
Verroa is a peaceful continent on the brink of war as the Asverellian Empire seeks to expand - at your homeland’s expense. Command unlikely heroes, fight challenging turn-based battles, and watch hardship forge iron into steel. Dark Deity is back, bigger and better than before!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 23 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Dark Deity is back! A quarter of a century has passed, as Irving and the Eternal Order carefully rebuilt Verroa to protect it against a future war. Their efforts will be put to the test far too soon as a new threat looms on the horizon. The neighboring Holy Asverellian Empire needs new lands to grow, and the fractious, fragile Verroa seems ripe for the taking. All that stands in its way is the Order and twenty scrappy heroes-to-be.
Take command of the Eternal Delegation, led by Irving’s descendants. Gwyn and Riordian will have to navigate the treacherous politics of Verroa, and weave a web of alliances to turn the tide of the coming war. Your decisions will determine the shape of these alliances and define your army. Coupled with the help of a giant pool of customizations, no two playthroughs will ever feel the same.
Put simply, Dark Deity 2 is about playing your way, all the way.

Turn-based tactical combat is at the heart of Dark Deity 2. Your 20 heroes have access to 45 branching classes, each with its own powerful abilities, passive effects, and its own tactical niche…
…that’s until you start experimenting with skills, abilities, and gear that can completely change the way a unit performs in the field and upend your tactics in a good way..
Heroes will bond as they fight seemingly impossible odds. Hardship forges the strongest bonds…but can also destroy friendships and wreak havoc. Will you be able to walk the line between the two?

A desperate defense against an overwhelming foe. A land in the grasp of war fever, panic, and factional strife. A traitor around every corner. To have a chance at winning the war, you’ll need to make some difficult choices.
Verroa is torn apart by factions, and many of these factions are fractured in turn. Decide who to support and who to throw to the wolves - but weigh each option carefully. After all, your choices may drastically change the coming battles…
Every choice can fundamentally change the way you play the game. No two playthroughs are the same and what goes right in one game can go terribly wrong in the other.

No playthroughs are the same, but you can push Dark Deity 2 even further. Inspired by the many community-made randomizers for popular RPGs, Dark Deity 2 features a built-in comprehensive randomizer and campaign customization suite from launch. Random recruitment order, custom difficulty runs with stat, aptitude, xp, gold sliders, and more are available, allowing for near-limitless replayability!
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.8Kreviews | 89% | — | $1.1M |
| $24.99 | 116ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
狗屎机翻,不如不做! 没有兵种克制,所以均衡培养不如只堆一个(只要能单人推一路,这样限时就毫无压力)。有趣的是初期职阶的技能被动并不会被后期职阶覆盖,这样就能培养出像是单发伤害秒天秒地5格距离的指向性炮台,秒脆皮+堆甲、耗蓝低廉的反击坦克弩,上毒or出血小能手+猛猛吸血,加上多样的传送拉人加速带等位移手段,比起正面互相消耗的阵地战,本作的战场魅力则更多来自各种花活。
去玩了1代之后更喜欢这一作了,不知道制作组是善于倾听玩家意见还是悟性真的很高,基本1代所有的痛点都在本作得到了改进和优化,改动堪称精准。难度曲线平缓了,数值合理了,战局存档有了,那个恐怖的9×4×2的属性克制被砍掉了,角色数量精简了,甚至剧情都有进步。3代突然成了我今年仅次于万缕千丝期待的游戏,仅仅通过一代游戏的更迭这个制作组就学会了如何做减法,真的未来可期。
Even on sale, I can't recommend this game. I wanted to enjoy it. I wanted to give it a chance. But the writing is so bad I wanted to rip my ears off. "Millennial" writing... I hate that is now a legit term. And ♥♥♥♥♥♥ does it apply here. It's so obnoxiously stupid.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese, Traditional Chinese*languages with full audio support
| $24.99 |
| 38ratings |
| 90% |
| — |
| not modelled |
| $16.25−35% | 10ratings | 88% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Much improved over Dark Deity 1. Narrated storyline, excellent voice cast who really voiced the game, not a script. New additions of Training Grounds to train up lagging characters, and Challenge stages which reward completion with high damage weapons and rare resources. The story is well-written to flesh out narrative, provide urgency in spots, and develop the world around the game. Battles are a bit more forgiving in that's not so heavily weighed to the paper, rock, scissors insta-win/insta-death outcomes of the original. Instead, it induces rage and restarts due to the enemy AI really ganging up on one character at a time, thus a new mechanic of several characters able to teleport themselves, friendlies, or even enemies up to seven or eight squares away. Not much variety of enemy units. The same enemy units you'll be fighting at the beginning of the game will be the exact same as at the end of the game, just buffed up color palette swaps. Nice set of configuration tools, such as on-the-fly game difficulty, in-battle save-scumming, disable turn-limits, ect to custom the game to player comfort level. Game can be challenging, and there will be several maps where you'll rage, but at the same time, I can't say that it's unfair. Usually when you lose a unit, you know you made a wrong move or got too greedy, allowing it to happen, much like checkers or chess. All in all, a well made, well written, well voiced SRPG that will challenge you, reward you, and then, just when you think it's being nice, pound you into the dirt with a hearty helping of humble pie.
楽しめました。オススメです。 ストーリーは30章立てで1周目クリアまでは40時間少々。よく言われている通り2D時代のファイヤーエムブレムのような作品。 日本語未対応ですが、ありがたいことに有志による翻訳パッチがあります。翻訳は良好、ストーリーの語り部分で文字数が多い際に時折見切れてしまってますが、内容を読み取れないほどではないのでほぼ問題ないでしょう。 「続き物だし日本語化もされてないから、まず1から手を出してみるか」とお考えのそこのあなた、1はオススメできません。続投キャラもいますが、本作だけで十分楽しめます。というより、1の公式ローカライズは肝心のシミュレーション部分でスキル説明の1文字目がすべて見切れているという大きな欠陥を抱えており、ゲームに集中できません。翻訳が未熟なのか脚本が稚拙なのか、ストーリーに惹かれる要素もなかった。2のレビュー欄なので詳述しませんが、拠点の楽しみも少ない。素直に本作をやりましょう。 本作の戦闘アニメーションは見ていて飽きないし倍速も可能。テンポ感が非常に意識されていると感じる心地よさ。 仲間キャラクターは20名以上、すべてのステージで10名を上限に出撃、主人公グウィンは全戦闘で強制出撃なので9名を選出して育成する流れ。 FEとの違いを挙げるとすると、武器に消耗度がないこと、武器種による相性がないこと、騎乗ユニットがおらず移動力に差がないこと。ですがこれらの差異は本作の魅力を損なうものではありません。 2段階クラスチェンジによる成長率の変化、クラスごと固有のアビリティ(スキル)によるシナジー、それぞれ2種類のリングと武器ルーンによるカスタマイズ性。およそターン制シミュレーションに望むビルディングのすべてが詰まっています。クリア後、ゲーム性を深く楽しむために思わず2周目をプレイしたいと感じさせるものです。 あえて不満点を捻りだすとすると、武器まわり。例えば短剣を例にすると、ナイフ、クリス、カランビット……と、その系統の武器って5つくらいしかないんですよね。武器ごとに付けられるルーンが個別に違うことも相まって、「新武器を入手したから意気揚々と拠点で試してみたら今の武器の方が強かった」ということが起こる。中盤以降あまり変わり映えしないのが残念なので、せめてもう一種類「エピック」的なものがあると良かったですね。 とはいえシミュレーションゲームとして総合的に面白いのは間違いないです。3の発売も発表されましたし、セールで2000円割っているならぜひ購入をご検討ください。
Disclaimer, this game is not a fire emblem replacement. It is written by a beta cuck. The gameplay is ehh, the character development sucks. I wish I could refund it but I already past the 2 hours mark, if you have bought this game, my genuine advice is to refund it or if you haven't bought it, do not buy it. Get an emulator and play fire emblem instead. Do not support this creator. I know I won't going forward. The story is bad, it is another one of these where you have to forgive the people who kill your family. A story written by a cuck. made for cucks. I think chapter 26? yeah I am not continuing this garbage anymore. ♥♥♥♥♥♥ story. Everyone scheming and you are always the pawn and you never even get your pay back, even when you are stronger. I usually try to 100% games like this, but this game is just so bad story wise it is not even worth 100%.
What a let down. This game had me pumped for whats to come with the next Dark Deity, I was so excited for the second game, let alone the third which I was surprised was announced as well even if this game is almost a year old and then... I first played it.... oh god... it doesn't play like the original dark deity at all. Yes a lot of people had their complains with the game, I did too, but I love the simplicity and charm to the original it had, this just feels like the devs REALLY want you to know this is kind of like Fire Emblem because all of the old stuff from the original Dark Deity is just gone with mechanics I would find in ♥♥♥♥♥♥♥ Fire Emblem. Now there goes that originality Dark Deity had. Moving around the map is slow unlike the original, you can't change ♥♥♥♥♥♥♥ weapon types which was a boon in the original and now healing on characters is tied to ♥♥♥♥♥♥♥ mana so you need to ♥♥♥♥♥♥♥ WAIT to heal someone??? Man I hope you don't ♥♥♥♥♥♥♥ let them die as enemies swarm them and you have NO MANA BECAUSE MANA TAKES FOREVER TO GENERATE. What a let down. Such a let down, I am not going to buy Dark Deity 3 when it comes out if this is what's gonna happen to this series. That just sucks.
Pretty good tactics game, which is certainly a rarity these days. Only real gripe is there are choices that you make in this game and basically every outcome seems designed to make you feel bad. It's exhausting, was almost enough to leave a negative review. And it's silly because in every case, the problem would be resolved if you would take time to talk to anyone involved.
战斗信息看的太难受,我瞅着寻思半天才反应过来是命中、伤害、暴击率,虽然跟火纹差不多,但就是看着别扭没有火纹直观舒服,另外局内存一下档就回标题也太2B了吧
The overall game is pretty good I'd say but I wanna write about my biggest criticism with the game because I think it's interesting. The story and world is very generic. Not fun generic like Fire Emblem Engage but more...bland generic. The thing with Engage is that it utilizes how generic it is to be self aware. It's all incredibly over the top, bright, flashy, It's all really fun. Here it feels like it's trying to be way too grounded. It's still sorta self aware but it doesn't do much with it. I always felt like I was just playing someone's D&D campaign by the book. Which is actually something I think could interestingly be leaned into. Imagine there being moments of stupid goofy devine intervention because someone rolled a nat 20.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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