
A 2D Metroidvania-style game developed under the supervision of Ryo Mizuno, depicting the story of Deedlit and the events leading up to Record of Lodoss War: Diadem of the Covenant. Use a variety of weapons and spirit powers to unravel the mystery of the labyrinth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 9 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−55% | 7.1Kreviews | 93% | — | $1.1M |
| $24.99 | 1.1Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
honestly feels half baked and is a bit too easy
deedlit
I have never seen the anime but I know of it, so I wanted to try this game out. I ended up sinking 3.5 hours into it in one setting, soooo yea its fun. The element changing system is cool and having to change on the fly to deal with bosses is a challenge but worth it. I have played other metroidvania before but this one has things I have ever seen before and I like it. JUST BUY IT ALREADY!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 5.3K | 95% | $14.99 | |
| $1.1M | 2.5K | 75% | $19.99 | |
| $1.1M | 1.8K | 89% | $24.99 | |
| $1.1M | 1.4K | 77% | $29.99 | |
| $1.1M | 14.5K | 92% | $3.49 | |
| $1.1M | 1.4K | 66% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 19.1K | 95% | $14.99 | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $3.1M | 15K | 97% | $10.79 | |
| $1.1M | 2.7K | 84% | $14.99 | |
| $40K | 111 | 53% | $14.99 | |
| $21K | 242 | 82% | $4.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese, Korean
| $11.24−55% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
맵 밀어내기 같은 단점과 보스러쉬 같은 싸구려 기획이 돋보이는 게임
流程有点短,4个小时就通了。 地图设计一般,很多门和能力锁比较硬 武器区别不大,部分武器有特效,实际情况就看dps,没啥选择策略 战斗其实比较乱套,特效一多真看不清,游戏里也没有闪避或格挡,主要靠走位躲 火焰能力设计的不明所以,一开始还说能引爆炸药桶,但后期全程也没有能力验证(怪物属性免疫不算)。和风能力的悬空比就是个花瓶 BOSS都挺简单的,主打一个以血还血,配合风/火3级自动回血,稍微走走位就行了。 弓箭设计的也是,主要用来解密,在BOSS战中也没有验证 整体看下来,战斗系统主打一个管生不管养,玩家爱咋玩咋玩,BOSS设计完全不搭噶。 前期剧情基本没有,最后给我来了个刀子,真麻了。 后期几个走廊堆怪验证,按得手疼。。。
Это ах..енно! =)))
não é um SOTN.. mas é um bom jogo
Short game, but a Metroidvania delight from beginning to end
中规中矩。 剧情:3,故弄玄虚,一堆谜语人营造悬疑色彩,但开头几分钟我就猜到了结局。更可怕的是,为了故弄玄虚,角色性格和原作完全没有任何重合,包括蒂德莉特的性格也和原著完全不同。 战斗:6,优点:打击感不错,手感还挺丝滑。缺点,指令优先级设置缺少优化导致转身有延迟。另外能力太少,光污染不严重但遮挡意外地多,导致经常莫名掉血。 系统:6,双精灵系统是唯一的亮点,但也可以说是败笔,看你怎么理解了。也就是我打得快,在多玩几个小时就会感到腻歪了。至于那个神经病一样的反作弊系统——我S/L一下重复赌博被教育了?逼着我浪费时间在你一个单机游戏里当刷钱机器人是吗?然后我就开CE——嘿,你猜怎么着,人家把金币变量隐藏了,直接找不到,但藏得又不彻底,搜索变化数值就找到了——我说,有那个精力你多打磨打磨游戏不好吗,比如把装备系统做好点,哪怕给两个首师位也好啊!人家偏不,专门要搞这些没用的小巧思。 关卡:2,地图设计本身路线设计极其糟糕,那么小的地图,却因为联通性极差导致绕圈异常严重。更讽刺的是,有时候两面关卡都打完了,中间隔着的那个门还没解锁——说明设计者不但没有关卡设计的能力,甚至做完都没有好好测试一下。有时候我走走了几个单线房间才发现,前路暂时不通,那个恼火啊——你干嘛不在一开始就卡住? 美术:6,5分给角色,1分给情怀。场景给1分,特效-1分。角色和情怀不说了,中规中矩。场景……如果你玩过月下、、血污之类,那么可以说关卡不会给你带来任何新奇体验,资源肉眼可见的贫乏,而且想象力严重不足,没有任何能给我留下深刻印象的场景,每个房间都非常小家子气,或许是因为架构问题?每个房间都很小。至于特效我不大专业,可能是layer和饱和度设置有些小问题,经常让屏幕上乱七八糟,影响战斗。比如那个行动残影就经常让我搞错主角当时的位置,但作为一个特色,我也没关,凑合着玩下来了。 怪物和BOSS:5,中规中矩,但读指令的怪物过于刻意,有些还会飞到场景外攻击你,那就纯粹恶心人了;而且相当多的小怪会弹幕攻击,比如那个木乃伊,飞行道具还会追踪,简直神经病一样的过度设计。BOSS设计纯粹彩晶,看似花里胡哨,实际没卵用,自动追踪石头法术+吃属性攻击回蓝可破一切。甚至于除了那两头龙都没个大体积BOSS,真是想象力和生产力都匮乏刀一定地步了。 机关:1,呵呵,除了恶意,没有对游戏性产生任何的正面效果 总的来说,原价不值。建议半价甚至史低买来玩玩。不过就我个人而言,这个厂子的作品暂时是不想碰了。
잔잔바리 팅김형상 땜에 조금 멘탈 털림 주의(자주 저장) 그것만 잘 극복하면 재미있는 요소들 많음 할인때 구매하세요. "악마성 드라큘라 X 월하의 야상곡" 느낌 조금 있슴 Boss대부분 렙으로 찍어 누르면 극복가능
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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