
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Enjoy familiar features such as the series' HD-2D graphics, a fusion of retro pixel art and 3DCG; the player's ability to roleplay using Path Actions of their choice; and the Break and Boost system that can turn the tide of battle. Additionally, brand-new features such as character creation and town building allow you to create your own character and restore your hometown.

You are the protagonist of the story. Choose your appearance, voice, motions, and favorite dish with the new character creation feature!
Restore your hometown through town building. Invite companions and allies to live in a town of your creation!
Engage in exhilarating and strategic command battles. Choose from over 30 allies to form a party comprised of up to eight characters!
Use Path Actions to invite people to your town, engage in battle, and obtain items. Where you go and what you do is entirely up to you.
Equip action skills with the new skill system. These skills can be learned by allies and passed on to others.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 3.8Kreviews | 78% | — | $3.9M |
| $29.99−40% | 165ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 920 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
单论剧情在系列作中可以排到最恶心的一列,前期的乡村振兴剧情放在 JRPG 里勉强还能算及格,jrpg老吃家甚至还有点享受。但一到中后期主线,剧情质量就开始全面崩坏,人物塑造的依托,编剧为了给剧情刻意制造矛盾,强行写死了一堆角色。剧情一边高喊正义、善良、包容,一边又莫名其妙地原谅各种反派,人物行为塑造的毫无逻辑。评价为骗系列粉丝进来杀,靠着系列情怀和沉没成本硬拖着推完本作,非粉丝勿入。
戦闘とBGMを楽しもう! フルプライスの価値は無いけど、セールで3000円くらいになれば十分お買い得。 ・・・ストーリー? 一言で「壮大な歴史・戦記っぽくみせかけた乙女ゲー」 合理性なし。哲学なし。軍事・政治・外交全てが支離滅裂。君主論を桃色理論で全否定。英仏百年戦争まっしぐらなカップリング。 つまり、イケメンが正義。イケメンにあらずんば悪役。 そう割り切れば楽しめます。真面目に読んだらダメ、ゼッタイ。 あと、プレイヤーキャラクター=PCは「強いだけのモブ」です。 PCは「話の中心」には居ません。モブなので。「戦いの中心」にだけ放り込まれます。 他に公式カップリングの主人公が居る乙女ゲーだからね、しょうがないね。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99−40% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 922 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
真的一般,我玩游戏很受剧情驱动,但是这个游戏的剧情我玩到道中就玩不下去了。
2が至高、無印がやや面白い、0なんだかなぁ… 判断基準は周回できたかどうか。2は面白すぎて4週したけど他は1周止まり。 2はキャラが立っていてストーリー声優陣も良かった。のめり込める感じですね 0はとにかくストーリーがとことん自分に合わなかった。 別に暗いストーリーが嫌いなわけじゃない。シナリオが雑なだけ イライラしながらRPGやるのってツラい
剧情私货藏满了,各种为战争贩子开脱,圣母婊恶心人。基地还要花大价钱让你买个战犯的雕像,赶紧死吧
オクトラは1,2と楽しくプレイさせていただきました。スマホ版は未プレイ。 今作も楽しみにしていたのですが、どうにもストーリーにワクワク感がない。 主人公が復讐したいのか復興したいのかもよくわからないし、選択によって何かが変わるわけでもない。 そもそも復讐も序盤で終わってしまって、それ以降はなんで戦ってるのかもよくわからない。 教会云々とか「いや、勝手にやってろよ」としか思えなかった… 正直やる気を削がれて放置してます。 バトルは可もなく不可もなくいつものオクトラって感じです。
I feel that expectations need to be managed! Note that I do still recommend the game...however. Before playing this you must be aware that this is game is in many respects a remake of Octopath Traveler - Heroes of the Continent, a mobile game released in 2020. As such if you want to play this you should mentally force yourself to think of this as the second game in the series and octopath 2 as the third game in the series. Compare this game to octopath 1 and it'll be a huge improvement. Compare it to octopath 2 and you are like to find yourself rather disappointed. I did not find this out until I played for ~12 hours and began googling for information as I wondered how this 'new' game could be such a step backwards (or sidewards) from octopath 2. Having found out and managing to stop comparing it to octo 2 but rather to octo 1, I've found myself enjoying the game once again.
Octopath Traveler 0 is the best of the trilogy. Unlike the previous games in the series, the villains are at the center of the story. You get to know them, understand them, and come to despise them, all the way to the climax where you can finally strike them down to the extraordinary music of legendary composer Yasunori Nishiki. I could elaborate further, but I'd rather you stop reading now and try the demo to form your own opinion.
[h1] ボリュームたっぷりなJRPG [/h1] 1はクリア済み、2とスマホ版は未プレイ。 2と0どっちを先にやろうかと思ったけど、他の方のレビューで0はシステム的にも1と2の中間という内容を拝見したので0をプレイ。 ノーマルエンドまで約100時間、隠しボスを含めると120時間。 1周でこんなにボリュームがあるRPGは、最近だとペルソナシリーズくらいしか経験した事が無いというくらいのボリュームだった。 戦闘について 難易度自体はいつものスクエニバランス。 即ち道中のエンカウントをこなしていれば問題なく進められる。 仲間が多いので装備更新を細かくやると途端に資金不足になるが、要所で買い替えて基本は拾い物で賄う状態で十分戦える。唯一全滅したのは、スルトラヴィの初見時のみだったので、まあヌルめだったかなと。 (隠しボスはLV99で行ったら5~6ターンで終わった、拍子抜けレベル) 仲間について 職業格差と加入タイミングが悪いかなと思う。 調合で後半はオールマイティに戦えてた薬師はコマンド削除で基本いらない子。 逆に魔法で唯一まともに火力を出せる学者は後半まで一人だけというスタメン確定枠。 20人以上登場するので加入バランスはもう少し考慮すべきだったかと。 ただ上記の通り戦闘自体はヌルめなので、攻撃属性の重複のみ気をつければ好きなキャラを使って問題はない。終盤はドーピングアイテムが量産出来るし。 自分も強キャラらしいレイメとアイラ、サイラスは隠しボスまで使わなかったし。 シナリオについて 復讐と復興というキャッチーな始まりだけど、早々に解決してしまい勿体無かったなと思う。 この時点で主人公が主体的に動く理由が消えてしまい、後は平穏を脅かす勢力とそれに対抗する勢力の戦いの最前線に立つだけになってしまっている。 特に後半はJRPGにしては珍しく、国家規模との正面衝突というRPGよりもSLG寄りなシナリオなので指導者でも何でもないオブサーバー的な主人公はどうしても影が薄い存在になっている。 所謂ドラクエ型主人公は台詞が無い分、どうしても闇落ちや絶望といった負の描写がしにくいのでシナリオ構造を凝ったものにしないと無難な評価になりがちだが、本作も例に漏れずという塩梅だ。 あと気になったのがsenka的描写が散りばめられており、それ自体は個人的に悪くはないのだが、人間の醜さへの描写が性暴力に偏っている印象を受けた。 総評としては、 シナリオボリュームはたっぷりでやりごたえがあるが、戦闘面でもシナリオ面でも万人受けに注力した内容で刺さる部分が少ない良作止まりという印象だ。 もっと戦闘バランスがハードコア寄りだったら、タンクタイプやカウンタータイプの構成も活きたのだが。 これを書いている時点で先日アプデが入り、特定ボスと再戦出来るようになったりしたらしいが、重要なのはそこじゃない。 [h2] 早く仲間を全員連れている状態(LV1に戻していいから)でニューゲームに出来る引き継ぎモードを出してくれ。お気に入りのキャラがいても後半の僅かなシーンでしか使えないのでは再プレイするモチベが生まれない。 [/h2]
Before I actually started to play I have read tons of negative comments about this game, how it differs from OT1 and OT2, how the visuals and graphics are bad, how 8 characters is too hard to control comparing to 4, how MC is emotionless and so on. And combining that with the very first chapter of the game, where I saw some visual and sound problems I was on a verge of refunding the game but I am very glad I didn't. I've had way more fun experience than playing OT1 and OT2. Music? Marvelous! 10/10 Combat? Marvelous! 10/10 Plot? Marvelous! 10/10 Story telling? Marvelous! 10/10 Character building? Marvelous! 10/10 Interesting antagonist? Marvelous! 10/10 Voice acting? At least it is present unlike in OT1! 8/10. But actually, there are problems regarding the sound itself, some voice lines will go on 20% volume and others will blast 273% which sometimes can frustrate.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $838.8K | 907 | 91% | $27.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
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| $3.9M | 2.7K | 74% | $38.99 | |
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