
Hordes of Hel is a gripping roguelike horde-survivor game set in the dark realms of Norse Mythology. Fight waves of enemies to earn divine blessings of ancient Viking Deities, explore hostile worlds and face powerful bosses. Become a god-like warrior in this ultimate showdown.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 14 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Jotunnslayer: Hordes of Hel is a gripping roguelike, horde-survivor game with top-notch graphics. Choose one of the damned heroes and attempt to pass the Gods' test by fighting your way through waves of mythical adversaries.
If you succeed in all the trials, you will become the chosen Jotunnslayer.

Engage in adrenaline-fueled battles, fighting off endless waves of enemies as you strive to survive. Complete various objectives, defeat the final boss, and earn the ultimate prizes.
Take on challenging missions during each run to test your skills and enrich your journey through the mythic realms. These quests may involve completing specific objectives or overcoming additional obstacles as you battle relentless enemies on your way to the final challenge.

Improve your abilities with meta-progression systems that offer unlockable perks, in-game skills, or upgrades. As you progress further, you'll gain access to new abilities, weapons, and bonuses that allow you to customize your playstyle and improve your chances of survival.

Select from a roster of diverse characters, each equipped with unique skills, abilities, and weapons. Mix and match combinations to refine your builds and overcome the many challenges posed by the Hordes of Hel.

Face a variety of increasingly challenging Boss enemies as you progress through the game. Outmaneuver and defeat these formidable foes using the environment, your skills, and abilities to gain the advantage and achieve victory.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 7.8Kreviews | 82% | — | $2.7M |
| $19.99 | 1.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 212 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This one just doesn't do it for me. I've played a lot of games in the bullet heaven/bullet hell genre, and this feels surprisingly devoid of substance. While it looks polished enough on the surface, it rarely does anything that sets it apart from its competitors. Instead, it comes across as derivative without offering a compelling reason to invest your time. The progression system lacks that satisfying "one more run" feeling that keeps the genre engaging. While there are opportunities to specialize builds and optimize your playstyle, the available options feel underdeveloped and never evolve into anything particularly exciting. Replayability is also limited. The characters are by-the-book, build diversity is thin, and run-to-run variance isn't strong enough to keep things feeling fresh. As a result, the game struggles to maintain interest beyond the initial hours and doesn't have much staying power.
don't buy it unless it's on heavy discount. there is no meaningful variance between runs, and even character by character difference is minimal. Decent gameplay though, no skill involved though.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Slovak, Portuguese - Brazil, Russian
| $8.99−40% |
| 46ratings |
| 82% |
| — |
| not modelled |
| $14.99 | — | 90% | — | not modelled |
| $15.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 212 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So, first I need to set 2 things. · I have played this game on 2 computers Before on 5600g + 3070 + 32 GB ddr4 + 480 GB SSD Now on 9800x3d + 5070ti + 32 gb dd5 + 460 GB NVME · I try it on different settings, from 1080 to 4k, from low to best Quality, on both settings. Now, the review. The game crashes, the game takes ages to load on the start. The game also lacks of logic from the movement speed of characters compared to enemies. Also, there is no way you can manage the facing pointn you want to attack, so having enemies on 4 sides are a big no EVERYTIME. If you get the "slow movement speed" you will understand this point. You want to run from an enemie, but 5 appears behind you, an both other sides. Once you ger the Skill Points to lvl up, the game starts to feel "nice", when you shouuld feel power you only feel you are kinda ok against enemies. But well, lets say devs decide this thing, and it is what it is. Annnnd the game crashes many times, again and again, not even playing it, just waiting between screen loads, from map scenes to menu screen, and from menuy screen to map scenario. You MUST know that, so you decide what kind of game want to play. Dont waste money on this, unless its on sale (full game with dlcs) at 80% or so.
There's upsides, like it's actually difficult compared to other similar games, the theme and presentation are cool and satisfying, there's nice variation in maps and characters... But the downside is HUGE, and I don't think I can recommend it over other similar games. The game just never gets crazy. Doesn't matter how lucky you get, if you stack buffs on a single mechanic or try to spam as many different mechanics as possible... every run just feels like you're basic attacking for its entirety. With maybe a slightly cooler effect or two later on. You're kinda doing the same stuff, the enemies kinda stay the same as they scale with you and just walk around. There's also that the options for manual aiming don't work right, so you have to play it like a 1hand game, but I could live with that if the previous issue didn't exist. I'll keep playing it for a while, it's fun enough that I'll unlock everything, but I don't think I'll play after that. I guess if you don't mind a very chill game of this sort, you'd enjoy it for a while too.
I gave this game a fair amount of time because I genuinely wanted to like it. I even bought the skin pack to support the developers, as I appreciate the work they've put into it. Unfortunately, after spending more time with it, I realized the gameplay just isn't for me. Combat feels underwhelming, and regardless of which character or build I try, most abilities seem to lack impact. In many situations, basic attacks feel far more effective than using skills, which makes combat less engaging than I expected. Another issue is enemy behavior. Escaping or repositioning often feels impossible because enemies instantly catch up or teleport to your location, making movement and kiting feel largely ineffective. I really wanted to enjoy this game, but despite my best efforts, I never felt that my character became powerful or satisfying to play. I hope future updates improve the feel of combat and give abilities more weight, because the game definitely has potential.
Started out very fun but quickly got boring, and now I only check for new updates but the game seems abandoned and content is dry.
meu único problema com esse jogo é não conseguir arrastar meus amigos junto Sério, é a única coisa que me incomoda. O jogo tem coop, mas só local. E aí eu fico aqui olhando pra tela pensando em como seria bom ter três malucos comigo enfrentando aquele oceano de inimigo. Coop online seria absurdo. E já que estou pedindo, aumenta o limite de 2 pra 4 jogadores também, porque o gênero pede caos e caos combina com gente demais na tela. Pronto, reclamei. Agora o resto: Jotunnslayer é basicamente o que aconteceria se Diablo resolvesse fazer um horde survivor. Não é aquele visualzinho simples de sempre, aqui tem peso, tem sangue, tem trilha nórdica, tem boss que aparece e te faz sentar direito na cadeira. Os deuses que você escolhe favorecer mudam completamente o rumo da build, então nenhuma partida sai igual a outra. E é aquele tipo de jogo perfeito pra quando você não quer pensar em nada. Liga, escolhe um personagem, e passa os próximos vinte minutos transformando a tela num show pirotécnico de morte. Simples de entender, difícil de parar. Vale muito. Só me dá o coop online, Games Farm, é tudo que eu peço.
Um dos melhores e mais divertidos roguelikes que eu joguei, simplesmente insano!!! Seeress e Warden = OP demais
To start, amazing graphics which remind me a whole lot of POE2. Plenty of abilities to mix and match so the chance of getting bored is rather low. The main issue I found was that remote play did not work at all. I personally think this game is more designed to be better with online co-op. I assume that couch co-op is working as meant to but I do really wish the game had online play. It's one that feels better with someone there.
Like others have said..it starts off ok..but becomes stale quickly. There are no 'super lucky builds' or exciting things that can happen really...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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