
BRAVELY DEFAULT returns in HD! Relive the tale of the warriors of light. Enjoy strategic battles and over 20 different jobs. Plus modern gameplay enhancements and all-new minigames. The story of light and shadow that never fades is reborn.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.33/day in the week to Aug 5 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]“感情用事的人最好控制了” [/h2]——?? 小时候玩原版,不理解——众人的提示越来愈明晰,某人的谎言越来愈蹩脚——主角团为何还要往着被引导的方向一路走到黑?感觉这样写剧本,很扯。 长大了才明白:没有“非凡的勇气”,一个常人根本无法从失控的轨道、自我解释的系统里脱身的,哪怕理性早已知道,那已经错了。 你需要的,是捏爆既定意识形态的,勇气。
正常来说拖延太久,一般我就懒得写些啥了。但在听完“卢森达克大纪行”(歌词写的很好捏)后感觉还是得记录点啥。 勇气默示录HD(BDFF)是款蛮符合我胃口的游戏,在局外有着较为丰富的职业可供BD,局内的奋勇和防守在初上手体感像八方的BP但在敌我双方都会的情况下,会有着不同的考虑(体感是更有趣一点)。职业等级需要刷刷刷才能自由搭配,但通过联网功能可以白嫖好友的职业等级,可以缩短相当多的时间(建议是有加速器玩)。 游戏在第5—8章复用了4遍地图,算上第一遍流程总共是解了20颗的水晶可以说是比较坐牢了。但实际的流程却并不长,在小游戏早点换出暗雷0%概率其实也不用跑多久,支线都有着不同程度的变化,算是丰富了比较多角色的塑造,总体来说这个复用是在可接受范围的。毕竟也不用重新探索点亮(你说是吧艾略特)。 我个人会把BDFF放在JRPG里最前面的一批吧,游戏的日记(有图鉴的功能)相当的详细很好的补全了世界观和角色,作为图鉴控很自然的在白金后把每页都看了个遍。主线是有着还算是不错的反转?(其实还是挺明显的),至少拥有着足够的冒险感,在流程内也都有着能够引起我探究故事的线索。 无谋之勇谓之鲁莽,知惧而进谓之勇敢,克胜惶恐谓之强大。 [spoiler]与你共同编织出的叙事曲『通 往 希 望 (光 明) 的 叙 事 曲(Ballad) [/spoiler]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The 2nd half of the game gotta be a joke Unless you somehow enjoy doing the same monotonous thing again and again, uhhh boi, I got a game for you!
元3DSのゲームのHDリマスターです サブタイトルは「フライングフェアリー」ですが、 追加要素や修正が入った「フォーザ・シークウェル」をベースにブレイブリーセカンドのシステムを抜いた内容になってます
SQUARE ENIX PLEASE HEAR ME AND REMASTER BRAVELY SECOND I BEG YOU I MISS MAGNOLIA ARCH!!!
this game is grindfiesta. u should grind for everything literally everything. random battle power spike is so high u literally could died when arrived at new region. money so little barely can buy u new equipment and magic for all party member. the game also force u having friends with people playing this game also if u want "easier" battle. if u like grinding this game is for u but not me.
This game is a great 8 out of 10 for the first half, then plummets to a 2 out of 10 for the second half. If you cut out chapters 5-8 and spread the few good bits from them (Ringabel's story in Chapter 6, the whole background story with Airy, the last job, and a handful of the later boss fights) throughout chapters 1-4, this game would be a classic. Instead, I don't know that I can honestly recommend it to anyone. It's so deeply repetitive in the latter half, and feels like hours and hours of padding in the worst way. If you play this, I recommend playing chapters 1-4, then watching videos of the good story bits from chapter 6 and the ending. But really, just don't. There's better games to spend your time and money on.
I originally played this on the 3DS and bought the remake on the PC. You don't need to worry about the lack of StreetPass, as the PC version replaces that feature with "passing souls" to gather for rebuilding your village. The characters in this game are amazing, and there is a lot you can learn about them just by reading the optional party chats. The combat is truly one of a kind with the unique "Brave and Default" system. There are tons of distinct jobs you can equip to your characters, and thankfully, your base stats don't radically change or punish you for switching between them. I would consider this game to be highly similar to Final Fantasy III, just a much better, modernized version of it. Please release Bravely Second on PC next, my wallet is ready.
This game isn't for everyone. It's reminiscent of early FF's, with them being the inspiration for this series. If you at all liked FF3, FF5, and somewhat FF6, it's a no brainer. Out of all the Bravely Default, this one is the best in my opinion, and most like the earlier FF's. This is a very good PC port, arguably better than the original. Only thing missing is 3D, but that's understandable. Only thing bad is I had to turn off Arc because I felt like I was going to puke. Shame because it really makes the art pop, but I just couldn't handle it.
Performance: Runs buttery smooth on my RTX 3060, not that this game needs much horsepower — it's a stylized JRPG, not a graphics showcase, but it's nice knowing you won't have any hiccups or frame drops regardless of your rig. Job System: This is the heart of the game. You unlock jobs (White Mage, Black Mage, Valkyrie, Spell Fencer, etc.) and can freely mix and match abilities between them, so your party build is basically endless. Min-maxers will lose hours theorycrafting comps; casual players can just pick what looks cool and still do fine. Difficulty: Sits in a comfortable spot — relaxed enough that you're not getting walled every five minutes, but the Brave/Default battle mechanic (banking or borrowing turns) adds a real layer of strategy once bosses start punishing you for greedy plays. Adjustable difficulty sliders are there too if you want it easier or want a real challenge. Journal/Recap System: Genuinely one of my favorite quality-of-life features in any JRPG. If you put the game down for a few weeks (life happens), the in-game journal/summary catches you back up on the plot, characters, and where you left off, so you're not stumbling back in lost. Huge for a game with a story this dense. Overall: Charming art style, killer soundtrack, deep job customization, and systems that respect your time even if you're not playing daily. Easy recommend for JRPG fans.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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