
Face perilous magical trials in the fast-paced rogue-lite follow-up to the acclaimed original, featuring co-op and vibrant new 3D visuals. Master new Arcana and elements, experiment with spell combinations, and become the next Wizard of Legend!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In an age of myth and magic, ambitious wizards from around the world have assembled to undertake the perilous Trials of Legend in the Floating Lands. Many will try. Most will fail. Only those who have truly mastered the chaotic, shifting elemental forces of Arcana will become a Wizard of Legend!
Prepare to face an all-new series of unpredictably perilous trials in Wizard of Legend 2—the action-packed follow-up to the acclaimed dungeon-delving original, featuring vibrant new 3D visuals and fast-paced 4-player online co-op. Wield familiar and new Arcana, experiment with devious new spell combinations, and seek immortality as you return again and again (and again) to master ever-changing rogue-lite challenges.
Put your spellcraft skills to the test in the Floating Lands—a shifting sorcerous gauntlet conjured forth by Hieronymus, Lanova’s wizard supreme to find a wizard worthy of legend. Get to know the peculiar and powerful members of the wizarding council as they oversee, guide, or throw a twist into your trials.
Harness the power of familiar and new Arcana—attacks that tame the land’s magical chaotic forces into the form of fiery projectiles, magical melee strikes, swirling tempests, and more. Discover powers during your trial that change your Arcana (and your play) in unexpected ways. Mix, match, experiment, and master your favorite combinations…until you find a new favorite on your next run.
Command the raw aspects of fire, water, earth, lightning, air, and chaos. Upgrade your Arcana and equip fortune-changing Relics, adding new layers of possibility and potential. Focus on the raw damage of fire or the unbreakability of earth. Move quicker, sling Arcana faster, or seek balance as each trial demands.
Summon friends from around the world to face the trials in Wizard of Legend 2’s new, easy to get into co-op, and unleash magic’s full chaotic potential. Whether you choose to play as a party or go it alone, you’ll have a legendary time.
Each treacherous trial is unlike the last, and the odds are not in your favor. Learn from your predecessors’ failures through a persistent rogue-lite progression system that grants more arcane options to your next initiate. Each trial takes you one step closer to becoming the Wizard of Legend!
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 2.6Kreviews | 52% | — | $1.2M |
| $24.99 | 722ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Devs abandoned the game with no updates, and no bug fixes. The first game is so much better in everyway. Steer clear, there are many others like this game that are way better than Wizard of Legend.
I loved wizard of legend 1 and had high hopes for the sequel but it's not even close. Not worth it
abandonware and not like WoL1
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Turkish +1 more
| $24.99 |
| 171ratings |
| 66% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
just buy the first game, it's miles better than this
I don't get the negative reviews. Game is fun, and apart from the new art style (which is also good), pretty similar to the original. Obviously there are differences but generally I personally prefer it to the first game. Been playing local co-op and it's great, so uhhh... ???
I wanted to like this game. Unfortunately, everything the first game was, this one is not. The animation is the most uninspired Hades slop possible. The attacks and mechanics seem totally unchanged from the first game The map design is absolutely uninspired The arenas themselves are poorly parsed, and it is easy to get locked or stuck. And that's before you get to the poor roguelike structure and weird collision bugs. Even additional comment does not save this game from mediocrity. Do not recommend, even on sale. Play Hades or Sworn instead.
It could be a like Hades for 4 players, but it's not. Enemies and bosses are badly designed and do not flag their attacks. I don't really like it - local coop is the only reason to play.
Take this review with a grain of salt as others give far more detailed explinations on whats wrong, I just play games to enjoy them. This game is fun at first, don't get me wrong. plenty of Arcana you can mix and match, bosses are fun too. but it doesn't feel anything like the first one, which hey- that may be the whole point of the game, to be different to what it used to be. I'd love and I mean LOVE to see this game get proper love from th eteams behind it and see proper updates. I wanted to grind the achievements but honestly-.. it doesn't feel worth it.
Yeah kind of an ass sequel. Progression is just weird, there's this HILARIOUS bug where falling into a pit can completely brick your run by locking you in place, forcing you to quit out. Just play the first one, don't even bother with this garbage.
It's a good game for a few sessions in local co-op. It's not very deep, the story is very meh, but the gameplay is solid. Take it for what it is - it gives enough entertainment for the price tag. I would probably not recommend it for single player, but for local co-cop, it's a good, fun game to play.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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