
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Enjoy familiar features such as the series' HD-2D graphics, a fusion of retro pixel art and 3DCG; the player's ability to roleplay using Path Actions of their choice; and the Break and Boost system that can turn the tide of battle. Additionally, brand-new features such as character creation and town building allow you to create your own character and restore your hometown.

You are the protagonist of the story. Choose your appearance, voice, motions, and favorite dish with the new character creation feature!
Restore your hometown through town building. Invite companions and allies to live in a town of your creation!
Engage in exhilarating and strategic command battles. Choose from over 30 allies to form a party comprised of up to eight characters!
Use Path Actions to invite people to your town, engage in battle, and obtain items. Where you go and what you do is entirely up to you.
Equip action skills with the new skill system. These skills can be learned by allies and passed on to others.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 3.8Kreviews | 78% | — | $3.9M |
| $29.99−40% | 165ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 921 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its ok but its the worst of the 3 in the series.
고봉밥 컨텐츠. 재밌게 했다. 스토리도 유치하지 않고 괜찮았음. 마을 재건 컨텐츠는 굳이 없어도 됐을거 같고, 동료가 너무 쓸데 없이 많은거 같았지만 재미를 해칠 정도는 아니었음.
I loved Octopath 1 and 2. I put 43 hours into this game, and enjoyed a good deal of what I played, and then randomly all of my saves got corrupted. Tried a bunch of different things online to fix it, but nothing worked, unfortunately. A huge bummer, to say the least.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99−40% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1,2 재밌게 한사람은 재미없을꺼에요 다른방식의 게임임 8명인데 1직업이라 기존의 케릭보다 약하고 히든직업도 없고 2에 비해 액션신도 구림 그리고 한케릭터 우려먹기로 졸면서 겜진행할정도
This game is so bereft of a story that you could beat it in a fugue state and there'd be as much to remember as if you took meticulous notes.
An interesting change of pace from the other two Octopath Traveler games, since it's a departure from what the other games did in several respects. Instead of eight specific named characters with their own main quest to pursue, you have an original character you get to create, who then goes on to rebuild their destroyed hometown and recruit allies in a sort of simplified Suikoden-esque gameplay loop while on their quest for revenge against those who destroyed the village, which in turn leads to the character and their companions getting involved in the usual kingdom-threatening wars and plots and, as you'd expect, with the followers of the evil god Galdera's attempts to take over the world and usurp the gods' powers. You still get to create an eight-character party and go adventuring, but this time you build the party from some of the characters you recruit for your village, which are many more than just an extra seven characters to create your eight-character team. By the end of the game I had more almost 30 characters on stand-by that I could add to my party, not counting the seven that were already adventuring with me. I enjoyed the game a lot, but I think it's important to note that it does feel somewhat different from the two previous games, which is not necessarily a bad thing. I especially appreciated how they structured the story so that you have three main story-lines to follow that ultimately converge in the endgame, along with a parallel fourth story-line focused rebuilding your town, and a fair amount of the usual side-quests focused on random NPC's you meet or on one of our recruited companions. The game's story does get kind of dark at some points, which I was not expecting but I appreciated because it made the story felt like it had actual stakes, and I think they did a good job of making all the different sub-plots and groups of characters associated to each one ultimately converge in the final quest-line. The common complaint about how the characters don't really interact in Octopath Traveler games is still valid here because for the most part it's just your MC interacting with the NPC's relevant to the story you're currently playing and your selected companions don't really appear except during combat, but you do have interactions with them in town in a manner similar to the tavern cut-scenes from the earlier games, and like I already mentioned you do get to do some side quests focused on each one specifically. My only complaint, and it's a really minor one, is that in the previous games you could assign an extra job to each character on top of their base job, while in this game all companions have an assigned job and only your main character can freely change between the jobs you have available after you unlock the first job that isn't your starting choice, but instead of being able to "multi-class" you can only have one job active and the only thing you can add from other jobs are a limited amount of battle and support skills. But since you can have eight active members in your party and you can mix any characters you have recruited regardless of which jobs they have, it's not really much of an issue to not be able to multi-class them. I actually played the whole game with the same seven character party that included my warrior MC, another warrior, two hunters, a dancer, a scholar and the MC's best friend who has the unique job of engineer and encountered no issues at all, and the eight spot in my party was taken by another warrior-type that tended to change because the story gives you some temporary companions like El the Swordsman or Sazantos the Flameguard for some long stretches of some story-lines, which I rotated with Olberic or Reime depending on what part of the game I was in. All in all, an excellent entry in the franchise, which I enjoyed as much as the other two. Hopefully they keep it up and they make a fourth Octopath Traveler game that's as good as the ones they've made so far, if not better. I've gotten the exact same feeling of satisfaction and enjoyment playing all the Octopath Traveler games, regardless of their differences. Not all franchises can deliver with such consistency.
改正:还是改成推荐了,[spoiler]最终BOSS32人同屏[/spoiler]和结尾送别的场景,最后主题曲一响起前面吃的再多屎都释怀了……只能说如果你没有玩过《八方旅人》建议先尝试2再试试1,实在喜欢再来玩0吧 原评:不要相信任何手游改的单机。本以为说照搬手游是开玩笑,没想到是真的,全程话剧味的演出和过家家般的人物塑造,剧情只能以手游的眼光来看待,作为单机游戏显然是不合格的。手游改单机的一大问题就是要把大量零碎的剧情浓缩放进几十小时的游玩时间里,导致后期新鲜劲过去之后推剧情又臭又长,但是本身零碎的故事又没有讲好。 绝大部分可操控角色缺乏完整的成长线(或者说根本没有),在农村里陪我从小到大的青梅竹马姐姐上一章还在村里跟我造房子下一章就跟我去拯救世界了实在是突兀。 同时很多多余的系统也被放入了游戏里,我不知道手游是什么样的,但是个人认为起码在单机版本中家园系统纯粹是负面系统,大幅拖慢了游戏节奏。 对剧情中重要角色做决策的思考仿佛是用膝盖想的,剧情到处都透露着“牵强”二字,[spoiler]前期赶着让塑造得还算可以的角色以最降智的方式去送死,然后再在最后一章拉出来做僵尸,怀疑送死只是为了做僵尸的醋包的饺子。负责王国剧情的编剧要么极度讨厌二公主这个角色要么就不配做编剧,感觉像是个上世纪的老头写的,2026年了怎么还能写出这么恶心人的圣母情节,可以表达二公主想走和国王完全相反的路线,但是明明能有这么多更好的表达方式,但是却选择了最恶心玩家的一个[/spoiler] 同时剧情表现上面每一个章节都有个毛病,偶尔会有一段不错的剧情,但是每当演出快要燃起来了都会有一个莫名其妙的桥段让整段剧情都垮掉。[spoiler]比如萨赞特斯黑化之后真的很帅(完全萨菲罗斯来的),但是最后被打败之后的对白又感觉不太符合贯穿整部游戏的忧郁男人设[/spoiler] 作为手游改单机也没有很好地将主角融入故事中,比起说我是主角更不如说像是参加了沉浸式话剧的观众,剧情中其他角色全程将主角视作一个人,而忽略了主角身后跟着的7个伙伴,除了个别重要角色,剧情全程伙伴都仿佛不存在。这样的交互方式我认为完全和《八方旅人》背道而驰。 [spoiler]依旧是满世界收集伙伴最后大家集合把主线boss打了之后再打邪神,感觉无论是隆德还是萨赞特斯都更比我更适合当主角。[/spoiler] 《八方旅人》有着很宏大的世界观,前两作都有着不错的暗线剧情,通过各种支线或者书籍串联,但是缺点是8个近乎独立的故事导致的碎片化的讲述让暗线很难有沉浸感。本作好不容易能有个汇集所有故事的“主角”但是却依然没有好好打磨这一块, 《八方旅人》是我很喜欢的IP,但是SE真的是烂泥扶不上墙,也许下一部我得考虑考虑是否要入手了。
サザントス サガン鳥栖 サザントス ………クールだ
스토리 개좆 로라나 이 씹년은 왜 세탁해주는지 이해안가네 씨발련
A much longer main storyline than Octopath 1 and 2, and more linear too which is easier for player to understand. 2DHD art style with the snow is stunning. Only downside is too many characters and some of their jobs are repetitive, rather to halve the character numbers to add more stories to each of them. Overall a good game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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