
“A real Gem” – Destructoid at E3 “Offers a different experience for zombie game veterans” – Co-Optimus“Has a lot more going for it than smashing brains and gory, red goo ... With a surprisingly deep crafting system” – GamesRadarYou're shipwrecked on an isolated island, a desperate castaway in a total freakshow world. How will you survive?
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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My gambling addict friend said if I post a review on How to Survive and it gets 150 likes and 50 Awards that he will buy me a case of beer and some vodka So im just gonna leave this here.
I do not own this game but was somehow able to make and write this review
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian*languages with full audio support
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Funny little game that I wouldn't pay more than 5 euros for.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
How to Survive was the first game my first love invited me to play together. It was exciting—surviving on an island filled with zombies, scavenging for resources, and crafting weapons side by side. The game itself was fun, but what made it special was playing it with her. Unfortunately, we only made it through a few chapters before she disappeared. Just like that, I was left to finish the first half of the game alone. It was a strange feeling—continuing something that was meant to be a shared experience, now just another solo playthrough. Even now, when I think of How to Survive, I don’t just remember the gameplay—I remember the feeling of waiting, hoping she’d come back to finish what we started. But in the end, I survived… just not the way I expected.
[h1][b]Вступ[/b][/h1] Ізометричний survival про зомбі в часи, коли всі робили ігри про зомбі. Перший (?) такий з локальним коопом. [h3][b]🎮 Геймплей – 7/10[/b][/h3] Шутер зверху + крафт. Весело вбивати зомбі. Є круті анімації добивання і купа м'яса й крові. Пушками приємно користуватися (особливо бензопилою та бумерангом). Різноманітності ворогів вистачає. Прогресію відчуваєш, крафт без лімітів на рівні – можна самому здогадатися щось зробити. Проблема у відсутності СКРИНЬ. Лут нікуди складувати. Це вбиває майже весь ігролад – змушує таскати малопотрібні речі на всякий випадок замість крафту, наприклад, зброї, на яку треба багато набоїв. [h3][b]📖 Сюжет – 8/10[/b][/h3] Цікаво обіграли кліше про острів. Персонажі дають хоч і «подай-принеси» завдання, але в доволі похмурому контексті (наприклад, бабуся з деменцією просить врятувати давно померлого котика). Є натягнуті, але файні твісти та нічогенький злодій. Додаткові завдання мавп – душні. [h3][b]🛋️ Атмосфера – 7/10[/b][/h3] Занурює у весело-похмурий геймплей. Гумору багато – весь в посібниках з навчання (комікс-відео). Вони гарно налаштовують на треш. Хвилювання за виживання тут мінімальне, бо твій ліхтарик відлякує не дуже й сильних нічних мутантів. [h3][b]👀 Вигляд – 6/10[/b][/h3] Адекватний графон для інді з 2013 року. Інтерфейс – простий та дешевий, але з рідкісним для цього жовтим кольором. Лише навіщо в екшн-грі змушувати постійно відкривати повноекранну мапу? Руйнує темп. [h3][b]🔊 Звук – 6/10[/b][/h3] Головна тема, ембієнт – це гарно, але всі екшн-треки занадто однотипні та більше підходять горор-грі, а не бойовику. Дратують постійні звуки мавп. [h1][b]Висновок[/b][/h1] Шутер з виживанням, який кидає виклик. Трохи душний через свій вік, але в коопі (за одним екраном особливо) буде точно весело. Настільки успішна для студії гра (2013), що вони випустили сиквел (2016) та духовного спадкоємця (2024). Цікаво, чи вміють вчитися на помилках? ⭐⭐⭐🌑🌑 https://steamcommunity.com/sharedfiles/filedetails/?id=3428405996
In the context of How to Survive, the games inventory should be based on weight and not on the allocation of inventory slots. The game has inventory stacking, a common QoL feature so I can add 20 of this and 20 of that but I can't add a 5 oz plant because there isn't a slot for it. Annoying. Otherwise the game, though over a decade old, has many positive features like seeing the tombstones of your friends who played through the game previously and met their bitter end so to speak. This isn't the first game with this type of inventory design. Stalker comes to mind but thankfully there is always a patch, a mod or a hack to get things sorted. Sadly there is none that I know for How to Survive. Still a thumbs up if you can get by the inventory issues.
TLDR: While this is no triple A game and that the DLC isn't worth playing, if you're someone who enjoyed Dead Frontier back in the day, you'll surely find yourself enjoying this title. Story: Not much going on here. Crash into the island, learn to survive, craft some stuff, do a few quests, try to escape. Gameplay: Like I've said earlier, it's much like Dead Frontier. Some may slap titles like Diablo or Alienation but How to Survive is way less complex than those games. This title almost borderlines resembles a browser game FFS. It's a top down, you move with WADS, aim by hovering your mouse over the head of your enemy, and 100% headshot as long as the reticle is red, a bit like Zombie revenge.... Wow those references are making me feel old. Melee is also horrible, though it can clear space in a bind, and is necessary on later islands. Crafting is a huge part of the game; weapons, healing items, food, quest items, etc, all require thorough examination of the whole islands, which in turn can become annoying or boring AF to one who simply wants to have meaningful content. Not to mention how harsh the inventory can be if you go through it alone. Each of the 4 characters have a different skill tree but I'm not really sure if it really matters considering there are obvious better weapons and they aren't the ones you expect. The campaign is playable co-op, and to me was the saving grace. I'm a sucker for unique experiences that make me drag someone else along through my horrendous experiments and experiences. Graphics: They're not as bad as how wonky the game is, I'm surprised to say it looks okay! Audio: Repetitive. Nothing atrocious though. IMO, this is the kind of game you can have fun with a friend, couch co-op style. I had originally tried it on XBOX 360 with my son, but never managed to finish it with him. Time flies. Nearly 10 years later I thought I'd give it a finish. Still as dumb as I remember. KOVAC RULES. It takes around 8-10 hours to finish without doing any of the challenges and without going through any of the extra islands.
RUS Изометрический слэшер про уничтожение зомби на заброшенных островах вдали от цивилизации. В наличии прокачка, крафт, элементы выживания и возможность кооператива. Неплохая убивалка времени на первый взгляд, которая в дальнейшем даже получила сиквел, так почему же отрицательный отзыв? 1) Постоянный респаун врагов. Зачищаете экран от противников и идёте дальше. Возвращаетесь через 5 минут и из-за края экрана вновь появляются зомби. Противники буквально материализуются из воздуха, что хорошо заметно про зачистки мест отдыха, когда из сарая 2 на 4 метра выходит несколько партий по 5-6 зомби. Такой ленивый способ затягивания игры быстро сводит всё к рутине, способствует скуке и потере интереса. 2) Дурацкие квесты. Игра проходит на островах, поэтому постоянно приходится бегать с одного на другой и обратно за квестовыми предметами. Почти каждый раз приходится пересечь весь остров, так как нужный предмет находится в самом конце. Иногда возвращаться нужно через промежуточные острова. Всё это через кишкообразные коридоры. 3) Элементы выживания сломаны. Спать разрешают только в определённых местах. Создание разнообразной еды не имеет большого смысла, так как некоторые ингредиенты встречаются только в определённых частях конкретных островов, а бонусы за еду не окупают потраченного времени на беготню. Зачем пытаться сделать лимонад, если чистую воду можно носить с собой в канистрах? Зачем заморачиваться с рыбалкой, если поймать рыбу можно только в определённое время? Зачем тратить время на охоту за оленем и жаркой мяса? Фрукты и овощи встречаются чаще и их можно пачкой брать с собой. 4) Малый радиус обзора. Скорей всего это сделано намеренно, чтобы было проще спамить врагов за краем экрана. Кооператив не сильно помогает, так как экран становится один на двоих и далеко отбежать друг от друга не даёт. 5) Странная система крафта. Система крафта оружия переусложнена. Как вам например создание оружия из 6(!) частей? Естественно все части будут валяться на разных островах. Таскать все запчасти про запас с собой не будет позволять маленький инвентарь, который быстро забивается, даже при максимальной прокачке. При этом оружие надо соединять в определённом порядке, иначе вы создадите другую версию того же оружия? Да, большая часть оружия, создаваемая в игре присутствует в 3‑х вариациях: 1) слабом, но быстро наносящим урон. 2) мощным, но медленным 3) что-то усреднённое. 6) Унылая система прокачки персонажа. Большая часть навыков это малозаметные при игре изменения характеристик, вроде более длительного сохранения ощущения сытости. А часть навыков — это рецепты для крафта, включая самый первый — умение разводить костёр. 7) Пустой сюжет и унылые персонажи, которые постоянно посылают вас бегать по островам за очередной фигнёй. Игровые персонажи не отстают, так как мало запоминаются и почти ничем не отличаются друг от друга. 8) Дополнения стоят почти вдвое больше, чем сама игра. Да, базовая игра не сильно дорогая, но надо учитывать, что дополнения в основном добавляют режимы с переусложнением игры и зубодробительные достижения. Что я однозначно могу отнести к плюсам? 1) Правила Ковака, которые одноимённый выживальщик в сварочной маске преподносит в виде забавных мини-мультфильмов на подобии обучающих роликов с участием Волт-Боя из серии Fallout. 2) Среди местных заражённых животных есть зомби-страус. Разработчики решили сделать зомби слэшер, но вместо веселья добавили спорные элементы геймплея. Получившийся результат быстро надоедает даже в кооперативе и пройти игру полностью становится испытанием. Брать только тем, у кого куча свободного времени на однотипный геймплей и то со скидками на распродажах. ENG Isometric slasher with zombies on abandoned islands far from civilization. There is leveling, crafting, survival elements and the possibility of co-op. A good time killer at first glance, which later even received a sequel, so why the negative review? 1) Respawn of enemies. You clear the screen from opponents and move on. You come back after 5 minutes and zombies reappear from the edge of the screen. Opponents literally materialize out of thin air, which is clearly noticeable about the cleaning of recreation areas, when several batches of 5-6 zombies come out of a 2 by 4 meter barn. Such a lazy way of dragging out the game quickly reduces everything to a routine, contributes to boredom and loss of interest. 2) Stupid quests. The game takes place on islands, so you constantly have to run from one to another and back for quest items. Almost every time you have to cross the entire island, as the desired item is located at the very end. Sometimes you need to return through the intermediate islands. All this is through gut-like corridors. 3) The elements of survival are broken. Sleeping is allowed only in certain places. Creating a variety of food does not make much sense, since some ingredients are found only in certain parts of specific islands, and food bonuses do not pay for the time spent running around. Why try to make lemonade if you can carry clean water in cans? Why bother with fishing if you can only catch fish at a certain time? Why waste time hunting deer and roasting meat? Fruits and vegetables are more common and you can take them with you in a pack. 4) Small viewing radius. Most likely, this was done intentionally to make it easier to spam enemies beyond the edge of the screen. The cooperative does not help much, since the screen becomes one for two and does not allow you to run far away from each other. 5) A strange crafting system. The weapon crafting system is overcomplicated. How do you like, for example, the creation of weapons from 6 (!) parts? Naturally, all the parts will be lying on different islands. Carrying all spare parts in reserve with you will not allow a small inventory, which is quickly clogged, even with maximum upgrade. At the same time, the weapons must be connected in a certain order, otherwise you will create another version of the same weapon. Yes, most of the weapons created in the game are present in 3 variations: 1) weak, but quickly causing damage. 2) powerful, but slow 3) something averaged. 6) A dull character leveling system. Most of the skills are subtle changes in characteristics during the game, such as maintaining a feeling of satiety for a longer time. And part of the skills are recipes for crafting, including the very first one — the ability to make a fire. 7) An empty plot and dull characters who constantly send you running around the islands for the next ♥♥♥♥♥♥♥♥. Playable characters not better, as they are little remembered and almost indistinguishable from each other. 8) DLC cost almost twice as much as the game itself. Yes, the base game is not very expensive, but it must be borne in mind that the add-ons mainly add modes with overcomplication of the game and jaw-breaking achievements. What can I definitely attribute to the advantages? 1) Kovak rules, which the eponymous survivalist in a welding mask presents in the form of funny mini-cartoons in the likeness of training videos featuring Vault-Boy from the Fallout series. 2) There is a zombie ostrich among the local infected animals. The developers decided to make a zombie slasher, but instead of fun, they added controversial gameplay elements. The result quickly gets boring even in a cooperative and completing the game completely becomes a challenge. Take only those who have a lot of free time for the same type of gameplay and then with discounts on sales.
捣鼓了半天终于汉化成功了,给闪退的老哥们说一嘴,在库里右键属性取消所有dlc,再把游戏汉化就不会闪退了,亲测可行。至于原因可能是dlc出的比汉化晚然后冲突了,具体原因我也不是太清楚,毕竟也是小时候玩的游戏了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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