
From the team that brought you Arizona Sunshine® comes an epic VR action FPS with intense co-op gameplay at its core. Team up with friends and take on a hostile VR world filled with ferocious undead--mutated and twisted by the relentless cold.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Built from the ground up for VR, After the Fall is the ultimate multiplayer zombie apocalypse! Team up with up to 3 fellow survivors and take on a twisted, hostile world where all hell has frozen over.
Set in the ice-covered ruins of 1980s LA nearly 20 years after the apocalypse, After the Fall® combines an evolving VR world shared with players on all platforms with action-packed co-op gameplay, built from the ground up for VR.
Venture out into the remains of post-apocalyptic LA, wield deadly weapons and devastating powers with real-life movements as you develop your combat style, and join forces with players worldwide. Go head to head with hordes and towering bosses in a bid to leave the city a better place than your predecessors.
Intense Co-op VR Action: Go solo or team up with friends in 4-player co-op through an evolving, 1980s-inspired VR world
Hell Has Frozen Over: Venture out into the ice-covered and snowbreed-infested ruins of dystopian LA to take the city’s future in your hands[
Not Your Average Undead: Fight huge hordes, Specials and colossal bosses
Discover Your Combat Style: Craft, upgrade and wield a large variety of deadly weapons and devastating powers, all with real-life movements
Go head to head in fast-paced 4v4 combat

Genres
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
one of my friends gifted this to me, the gameplay itself is decent, however after we teamed up and got into our very first mission we had an issue at the end of the mission that made our guns stop working completely so figured maybe its a fluke and i googled in search of an quick fix to hopefully save our mission and instead found people saying this has been a problem for literal years and has been brought up directly to the development team in their own discord so knowing that they know this is an issue and its game breaking enough to completely brick the very first mission, says all you need to know about the devs. if my friend wants to play more i will of course play more and probably enjoy the time spent in game but i do not recommend spending money on this.
Gameplay was fun but there is a gamebreaking bug where if a certain enemy hits you it breaks all weapon functionality making you have to forfeit your run. In a shooter game having a bug that completely disables your guns is unacceptable and the fact it has been in the game for years is embarrassing for a developer actively working on games. It is a shame because this game is otherwise really fun but ruined by something the devs don't seem to care to fix?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game would be so much better if the character would shut the ♥♥♥♥ up. The gunplay is pretty good. The enemies are fun to kill and avoid.. BUT SHUT THE ♥♥♥♥ UP I DONT NEED TO HEAR EVERY TIME U GET A KILL IF THIS WAS REAL LIFE I DO NOT GIVE A ♥♥♥♥ ABOUT HOW U KILLED THEM PLEASE JUST SHUT UP AND CONCENTRATE ON GETTING MORE KILLS. This game is pretty fun tho ignoring the ♥♥♥♥♥♥ voice acting.
Contains game-breaking bugs that consistently appear. I've tried the first mission 3 times and each time my guns simply refuse to shoot and softlock me in the mission, quitting forfeits rewards so I am unable to continue playing the game. Totally unacceptable to have such a overt and game-breaking bug in the very first mission. Leaving this review to remind myself of this developer's lethargy.
Don't buy this, there is a chance it wont work for you. the support does not reply to anything. (been more than 2 months now) would stay clear of vertigo for good to be honest.
だいたいVR版World War Z グリップでマガジンを掴む少し古いタイプの操作感でバーチャルストックはなし 本家L4Dと比べても悪くない感じのプレイ感とレベル進行でそこそこ遊ぶには悪くない 戦闘エリアは基本比較的狭いので特殊敵もそれに合わせた仕様となっている(間合いに入るとグラップで掴んできて即死攻撃で殴ってくる、タックルしてこない、足が遅い、銃を撃ってくるなど) 職業みたいな要素はなく武器の強化のみなので、低難易度キャンペーンを一周したら使いたい武器とそのアタッチメントのトレハンがメインになる。 高難易度になるにつれNPCクルーでは太刀打ちが厳しくなり、特定のアタッチメントの設計図が高難易度向けのルートにあったりするので、めいっぱい武器を強化して気持ちよくなりたいならお友達はほしいかもしれない。
El juego me costo menos de 4 dólares, por ese precio VALE LA PENA TOTALMENTE 🥳🥳 pero es impresionante que con los años que lleva de haber salido siga teniendo varios bugs, a veces mi mano derecha deja de funcionar y ya no puedo disparar, ni recargar, ni nada, estoy seguro que tiene que ver todo esto con SteamVR. Igualmente a veces nos ha expulsado de la partida cuando estamos a nada del final de la misión, cosa que al parecer le pasa a muchos en las quejas del juego... No es posible que no configuren todo para que uno como usuario no tenga que perder media hora de su tiempo reiniciando y volver a empezar una partida que ya no te deja continuar tu partida 😵💫😵💫 pero dejando estos problemas de lado, por un precio tan pequeño, definitivamente vale mucho la pena dejando de lado estos problemas 🫡🫡
[h1]Disclaimer[/h1] I played the entire game on 2 out of 5 difficulty levels (veteran), entirely solo (more in cons). [h1]TL;DR[/h1] It's disappointing. Not because it's a bad game per-se - but because it could have been so much better if only devs actually made it reasonable to solo play. The biggest issue of this title is that is balanced around co-op, but you won't be able to find any games and those you do find - will kick you. Apparently even near the end of the map for no reason. It could have been so much more. [h1]Description[/h1] VR co-op FPS with manual reloading (optional). The closest pancake analogue would be the WWZ game or L4D. Killing enemies earns you points that you can spend on buying new guns or improving them. Beating maps unlocks new stuff to buy in the hub. You can also find data disks that contain bonus unlocks that you will earn if you successfully bring such disk to a checkpoint room. You have grenades, bigger grenades, healing items and rage booster that increases firerate. These items can be bought for points in checkpoint rooms or found. Enemies (Snowbreed) come in a few varieties. My names, I don't know what they are called ingame: - normal - they lumber towards you and punch you - runners - very common, they are like the normal zombies but run so they are more of an immediate danger - jacked guys - huge dudes that lumber towards you and can grab you for a wound-up insta-kill unless you stun them with enough firepower - jacked guy runners - same as above, but run, often jump at you for a slam-fist before trying to grab you for an insta-kill - jacked gunners - same as the other two, but instead of melee - they fire bursts of machinegun fire, but they can also grab you if you come too close - ice-clad bruisers - they are armored-up in ice guys that run fast and punch quick, can demolish you very fast in melee - eater (for once actual name) basically boomer from L4D - he walks at you, punches you and explodes when enough damage is dealt to him - boss guy - happens mostly at the end of the map, he has ice armored weak points, first you have to break the armor then the weakpoint itself to deal damage, meaning accurate concentrated fire is required, he can run at you and has large eoe Game requires movement, can be played standing but you need to move your character a lot. Manual reloading is optional, gives you a beefy bonus to damage if you choose to do that instead of automatic reloading by hovering your gun to your ammo belt. Manual works as you expect - you eject a mag, grab a new one, shove it in and rack the handle. [h1]Pros:[/h1] [b]+ Fundamentals[/b] The act of running and gunning, reloading and killing zombies is fun and well-made. It's an improvement on Arizona Sunshine which was already very fun. [h1]Cons:[/h1] [b]- You can get kicked at any point[/b] The one game I found a match that actually worked and loaded without freezing (no such issue playing solo) - I got kicked around the end of the map. I genuinely don't know why - I don't think I was playing badly at all, I even bought and shared items with the team, I wasn't going down, I was killing a lot. So... was it a mistake? Did they intend to kick someone else? One of the players was lagging behind a lot, we had to wait for him several times. The other option would be malice. Just to screw me over. I can't overstate how much I don't care which one that was. Point is - it caused immense disappointment in the community of this game and directly impacted my enjoyment of it. [b]- Co-op balance[/b] It's a problem with design, not the community. It's a VR title, so community is very limited. Also this is not a new game anymore by any means, meaning a bunch of people probably played and are done with it already. There's just not enough people playing to saturate the need. This poses a problem because of balance. And on top of that - you can get kicked for no reason at any point. It's balanced squarely around co-op. It's technically solo-able, but doing so on any difficulty above 2 requires not only immense skill, but also a degree of cheesy playstyle. Manual reloading is out of the question. Dual wielding 2-handed guns seems common. [b]- No drop-in[/b] Finding a room is impossible. The most common are rooms on highest difficulty levels, always password-locked in my experience. There are very rarely singular rooms that play on the lowest skill. Honestly, I was able to easily solo that with bots, so I don't see the point other than just... hang out with random people, I guess. There are very rarely rooms on middling difficulties and the two times I joined - I got immediately kicked. Or kicked near the end. This game really needed a drop-in co-op feature, where you could join a game that's ongoing. [b]- Bots[/b] They are inaccurate, constantly get hit by most basic zombies, have weird pathfinding when you need them to stand still for the objective and they can't even be given any items to carry for you. The only good thing about them is that they can revive you for free if you died close to the end of the encounter - easy enough for them to finish by themselves. But if you expect them to fight off a full wave - forget it. I don't even expect them to be able to throw grenades. But at least give them scaling damage and fire-rate on higher difficulties for ♥♥♥♥'s sake. And let us give them items so we don't have to spend time painstakingly gathering and moving all goodies from one spot on the ground to another until we can use them. [b]- Soft lock[/b] On MISSION 1, yes, the very first mission - if you let a spawned gunner shoot his gun at all - there's a chance of you getting your guns locked - making you unable to fire and as such - unable to continue the mission. Only on that mission, but it's a problem when it's the FIRST damn mission. This was brought to devs multiple times, plenty of threads about it - never fixed. You have to be kidding me. [h1]Lowdown[/h1] For all the problems with progression through difficulties and online play due to design choices around co-op balance I'd give After The Fall a: [h1]5/10[/h1] It's heartbreaking that another co-op focused game can't stand the notion of people trying to play with bots and had no plan for when community gets small enough to pose problems with matching and attitude. It's relatively fun for beating it one time on lowest two difficulties with bots, which took me probably around 6-ish hours. Then it's apparently unplayable. The other 12 hours I spend grinding difficulty 2 and trying many times to beat difficulty 3 solo, then trying my best to join game only to get screwed over. I'm tired of this.
By all accounts, it looks like this game is effectively abandoned by the devs. Rampant bugs remain unpatched throughout: routine party invite failures, public lobbies taking advantage of currency cheats, guns sometimes not shooting any bullets at all, and one memorable bug where the zombies stood around peacefully and did nothing as we ran around shooting them. But even if the bugs weren't so pervasive, the game just isn't fun after a certain point. By the higher difficulties, all zombies come with ice armor so thick you need at least half a magazine's worth of bullets to shoot through even only one. I would guess this is an attempted work-around to not being able to render too many zombies for Quest, but It turns even the basic zombies into annoying bullet sponges comparable to a single Tank on L4D. The fact that the upgrade system made potential flaccid "counters" against this so rare effectively sapped any remaining enjoyment I might have had. Hard pass.
First time I launched this game I thought I would play it everyday but I never launched it again
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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