
Verroa is a peaceful continent on the brink of war as the Asverellian Empire seeks to expand - at your homeland’s expense. Command unlikely heroes, fight challenging turn-based battles, and watch hardship forge iron into steel. Dark Deity is back, bigger and better than before!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 23 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Dark Deity is back! A quarter of a century has passed, as Irving and the Eternal Order carefully rebuilt Verroa to protect it against a future war. Their efforts will be put to the test far too soon as a new threat looms on the horizon. The neighboring Holy Asverellian Empire needs new lands to grow, and the fractious, fragile Verroa seems ripe for the taking. All that stands in its way is the Order and twenty scrappy heroes-to-be.
Take command of the Eternal Delegation, led by Irving’s descendants. Gwyn and Riordian will have to navigate the treacherous politics of Verroa, and weave a web of alliances to turn the tide of the coming war. Your decisions will determine the shape of these alliances and define your army. Coupled with the help of a giant pool of customizations, no two playthroughs will ever feel the same.
Put simply, Dark Deity 2 is about playing your way, all the way.

Turn-based tactical combat is at the heart of Dark Deity 2. Your 20 heroes have access to 45 branching classes, each with its own powerful abilities, passive effects, and its own tactical niche…
…that’s until you start experimenting with skills, abilities, and gear that can completely change the way a unit performs in the field and upend your tactics in a good way..
Heroes will bond as they fight seemingly impossible odds. Hardship forges the strongest bonds…but can also destroy friendships and wreak havoc. Will you be able to walk the line between the two?

A desperate defense against an overwhelming foe. A land in the grasp of war fever, panic, and factional strife. A traitor around every corner. To have a chance at winning the war, you’ll need to make some difficult choices.
Verroa is torn apart by factions, and many of these factions are fractured in turn. Decide who to support and who to throw to the wolves - but weigh each option carefully. After all, your choices may drastically change the coming battles…
Every choice can fundamentally change the way you play the game. No two playthroughs are the same and what goes right in one game can go terribly wrong in the other.

No playthroughs are the same, but you can push Dark Deity 2 even further. Inspired by the many community-made randomizers for popular RPGs, Dark Deity 2 features a built-in comprehensive randomizer and campaign customization suite from launch. Random recruitment order, custom difficulty runs with stat, aptitude, xp, gold sliders, and more are available, allowing for near-limitless replayability!
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.8Kreviews | 89% | — | $1.1M |
| $24.99 | 116ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I may update this as I get deeper into the game. If you ever wished that Fire Emblem went deeper into the combat instead of deeper into Animal Crossing and relationships, this is probably going to scratch that itch. I'm only a few hours in and I can feel, already, that this was a game made by people that loved Fire Emblem like Sacred Stones and just wanted to make it *more* on the combat side.
Nah this ain't it, at least not for me. I did at the very least complete it, but the game really wants to be Fire Emblem GBA so bad without any of the spice. Kind of an issue of death from a thousand paper cuts to where I just started to warp skip most chapters since they give you an infinite use warp "skill" on chapter 2, without any penalties which allows me to be able to bypass walls. My main problems: >>Unit variety isn't here, all units feel the same without any identity and there's far too low classes to choose from in the game. Not just that, but the units you have are quickly replaced by brand new units who make all your old ones outclassed. Also, all the enemies will be the same throughout the 30 chapter journey. That's right, you'll be fighting the same swordsman unit over and over for 30 chapters without any promotions. Also where are the cavalry units? You give me a warp staff on chapter 2, but no cavalry? no flying units? Also, next to zero death unit penalties, things that are so easily negated they might not exist. It just feels sterile as a whole. >>Lord character becomes so powerful she can solo the entire game by herself and without any support >>Even with a turn limit, the maps aren't very well designed. Lots of just random unit spam, nonsensical hallways to funnel enemies into so your characters can one shot them, it ain't great. The side objectives were cool until I realized they're just copy and pasted from better games and they just start repeating themselves. Also, hey, do you want a fog of war escort map where the unit your escorting runs into fog of war to die on their turn without much you can do about it for the first time through? As you don't know the unit composition? So you have to throw yourself far, far, far in front? Also no, you don't get a thief to see through the fog. There's torches to light on the path, but they don't help much and are too far out of the way to do so, barely lighting up more than your units can see and already have seen. >>Did I mention how buggy this game is? How about "I can't complete the map softlock" bugs and tediously having to play the map again. Bruh, what were those ballista in that one map, you take out the user and they still fire anyways? I can't even tell if it's a bug or not at this point. Hey, even some achievements didn't trigger and I had to finagle with it until I gave up for some lmfao. Not worth it. >>Story is whatever, it's serviceable, but it's whatever. Although, don't hit me with the "your choices matter", when they kinda don't. I have to choose between two units, and one leaves my party for "a time being", that time being? uh- two chapters. That's it. They throw a hissy fit, leave, and then you get them two chapters later. Cool? >>Some of those VA's turned me into Vinesauce Vinny bruh, it's all over the place in quality My main issue really is, at the end, "Why would I ever play this over a fire emblem GBA game or a mod for it?", and I came up with the conclusion that I wouldn't, but hey, I beat it, and that's more than most people who played it. Which at the time of this review is 14%, but it might be higher considering it could've just not triggered for some
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese, Traditional Chinese*languages with full audio support
| $24.99 |
| 38ratings |
| 90% |
| — |
| not modelled |
| $16.25−35% | 10ratings | 88% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very solid SRPG that overall improves from the previous entry in the series while developing in its own distinct direction. I think the biggest highlights for me were the maps, which consistently provide interesting and distinct challenges and only rarely outstay their welcome, and the class design which provides a variety of interesting and powerful tools to apply in combat, and with the ability to reclass characters (within their category at least) being very accessible you have a lot of options for how to play and approach challenges. Some classes and characters are notably more powerful than others, but no one is useless and thanks to a smaller cast size (and very optional training missions) its perfectly feasible to keep everyone appropriately leveled for the duration of the story.
战斗信息看的太难受,我瞅着寻思半天才反应过来是命中、伤害、暴击率,虽然跟火纹差不多,但就是看着别扭没有火纹直观舒服,另外局内存一下档就回标题也太2B了吧
这地狱难度前期基本上被俩怪围杀就要掉人还要求一个人都不能4简直就像吃了一坨大分
I loved DD1, but the choice to make the graphics worse, the UI tiny, the maps less engaging, the progression system worse, the menus worse, the bonds worse, the class system worse, the skills less immersive, and so on. I just don't get it. DD1 was really, really good. I might have enjoyed it more or just as much as FE Engage. But DD2 is absolutely a bad game, and objectively worse than DD1 in many areas. Played DD1 for almost 60 hours, and I'm not even going to finish DD2 once. Sad. The worst part is when moving the map doesn't move with you, so you end up not being able to see where enemies are well. Unacceptable. One of the most disappointing games I've played in a very long time.
Is a great fire emblem clone I think the people thinking the main character is whining kinda need an empathy check, killing people, risking your life and the lives of those you love for justice is an awesome fantasy, not an awesome reality.
good game
The overall game is pretty good I'd say but I wanna write about my biggest criticism with the game because I think it's interesting. The story and world is very generic. Not fun generic like Fire Emblem Engage but more...bland generic. The thing with Engage is that it utilizes how generic it is to be self aware. It's all incredibly over the top, bright, flashy, It's all really fun. Here it feels like it's trying to be way too grounded. It's still sorta self aware but it doesn't do much with it. I always felt like I was just playing someone's D&D campaign by the book. Which is actually something I think could interestingly be leaned into. Imagine there being moments of stupid goofy devine intervention because someone rolled a nat 20.
A strategy RPG (in the Fire Emblem vein) that's honestly better than it has any right to be, but also could be better with some more polish. Specifically, aside from some typos, the scenario editing is awkward in spots, the music is just ok, but mostly the UI is a pain in the ass to work with. There was a similar problem in the first game. Still, a SRPG worth your attention if you're a fan of the genre.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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