
Verroa is a peaceful continent on the brink of war as the Asverellian Empire seeks to expand - at your homeland’s expense. Command unlikely heroes, fight challenging turn-based battles, and watch hardship forge iron into steel. Dark Deity is back, bigger and better than before!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 23 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Dark Deity is back! A quarter of a century has passed, as Irving and the Eternal Order carefully rebuilt Verroa to protect it against a future war. Their efforts will be put to the test far too soon as a new threat looms on the horizon. The neighboring Holy Asverellian Empire needs new lands to grow, and the fractious, fragile Verroa seems ripe for the taking. All that stands in its way is the Order and twenty scrappy heroes-to-be.
Take command of the Eternal Delegation, led by Irving’s descendants. Gwyn and Riordian will have to navigate the treacherous politics of Verroa, and weave a web of alliances to turn the tide of the coming war. Your decisions will determine the shape of these alliances and define your army. Coupled with the help of a giant pool of customizations, no two playthroughs will ever feel the same.
Put simply, Dark Deity 2 is about playing your way, all the way.

Turn-based tactical combat is at the heart of Dark Deity 2. Your 20 heroes have access to 45 branching classes, each with its own powerful abilities, passive effects, and its own tactical niche…
…that’s until you start experimenting with skills, abilities, and gear that can completely change the way a unit performs in the field and upend your tactics in a good way..
Heroes will bond as they fight seemingly impossible odds. Hardship forges the strongest bonds…but can also destroy friendships and wreak havoc. Will you be able to walk the line between the two?

A desperate defense against an overwhelming foe. A land in the grasp of war fever, panic, and factional strife. A traitor around every corner. To have a chance at winning the war, you’ll need to make some difficult choices.
Verroa is torn apart by factions, and many of these factions are fractured in turn. Decide who to support and who to throw to the wolves - but weigh each option carefully. After all, your choices may drastically change the coming battles…
Every choice can fundamentally change the way you play the game. No two playthroughs are the same and what goes right in one game can go terribly wrong in the other.

No playthroughs are the same, but you can push Dark Deity 2 even further. Inspired by the many community-made randomizers for popular RPGs, Dark Deity 2 features a built-in comprehensive randomizer and campaign customization suite from launch. Random recruitment order, custom difficulty runs with stat, aptitude, xp, gold sliders, and more are available, allowing for near-limitless replayability!
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.8Kreviews | 89% | — | $1.1M |
| $24.99 | 116ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The strategic gameplay is solid, but the story was unbearable.
I wasn’t sure what to expect this game, but after hearing that this game improved on DD1’s foundation (of which I enjoyed) I thought I’d give it a shot. Unlike the first game, this game’s story holds it back from being something I can actually enjoy despite the characters individually being much more interesting. It’s an improvement in some areas and somehow took a step back in others, which was disappointing if not frustrating. As with the first game if I could give ‘Mixed’ I would, but I’ll be fair as I did with DD1 and give my in depth analysis; I’m going to be harsher in the CONS section since this is the second outing. The TL;DR is at the end. PROS: -The combat animation speed increase is SO good. Things flow much better now, it’s clean, it’s nice, and there’s no weird positional elongation (looking at you DD1 archers) Very GBA Fire Emblem reminiscent. The removal of the mana test tubes takes away from the uniqueness which is a shame though. -The characters. The characters are much more defined this time around a lot more interesting on the whole. The voice acting helps significantly with this, but also the decision to have a slightly smaller core cast was a definite boon. I clearly understood the core relationships between Gwynn, Riordan, and Arthur and they were a lot of fun while on screen together. -Standout characters aside from the 3 before include Saxon and Khamari, who were both very fun. The return of BENJI was one of the best things ever put in a video game. -GIVE ELIZABETH MAXWELL A RAISE. Voice acting her heart out, what a great performance. -Saxon’s integration was very nice and I enjoyed his journey and story greatly. -The game is significantly more balanced in terms of the overt horniness from DD1 i.e. Brooke -The decision to bring Alden back as a Jagen type unit was very good, and he was an interesting character as well with a lot to offer. Same with Irving when he’s on screen. Irving’s character was interesting, and although not fully fleshed out, he has a few good conversations with Alden about DD1 and comparing him to Varic etc. -The mana system. I love it! So many different combat options both offensive, defensive, and position wise. Licky Lasso into the Water Dance was exceptionally fun. The upgrading system born from the mana system was also incredibly fun. -The ring system. Eternal Aspects who? The rings are much more versatile and fun to use, end of. CONS: -The menus are somehow harder to navigate and feel even worse. It felt like fighting a wild animal at times to go where I wanted to. Unfixed significant bugs return i.e. the Caravan chapter. -The class system is a downgrade. So many characters have a unique base class but no unique promotion (Gwynn, Saxon, Cassandra) which felt odd. I thought I’d missed something at first, but instead it’s just missing content. -Cassandra I was the most interested to learn about but she actually vanishes completely from the story after the first couple of chapters. Everyone else in the core group gets to do something, even Valeria. Khamari and Not!Maeve get more to do. I was very let down by her lack of…anything. -Slapping 1-2 range on the majority of your enemy units and depriving the playable cast of that option isn’t good game design, it feels very cheap. -The story AGAIN. It really seems that the writing team(?) either didn’t learn their lessons or learned all the wrong lessons from DD1’s story reception. I’ve got to split this into multiple points since a lot of the issues are with the story and ‘lore’ unfortunately. -There’s plot threads everywhere that go nowhere i.e. the Demon realm, the demons in general, the reintroduction of the Astral Realm, the Sword that makes portals to it, the Weave and its weakening, the random personification of Death introduced in literally the last chapter?? WHAT IS GOING ON?? It really felt they just threw everything, and I mean everything, they had at the wall and saw what stuck. -Case in point, there’s 3 completely different dark void realms with a starry background that have nothing to do with each other (The Demon Realm, Astralis, and Death’s Domain). Come on now, that’s wack and you know it. -Gwynn’s wangst overstays its welcome. It builds up for a while and it’s done quite well, but when my friends and I could have a drinking game about how a chapter will play out you know you’ve messed it up: ‘Gwynn says she can’t do something, Riordan and Arthur say she can, Gwynn wants to shoulder a burden alone, they tell her to share it, repeat x10.’ They were so close to sticking the landing but just dragged it out for too long. -Orlov might be the single most boring villain presentation I’ve encountered in a long time. He’s built up well and then we get to the big reveal and…nothing. The worst part is he does have a legitimate claim to his actions i.e. a foreigner (Irving) coming over and interfering in his affairs, and having claim to want to reunify his ancestral lands. Unfortunately he says this once with barely anyone around in a deserted town square?? It felt like I was watching a parody play. He’s just so nothingburger. For someone who appears so infrequently in the story it was jarring. -Kira I’d heard people liked going in but her character was just…inconsistent. One moment she’s cool and calculating, the next she’s whining and stuttering. It didn’t come across as natural at all. -To rub it in she says at one point ‘Why do I always lose?!’ even though at this point everything she’s done to the player’s forces has gone exactly according to plan multiple times. She beat Gwynn, stole the orc lady, successfully baited us away from the meeting, then went back and then beat AND stole Irving in a 1v1. -‘Oh but she’s referring to her past’ damn, sure would’ve been nice for the player to see any of that, and it isn’t presented like that in the narrative so you can’t have your cake and eat it. On rewatching some parts it felt like they almost wanted to do an Ozai/Zuko type thing with Kira redeeming herself (presumably in DD3?) but didn’t include any of the things people liked about either of them. -On the note of the orc lady, she literally just exists so Kira has someone to kidnap. I don’t remember her name and it doesn’t matter since she’s just a macguffin. She appears almost immediately before the kidnapping happens with 0 explanation, is mentioned once at the meeting, and then ceases to exist in the story. -The roundtable meeting. It was set up like this incredibly important event with all the heads of state discussing the political climate, and then ended up just existing to have Irving be kidnapped. It’s not mentioned again, nor is it at all relevant. - The meeting’s content also felt like all the worst bad faith arguments possible against the Order. ‘Asvarel has been murdering people in the streets and burning civilisations down indiscriminately. Let’s blame the Order’. Like, everyone there is 100% aware that Asvarel considers ALL their countries to be their property and isn’t going to stop at just one. -If it had been made clearer why this meeting is taking place or the motives of everyone involved or even if the meeting mattered at all I’d be more understanding. Maeve was there for a bit, that was cool I guess. -The blonde joffery king character whose name I can’t remember. He does nothing except get gimped by Kira. -Riordan’s death is somewhat telegraphed because he’s a significantly worse unit than Zanele and I’d wager most people would have dropped him long before it happens. -I have no idea how DD3 can possibly tell a cohesive satisfying story based off this game. I remember reading they considered DD2 the ‘Path of Radiance’ to DD3’s ‘Radiant Dawn’ which is a BOLD comparison TL;DR This game has good gameplay but it’s not good enough to justify playing it for that alone, unlike FE Fates. The story and lore are just too poorly thought out. 5/10, to balance DD1 being recommended, this one I can't in good faith.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese, Traditional Chinese*languages with full audio support
| $24.99 |
| 38ratings |
| 90% |
| — |
| not modelled |
| $16.25−35% | 10ratings | 88% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 123 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pro: - Good art and animation - Good gameplay - Voiced cutscenes - Combining classes are fun - Custom options make replaying fun Cons: - Main character needs constant validation (after multiple breakdowns) - It's a modern mindset in a medieval setting and I don't like lectures. - 3 maps with Fog of war. - Found some bugs and rings that doesn't work - Deity difficulty is easy, but demonic too annoying with "Unit death cause GAMEOVER" (Just make a permadeath or "too injury to enter combat") - Weapons are frustrating (You don't feel progression when every new weapon is worst than you early one). Different types of runes should grant effects not the weapon itself.
After nearly 20 hours of playing, I can honestly say I really enjoy this game. Unfortunately, it's held back by a number of annoying technical issues. While they may seem minor at first, they definitely aren't. The biggest issue I've encountered is that the BGM randomly cuts out. It usually starts during the player's turn, with the music disappearing during battle animations. After a while, all of the BGM is gone, leaving only the battle sound effects. I didn't run into this problem until I was almost finished with the game, but when it happened, it significantly hurt the overall experience and immersion. Because of these issues, I can't recommend this game in its current state. However, if you're looking for a Fire Emblem-like experience, this game is still worth considering. The gameplay is genuinely enjoyable, but only if you don't mind dealing with the technical issues I mentioned.
Yikes. At first I really enjoyed this game. Mechanics are interesting, the classes were interesting, but wow does the story suck. Like leave a bad taste in my mouth suck. I don't know what children they found to write this garbage, but at this point its soooo bad, I am not sure I even want to play the last 3 chapters to finish this game. Please stop using power puff girl logic in games about war, and genicide. It's just stupid.
大部分关卡在最高难度下通关,但25关开始被关卡恶心到被迫降了难度。 先下结论,总体评分3/10,游戏在多个方面都有非常严重的问题,在最最主要的战棋体验方面更是纯纯的一坨狗屎,总体非常差。 首先从最烂的关卡设计开始,在游戏的中期开始,游戏中的关卡设计开始向机制侧靠拢,但几乎所有机制均没有经过深层设计考量,诸如无火把无倒回的全黑暗探图关卡、要求护送运输车但完全没有运输车的路线规划导致护送目标无逻辑乱跑、舰船战过于狭窄地形完全没有考虑过玩家无法应用导致只能玩反手等等,搭配上游戏中巨差的敌对兵种搭配和摆放,让整体关卡体验差到无以复加。这游戏的关卡像是扔给AI跑了一个地形,然后自己随机摆了一些兵的位置,在加一些完全未经设计的机制后组合的狗屎。 接着是战斗和养成部分,这两个部分直接放在一起说,作为一个战棋策略游戏,这游戏的战斗部分设计逻辑本质上是反战棋的,从设计根本上不限制玩家无脑反手,而玩家正手解题因为关卡设计烂的原因导致体验奇差无比。作为游戏区别于传统火纹的法力值→技能→精通这一套系统,在游戏初期带来了一定新奇感后,随着垃圾关卡的展开,在游戏最高难度数值压力和回合数的双重限制下,整个系统完全沦为强化反手的工具,可以说垃圾关卡+反手轮椅直接打碎了玩家最根本的战棋策略体验。 最后就是剧情了,整个剧情就突出一个随便写写+弱智机翻,终局阶段的剧情属于是为了出下一部续作脸都不要了的水平,难以想象这种游戏能被冠上类火纹的标签,在战棋游戏里推荐,只能说战棋玩家的钱太好赚了。
Not a bad Fire Emblem clone. A bit easy but not too crazy easy on regular difficulty. Voice acting was pretty great but characterization was...interesting? Not sure why they made so many main characters flat out unlikeable. Also a weird choice for certain late game story beat with gameplay implications. Combat and classes were good. Enemy variety needed more (as usual). Story was fairly boilerplate. Final boss was meh I think DD1 was better in that regard.
各方面相较于1代都进步很大,更好的美术,更好的关卡设计,更好的职业技能以及丰富的支线任务与分支选择让游戏的可玩性提升了很多,可操作角色也不像前作那样多而不精。然而剧本和人物塑造的孱弱仍然非常明显,尽管较前作有所改善,不至于玩到通关都不知道故事在讲什么,但整体玩下来仍然缺乏值得记忆的印象节点,整个游戏流程玩下来剧情让人觉得乏味无趣,关卡与关卡之间,队友与队友之间都缺乏相应的过渡剧情描写。关卡虽然有些差异化设计,但大多数差异化关卡让人感受到的都是折磨而不是有趣,最让人觉得繁琐的就是战斗中的存读档设计。要想存储战斗存档居然还得先退出到主菜单界面,然后再重新读档回去,这使得本就冗长的战斗更显得拖沓。虽然本作给的是好评,但好评是相对于前作给的,就战旗游戏而言,本作的体验仍然不能做到让人大体满意,远不如同类型的《尼菲林传奇》。
I enjoyed this as a game more than Dark Deity 1 but the story left me unsatisfied. It had a really good start but the middle ended up being kind of mediocre and then the ending was pretty disappointing and doesn't answer any questions you may have. The game is close to being a fantastic game but falls short due to the writing and the latter half of maps not innovating enough. I would have preferred to see more characters from Dark Deity 1 show up, but almost all of that cast is missing.
Keep it short and sweet Gameplay - 8/10 - most of the conceit is that you can mix and match the jobs and promotions to get ineresting builds. However some jobs are simply far superior to others and the speed stat being king as always with these games. Unfortunately the normal difficulty is simply too easy. I'll probably do some harder runs in the future. Story - 4/10 very bland, predictable and frankly just barely holding the context of the world together. I frankly could not find myself caring about any of the characters, their dialogue is anime level cringe, with everyone simply incapable of communicating. The empire is pants on head stupid, and saturday morning cartoon level evil. They are portrayed as "competent" but never actually are. besides that everyone is just a spark notes level trope. I just started skipping all the dialogue all together. Art - 7/10 passable, though I find something uncanny about it, the pixel art is just strange to me, the full portraits are fine. Music - 8/10 music is good. overall - buy it if you are a fan of fire emblem clones.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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