
METAL SLUG makes an explosive return! Dive into this dynamic tactical RPG with a roguelite thrill and experience the iconic run'n'gun action of the original series, redefined. Grab your weapons, assemble your squad and conquer the battlefield to defeat the infamous Rebel Army.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 1.86/day in the week after.
About
Metal Slug Tactics brings the explosive charm and nostalgic fun of the cult METAL SLUG series to the tactical scene! Get ready for an intense ride through the best of both worlds: classic arcade action and roguelite tactical thrills. Jump into the combat zone and revive your METAL SLUG nostalgia in a whole new way!

Metal Slug Tactics offers a fresh perspective on the iconic battles of the METAL SLUG series. Lead your squad to victory through strategic guile and superior firepower in a perfect blend of classic action and tactical depth. Unleash powerful special attacks and shape the outcome of each encounter!
Accumulate experience after each battle to unlock new weapons or bonus perks to upgrade your team's firepower and tactical skills.
Assemble your team and rewrite the rules in this modern tribute to a cult classic!
Choose between iconic brothers-in-arms from across the METAL SLUG series and create the perfect team to stop Morden's devious plans.
Determine the best weapon loadouts and mods to maximize combo efficiency on the battlefield.
Launch simultaneous attacks with the "SYNC" mechanic to deal massive damage to the enemy! And if your team is in trouble, you can always call in some reinforcements and watch the big guns at work: heavy artillery, airstrikes, the glorious METAL SLUG itself - you name it, you get it!
Embark on an exalting campaign through beautiful, hand-crafted maps to end the war and defeat the infamous Rebel Army once and for all! You're going to face many challenges, so brace yourself for countless deaths, but don’t give up and push through.
Whether you're a skilled veteran or a new recruit, play and replay your favorite missions, learn precious strategic insight from each adventure and hone your skills with each hard-fought victory.
Gain experience, level up your operatives, adapt to your enemies, and remember: every defeat is a lesson, yet triumph awaits those who refuse to surrender!

Donald Morden is back! After years of hiding in a country opposed to the World Government, the devious General patiently staged a coup. Now, he is finally ready to take revenge upon the World with the army he has secretly gathered throughout the years.
The Peregrine Falcons Squad will have to do everything in their power to make it through the enemy lines and take down General Morden before the war escalates into catastrophe!

● Discover the first tactical RPG in the METAL SLUG franchise
● Experience a huge replayability with its die-and-retry roguelite progression
● Enjoy amazing pixel art graphics, a heartfelt tribute to the series
● Battle Morden’s Army in 110 hand-crafted maps and 20 different mission types
● Bring the perfect setup for every mission with 36 different weapons and 176 weapon mods
● Choose between 9 iconic characters from the series and create the perfect team
● Experiment with 36 loadouts and combos to outsmart your enemies
● Challenge iconic bosses from the METAL SLUG universe
● Headbang all the way with an amazing soundtrack by Tee Lopes
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.6Kreviews | 77% | — | $832.5K |
| $14.99−40% | 1.3Kratings | 58% | — | not modelled | |
Engagement
Reviews
Themes across 92 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ok, i bought this game on release and played plenty so i can give a review, i actually held on for a time, because i thought the devs would at least fix some of my worries, but enough time has passed and they never fixed anything so here it goes: the game itself its not bad at all, you quickly understand what its trying to do and how it plays, you suddenly become good enough to exploit the strenght of the characters and up the difficulty. but all of this is ruined by one thing, BUGS, there have been so many runs that ended in a soft-lock because the programmers didnt do their work correctly, a bad turn, a bad re-start, or just the use of some skills in certain ways can make the game soft-locked and you cant continue because either the enemies get stuck, or your characters get stuck, or the menus get stuck, or the maps simply wont continue the next turn, and its such a waste of time because each run is like 1 hour, this has even happened to me on the final boss fight, so imagine that, surviving 3 boss fights and end up getting soft-locked during the final of the final. if it wasnt for this, i would recommend it, but as it is, and knowing that the devs seemingly abandoned it, then i wont recommend.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.13/day in the week to Jul 21 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
| $14.99−40% |
| 554ratings |
| 66% |
| — |
| not modelled |
| $14.99−40% | 64ratings | 90% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 92 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wish I could recommend this, because it nailed the metal slug vibe in some ways. The problem is basically that this is a game where the bones are good, but then there isn't much content to make use of them. -Alternate loadouts and mods are very low impact and boring -Every run is very samey. I know people say this about roguelikes a lot, but this one is the worst i've played in that regard. There are only 4 areas, and after your first run you'll have seen every enemy, mission, and boss in the entire game. There aren't any alternate routes, It's the same 2-3 mission types, and upgrades dont add anything to how you play really. -Kills don't feel satisfying, because boss fights and most stages just kind of dump endless enemies on you. If it's not a "kill them all" mission, then all you want to do is make a beeline to the objective/kill you need because everything else just wastes your time. -Doesn't feel super tactical, since the game pretty much gives you shields for running max distance all the time. I get the "run n gun" idea, but in practice it feels kind of dumb to play around the weird hit patterns most weapons have, cover, momentum, and synch. Basically, this was potential for a great game that fell flat in execution and was low on content. Its not a bad game. I had fun for like 2 playthroughs, but then the thought of any more was an absolute nope. Same 4 biomes, same four bosses, just not enough variety. Its a game that screams for more content via dlc or modding. They didn't even give us an alien stage. It's metal slug!
Absolutely terrible game with major balancing issues. I'm a veteran of countless tactical RPGs, and there is honestly barely anything tactical about this game. In order to gain shield, you just run. That's it. If you happen to want to engage an enemy? You better hope they are within the area you have to run to in order to generate your shield. If not, your character will take major damage. And the enemies? Most levels the enemies have limitless reinforcements. So every time you kill one, more just drop in. Boss battles are the absolute worst. You need pure and unadulterated luck. Countless enemies drop in, the boss destroys massive amounts of ground for 1 hit KOs. And more enemies appear after the destruction of the ground. Hundreds of Steam games in my account, a part of Steam for over a decade, and this is probably one of, if not the only review I've ever written. That's how wildly unfair this game is, and how unhappy I am that I made this purchase. If you enjoy completely unfair battles, no strategy and boss battles that extend themselves by simply dropping 3 more enemies onto the field, then this is definitely the game for you.
So committed to being a flawless little puzzle that it forgets what it's cosplaying as. The arcade original took your coins by making you panic, a man screaming while a tank ate him alive. This one takes your afternoon while you line up a three tile sync attack like it's a tax return. Good game. Wrong body.
I won this game through SteamGifts. I'll admit when I won this game, I wasn't convinced I'd enjoy it. Turns out I was pleasantly surprised! The pixel art is fantastic, the animations are full of personality, and the tactical gameplay is genuinely fun. It does a great job of translating the classic Metal Slug feel into a turn-based roguelite. My biggest issue is that the roguelite side of things starts to feel a bit repetitive after a while. There just isn't enough variety in enemies, and the pool of upgrades and abilities feels a little too limited, especially considering how often you'll see the same options pop up during a run. I kept wishing there was a bit more to shake things up. The achievement list also felt a bit bloated. I usually enjoy going for 100%, but this time I just wasn't interested because so many of them felt unnecessary rather than rewarding. Overall though, I had a much better time than I expected. It may not have enough variety to keep me playing forever, but it's a fun tactical spin on the Metal Slug formula that's definitely worth checking out if you're a fan of the series or roguelites.
I like this game a lot and have had fun with it. there isn't much I dislike about it. The only thing I can think of is I wish there were more factions to fight. It just feels lacking. I'd like to see the Mars people, Ptolemaic army, the Japonese, and the Amadeus Syndicate. But outside of that and few small bugs here and there, it's pretty good.
[h1]𝕄𝕀𝕊𝕊𝕀𝕆ℕ... 𝕊𝕋𝔸ℝ𝕋![/h1] For decades, the Metal Slug series has been synonymous with frantic run-and-gun action, explosive set pieces, and beautifully animated pixel art. Metal Slug Tactics takes that familiar formula and reimagines it as a turn-based tactical game --a risky move that surprisingly pays off. Metal Slug Tactics is still, somehow, its own game. It doesn't copy mechanics of other strategy titles but it keeps the basics. Battles are all about aggressive play, rewarding movement and positioning instead of passive defense. Characters can snowball through the battlefield through their unique stats, passives and active abilities and fans of the franchise will LOVE to play as their favourite characters, such as Marco, Fio, Eri, Trevor and even characters from the Ikari Warrior team, so basically King of Fighters (Clark, Ralf, Leona). You unlock more of the game as you unlock more achievements. Yes, most of the game, then, rewards you with more of it as you show adaptation and evolution in the battlefield. The transition to tactical format could've stipped away the series' personality, but the devs here clearly understood what makes Metal Slug, well, Metal Slug... It's the unique pixel art that features exceptional movement, fluid animations and expressive character designs that rival even the most classic entries in the genre. Another welcome addition is the roguelite structure. Some, of course, will find the four recurrent regions in the game boring and repetitive at some point, I found it adds a layer of "trial and error" to the game, as no single run will be exactly as the next and these characters all have different loadouts and different strategies they use. An example of this would be Fio, which you can build as a machinegun powerhouse, OR as a buffing support for your team, who can reposition her allies and buff them with defense and dodge, the same way Tarma can be one of the bulkiest tanks on the battlefield, or a simple medic. However, the game is not that perfect, as the random nature of some runs can occasionally lead to uneven difficulty spikes, where one level is a breeze and the next is total torture. The soundtrack, though, helps wrestle through it, it's amazing, catchy, and I've finished the game, like fully, and it's still stuck in my head and I can't get it out of my head. Despite these concerns, Metal Slug Tactics succeeds where many genre transformations have failed. It respects source material while confidently exploring new territories. the result is a tactical strategy game that feels unmistakably Metal Slug-est; fast, explosive, humorous and endlessly charming. [b]9.5/10[/b]
特别注意!这不是横版射击的合金弹头!是同IP 画风美工的战棋类策略游戏! 上手难度比较高,新手引导并不是很好,角色技能、攻击范围的辅助难懂,学习成本高,比较费脑子,本来是想买个怀旧一下,这个CDK最便宜,2块钱就买了这个,没想到这个版本不是原作横版射击类型。如果沉的下来花点时间搞清楚游戏机制、可玩性挺高的,依据时间花费比较长,因为要考虑很多策略性的操作,目前我不想费脑子,只能让它吃灰了。
I thought it was bad because it wasnt a metal slug game. turns out its bad because its buggy, i wouldn't bother with this one, especially since it hasnt been patched since 2025. oh well.
游戏的玩法设计很有新意 但游戏的内容量配不上这个入门这个玩法的复杂度 更配不上游戏的售价 厂家可能是为了弥补游戏本体内容不足的问题 加入了很多需要花心思去布局再加一点运气才能达成的成就 让每一次重开都能有新的盼头 以此来激励玩家重复游玩的动力 但是游戏里无论是己方、敌方、Boss 还是地图都来来回回只有那几个 导致短时间内重复刷很快就会感到枯燥 而放置一段时间后再重玩又不太记得的游戏的特殊机制和我方各个单位的战场定位了 需要重新熟悉 接着在重新熟悉游戏系统的过程中可能又因为内容太少而马上玩腻 进入这样的死循环导致挑战成就的道路异常艰难 如果你不缺钱也不追求游戏时长 就只是想体验一个具有别出心裁创意玩法的游戏 那我推荐你购买它 因为它的系统设计的真的很有意思
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Where this game's players are, estimated from review languages.
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