
This is a multiplayer cooperative open world construction survival sandbox game, where you and your friends must find supplies and build shelters in this world. You have to keep an eye on your character's needs state at all times, a bad state is likely to lead to death.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 1 → 3.57/day in the week after.
About

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There is a sandbox simulator here somewhere....This is bizarre. To sum up the game in one in game mechanic - you need to unequip your flashlight, put it into you bad and then make sure your batteries are in that same bag, not in your pocket, and then you can insert the batteries, then you can reequip your flashlight - and that's the entire game for every action. Busy work for the sake of busy work. Want to loot? Well, majority of stuff has nothing in it. Need water? Good luck, maybe late game it's easier but you will find a water bottle, then you need to find water but then you need to boil the water and then refill the water bottle and plastic water bottles have about two uses of durability in them before they somehow break and then you need to repeat the process. What the actual is this?
:(
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.38/day in the week to Jul 21 → 2.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Russian, Polish, Traditional Chinese, Portuguese - Portugal, Hungarian, Turkish +8 more
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Наверное худшая выживалка которую я когда либо видел: 1. Есть мультиплеер, но создает персов рандомом по карте. Бежать друг до друга часа 1,5 реальных 2. Супер медленный перс, пробежать может метров 5, потом устает, т.е. просто медленно гуляешь по полям 3. Опции сохранять вещи после смерти нет 4. Чтоб что то поднять с земли надо прям вплотную подойти и навести мышку с точностью снайпера В общем за 3 часа с другом нашли друг друга, подобрали 5 веток и 5 камней, как изучить верстак не поняли, нарвались на какого супер зомбака и удалили нафиг эту фигню
能不能先优化游戏 更新内容的缓一缓啊 我这进屋子就曝光是什么鬼 这样的优化怎么玩啊
I thought this early access game was well put together, before the June 26th update. However its has become too difficult to play and actually have fun with the game. The newest update spawns in herds of zombies, where you just were 5-10 mins after you have left the area. I didn't really mind the raiders, if there was limited number of groups. However the raiders also spawn in everywhere and the stealth mechanic doesn't seam to apply. For these reasons this game is no longer fun to play, and won't be back until they change these mechanics of the game play.
игра ужасная . зомби не убиваются . выживаемость нулевая . правел в игре 3 часа , зря потратил время и деньги. Не советую. дедсад лучьше
I think that this game has potential, but there seems to be some kind of issue with communication I think. They are a Chinese studio, so maybe they don't read English comments. They do have a CM who does speak English, but honestly, if you read his/her communication on the discussions/forum, then you will realise that maybe it would have been better if they had none. 2 months ago they have added random generation of enemies anywhere on the map, while previously they would only spawn in designated locations. This doesn't sound too bad on its own, but the problem is that: [list] [*]Zombies don't have anything useful on them, so they are just a nuisance [*]Bandits will ruin your day (according to others, I didn't play long enough for this to happen) [/list] So, this addition doesn't improve player experience in any way. You can probably see a lot of negative reviews mentioning this issue, but in 2 months they have not added a setting to disable this. Curiously, among gameplay settings, you can turn off/on zombie wave attacks, with some additional customization. You would think that adding a toggle for those random spawns would be trivial, but here we are, with "mostly negative" recent reviews. By the end of September there is supposed to be another update, so unless you see in the patchnotes any mention of being able to disable those random spawns, you can safely remove this game from your wishlist, because it will 100% die.
在工作台上滚了一圈直接死,你的屎山代码发力了呗,内容画面做成这吊样你还好意思要68呢
For its budget-friendly price on Steam, I easily squeezed hundreds of hours of fun out of it by playing at my own pace and building massive compounds. However, the rough edges and the lack of a true end-game narrative make it hard to recommend over more polished titans in the survival genre.
installiert - gestartet - geschlossen - deinstalliert - geld geholt. absoluter müll
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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