough launch and no end in sight. Over a year later time to finally let go. Would absolutely refund if I had the option
I loved the first game so much I decided to gamble with this game and lost the bet. This game is worse in every way from the first, afull repetitive random generation, poor animation style, repeat of the og bosses but with strange voices and worse animations, game is way easier, spells are worse and not as cool as the first. The game is extremlly short, beatable in 30 minutes, and extremlly buggy. Nearly every run when playing multiplayer my character gets softlocked so I have to either close the game or hope an enemy is around to damage me to break the frozen glitch. Don't buy, devs have abandoned this incomplete game for a year now. I'm never buying a game from balor games again.
The game feels unfinished. It also lacks the charm of the original. The fact that there are still soft locks caused by map generation is insane. Can't recommend as it is now.
Game was abandoned, just ignore it.
WARNING: this game's final achievement "Wizard of Legend" (earned by getting every other achievement) is currently bugged and won't pop at all, so if you're an achievement hunter give this game a wide berth. As for the game itself, it's unfortunate, but the reality is that it's inferior in pretty much every aspect to the previous game: - They changed the story and characters from the demo, opting for bland dialogues and characters over the original concepts where every item talked and every failed run meant a new corpse for the Trials Cemetery. - The gameplay feels mostly fine, although it still lacks the speed of the first game. To make things worse, the low number of Arcana and Relics available severely limits build diversity and replayability, which is further aggravated by the fact that now biomes always play in the same order (jungle-desert-castle). You don't get to see elemental variants of regular enemies anymore either. - Co-op is still buggy as hell. Due to the above-mentioned reasons, I can only recommend the purchase if you really enjoy roguelites and can get a ≥50% discount. It could have been a great game, but the developer took wrong decisions on the way to 1.0 and then got shut down, so the game will forever remain half-baked.
If you played Hades or Silksong you'll fkn hate this ♥♥♥♥
nothining on the first, was waiting for more content but nothing for a year now
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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