
Shape and lead your own fully customisable (and debt-ridden) family of Inquisitors in charge of hunting the chromatic monsters infesting the city. Unlock unique abilities, hang out with eccentric nobles, learn the secrets the city holds while occasionally delivering ice cream!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Shape and lead your own fully customisable (and debt-ridden) family of Inquisitors in charge of hunting the chromatic monsters infesting the city. Unlock unique abilities, hang out with eccentric nobles, learn the secrets the city holds while occasionally delivering ice cream!

Begin your legacy by creating and defining your own Noble Family with its own unique visual identity.
Advance your family agenda by marrying partners with the right combination of skills
Incubate new heirs ready for the battlefield inheriting both powers and looks from their parents.
See your lineage unfold as you lead the chromatic inquisitors from ruin to prominence

Attend the Academy and pick amongst a plethora of classes with over 200 unique powers.
Have each character grow as they embark on their own personal journey combining abilities, passives and stats.
Let your characters break the game by discovering and creating over the top builds and synergies
Customize your campaign by mixing game modifiers, making each playthrough unique to you.

Earn favour with the eccentric elite of Neo-Talis by completing their odd missions and tasks
Use your newfound allies' influence to unlock new facilities and acquire powerful skills
Forge a bond with each noble and delve into their personal story as your relation deepens
Who will be your allies as you climb to the top and define your legacy?

Navigate the battlefield by rolling dice and use them to control your knights in combat
Combine dice to unleash your characters’ powerful abilities and decimate your foes
Reroll specific dice to be the master of your own fate
Adapt to the roll of the dice to optimise your turn and achieve victory

Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It looked way more complex than it really is, I was so worried that I was going to create characters who were suboptimal pieces of garbage but just by casually playing and testing abilities and playstyles I've got two decent teams who can hold their own against pretty much any encounter and I'm only halfway through the second act. The family system also seemed really daunting to me because I was worried that my original and earlier characters would just become irrelevant in the face of future generations but my original character is still probably my strongest character and he's not even a dps, he's a tank who just sits on top of enemies and punishes them for doing anything. The build diversity and potential in this game is staggering, and characters seem to stay relevant as long as you're willing to keep putting work into them. I think having a huge family could potentially lead to you overextending so I recommend only having as many family members as you absolutely need, but all in all this has been a phenomenal game and I look forward to how the rest of it turns out. Addendum : I have now played the game for approximately 20 hours and have beaten a playthrough of the game. I was INVESTED. I ended up playing the last part of the story until like 2 AM, and then the game told me I could do it again on New Game+ with the same family members and modifiers. I am genuinely considering this, and I didn't expect that going into this game. I do think it a fair warning to let you know that by the end of the game, you'll probably do anywhere between 3-5 long exterminations per expedition you do, which means an Expedition might take an hour or more to complete, but as long as you've got the time and the passion, each expedition genuinely feels like you're getting stronger and more capable of taking on harder challenges. Good builds can completely make up for a lack of levels through sheer damage output, utility, or fortitude. If you choose to pick up this game, I hope you have as good a time with it as I did.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 26 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal*languages with full audio support
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I thank you for reaching me to check on this game. I can say it's a very underrated game that had the misfortune of clashing with mewgenics. But don't get me wrong! This game IS a really good game! The ambience is interesting, the dialogues are fun, the characters are amazing and lovely in their own way, the mechanics are very fun and the ability to created broken characters is delightful. And the cherry on top, by far, is the amazing OST that makes every moment very memorable. If you get the chance to give this game a try, try it. You'll be there for a while and Neo-Talis will welcome you with open arms.
cute girls. i can be gay. i roll da dice.
Does not work well on controller. Cursor gets lost frequently. On pc mouse can save it but on deck it often takes a restart. Level ups and inspect are bad culprits for triggering this. AVOID on steamdeck unless there is some update. It's acceptable on PC with mouse. Some cool ideas with the family dynamics but the game overall needs some polish work, and I'd worry how much of that is left to come with it being out for a year at this point. (But they did just release controller support last month so time will tell) EDIT : I also experienced a bug that permanently set my character's attack to 15000%. Because there is no built in bug report (and I'm not going to join their discord) there was easy way to report this issue.
The core gameplay - the dungeon crawl turn based squad tactical battle - is extremely solid. The family management/social aspect advertised is....not. I bought the game thinking I would be wheeling and dealing and marrying via a large roster of noble houses. Instead you get randomly generated characters, and then when you "have a kid" you get another randomly generated character that has some of the stats and skills of both "parents". I put these in parenthesis because instead of simulating years, the game takes place over the course of weeks, and your "children" are artifically grown into fighting adults instantly. There's some great art and customizable portraits, but they lack personality. It doesn't help that you can easily gain 3-5 levels per character per dungeon, meaning it is not hard picking up all the good perks from all the good classes on all the characters you want, creating a lot of powerful but samesy feeling squadmates (the game operates on a FF Tactics style class system where you assign a class and gain class specific abilities, passives, and stat bundles, and can switch between classes mixing and matching, not that this is especially well explained). Your roster ends up feeling pretty bloated by the time you enter act 3 (there is an option to "retire" heroes for gold, but there has so far not been a single instance where that makes sense-- even from a scaling perspective, my earliest heroes are still on fairly equal footing to my "descendants"). It also appears that you gain the same amount of XP per battle regardless of your character level or if it is a boss fight or a standard one? So I guess the idea if you want to maximize your efficacy is to run the same guys over and over while you spend your excess money training in the background. Speaking of money, there's nothing to do with this stuff. Your character is "in debt" which means any money you do not spend before launching a dungeon is lost. But the only thing to spend it on is healing, stamina healing, and xp gain. The enemies seem extremely underpowered (enemy variety is a little lacking too), I'm regularly running characters 5-6 levels below the recommended dungeon level with no real difficulty, so there's not that much I need to spend on healing. The hardest part of this game so far was getting a random event as my very first act in the game that gave me passive life steal at the cost of 20% of my max health in damage at the start of every round. Without that, I've basically never seen a character drop below 50% so far. The main roster of NPCs you will be interacting with are a cast of six from three noble houses of the city. Character writing varies wildly between all of them and this is your main social interaction mechanics. You raise your influence by completing either mission requests for them, or specific rooms within dungeons that have themed objectives around them (for example, later on your assistant will launch a mission type where you have to "rescue" cardboard cutouts of civilians before they "die", for example, instead of just clearing the room. This is also a mission I have issues with because the game does not tell you how many civilians need to be rescued, nor how many you can lose before the fail state triggers). There's also a lot of weird little QoL stuff that's missing- the reroll dice button is extremely finnicky and often when I click it, it deselects my dice instead of working. In most situations, you cannot hit escape to open the menu. When you bring more than 3 characters into a dungeon, the select screen isn't big enough and cuts off the XP bar of the furthest left character. I've tried to move a character to a spot only to have them get stuck against a wall for 30 seconds before rerouting. The Commander character's special one time bugged out and would not let me select the spot I wanted to cast it to. Despite all of this, I am having fun. The soundtrack is nice, the aesthetic is something I vibe with, you feel very powerful during combat. At the same time, I don't think I will revisit this game after I finish this run.
This game is exactly what i love about smaller indie games. Interesting, innovative, but with a familiarity to turn based classics. There is a ton of room for interesting character builds and tactics, plus the game has such an interesting sense of style. I love to support games like this and if you like tactical turn based games with an open ended character building you'll probably love it too.
В целом как стратежка на 20 часов игра хороша, но во многом не дожата. 1. Сам геймплей в своей базе достаточно весёлый - у вас куча классов, каждый из которых имеет уникальные механики, при том что классов можно выбирать несколько для каждого персонажа, выводя гибридов (дать снайперу телепорт, призывателю станы и т.д), которые будут друг с другом взаимодействовать. Например забаффать алхимика на доп. кубы, закидать врага рапчей (дамажит когда цель двигается по полю) и ганблейдом толкаться. Качать персонажей и использовать разные приколы тут весело. 2. Модификаторы и разнообразие - игра предлагает следующие типы миссий внутри данжа: 1) Убийство на перегонки 2) Сопровождение дронов-курьеров 3) Доставка ядра 4) Защита VIP 5) Спасение фейковых задлжиков 6) Поимка монстра Однако половина из них сводится к одному - ты просто чистишь мобов. Самих видов мобов достаточно мало и как-то особо уникальных среди них нет, а боссы лишь губки для урона без интересных механик. Ещё игра для разнообразия использует модификаторы для каждого данжа, но все они сводится к +урон и -урон, менять свой состав или как-то иначе действовать на поле из-за них вы не будете, что делает игру достаточно однообразной. 3. Евгеника - вообще ничего не решает, как бы ладно, что внешку для каждого ребёнка вы можете поменять (это даже хорошо как по мне), но наследственность не влияет и на геймплей. Любого перса ты можешь выкачать во что хочешь, независимо от родителей. Их черты характера тоже никак не проявляют себя (лентяй не будет быстрее уставать, мазохист на начнёт лучше танковать, садист не станет чаще критовать), как и семейные узы (ребёнок с родителем не будет получать больше опыта, супруги не будут эффективнее отдыхвать вместе и т.п). Это весьма плохо, учитывая, что игра у нас про создание семьи инквизиторов. Пройти игру можно и за 20 часов она даст достаточно насыщенный геймплей, где вы сможете поиграться с разными классами, но на последующие прохождения идти смысла не вижу, так как игра откровенно не дожимает свои идеи и генерирует мало необычных ситуаций.
The game was really neat and great, and granted I play the roguelike on hard difficulty...but those last 2 act 3 bosses made me want to pull my eyes out. I didn't lose at all, but the final boss taking almost 2 hours is insane. Act 3 ruined it for me tbh.
I like everything this game is doing. ...except rolling dice. I [i] assumed [/i] that there would be more to the dice elements than just rolling D6s. Y'know, maybe like, customize the die faces, or burn dice for more rerolls, or literally [b] anything [/b] that offsets the inherent indeterminacy of rolling dice. There isn't. Roll D6's, occasionally reroll, live with your ♥♥♥♥♥♥ rolls. Rolling dice isn't fun. We aren't prehistoric men throwing crudely-carved animal bones in caves because the sun has set and there's f*ck-all else to do anymore. We can do better than "roll D6s". Anyway. Cool game.
The game was amazing, until act 3. Not even the act, just the final two bosses you have to fight. Between them they took me 2-4 hours, and I still lost. Skill issue on my part, for sure, but I have no desire to attempt it again right now. the mechanics of them aren't fun, like at all. they just feel annoying and tedious and everything feels like a chore. a lot of running back and forth, where the strategy isn't really there anymore. its just running, taking free damage until you slowly die as all you do is run around or get overwhelmed. Again, I'll fully accept it's a skill issue on my part, but when things are a skill issue, I usually I have a desire to learn, get better, and try it again. I just don't with this game. another issue I have, after the fight, I have to send my weaker team to do the fight, that my strongest allies couldn't handle, whats even the point of trying it? If my much stronger group cant do it, my weaker people stand no chance. I don't know what happens after you fail the act, because I dont wanna spend my time suiciding my people just to see what happens. Might come back to it later, but for now I have no desire.
Players by region
Where this game's players are, estimated from review languages.
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