
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 18.7Kreviews | 79% | — | $38M |
| $49.99 | 5.2Kratings | 92% | #80 | not modelled | |
Updates
Engagement
Reviews
Themes across 2228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun
10/10 Best game I played since Elden Ring. Its all on point, the combat, the atmosphere the exploration and progress rewards, its PERFECT.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38M | 64.2K | 86% | $39.99 | |
| $38M | 50K | 93% | $19.99 | |
| $38.1M | 56K | 90% | $39.99 | |
| $37.8M | 52.8K | 87% | $29.99 | |
| $38.2M | 193.3K | 96% | $9.99 | |
| $38.3M | 66.9K | 90% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.8M | 20.8K | 59% | $29.99 | |
| $43.5M | 106.1K | 57% | $34.99 | |
| $144.4K | 333 | 68% | $24.99 | |
| — | 0 | — | — | |
| $309.3M | 355.9K | 95% | $59.99 | |
| $1.2M | 10.1K | 82% | $6.24 |
Latest in each market: best RU #25, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Big Yes with even bigger BUT. currently every loading screen is 50/50 if you'll have to hard reboot your pc. at least a crash is expected every other loading or fast travel. Personally, agter 80 minutes, I'm taking a break to wait for a day one patch.
2026年8月19日 血牛堆怪严重,三百六十五里路比魂还严重,不清楚后面体验怎么样?我4小时还没出新手村
wanted to like this game. I have thousands of hours in from games and really got sucked into lords of the fallen, the best souls like not from from. My experience may not be yours, but, i like soulslike because of the open and fun to explore world. the combat isn't my main draw, but from lets you cheat mechanics as much as their npcs do and you can grind levels and then enjoy a slower paced exploration with easier enemies. this game is just not enjoyable. its lik,e they thought the difficulty is what made souls games so succesful and they dont understand that the artificial difficulty in froms games is only addictive because you gain power and then beat that hard are or boss and feel like you really had a good fight. when in reality you either learned the move timing and/or ground souls out till the fight was easier. mortal shell 2 is just a 1 shot simulator. after the beta area i have not survived more than 1 hit on any enemy but the useless "grunts", which will 2 shot me lol. why even give me a ♥♥♥♥♥♥ estus flask if i get killed in one hit? why make me respawn at a beacon 20 minutes from the instanced dungeon that i died in? this game has a beautiful world they do do not encourage you to explore, and exploration is a huge draw fin soulslikes. just llook, at the loretubers popularity. mortal shell has me avoid new dungeons because i know i will get 1 shot by a hiding enemy and then have to fight back to the dungeon to try again. why not let me spawn at the entrance to this instanced dungeon on death, like elden ring? the combat is fun when you get into the flow but i find myself running more than fighting because i know i have a long walk back if i die, and i die in 1 missed parry.
"[...] Non so, l'atmosfera del gioco è estremamente opprimente e cupa, è anche questo che da una sensazione di claustrofobia mentre si esplora, le mappe sono aperte e in molti casi ampie, eppure nell'aria c'è questo pulviscolo che comprime la percezione di profondità, una sensazione per molti potrebbe risultare ostile ma che io ho amato. (recensione completa su Backloggd, link in bio)[...] Boh, sto vedendo che le recensioni di steam vanno via via diminuendo, il gioco era partito col 90% di voti positivi e ora è al 76%, e un po' capisco il motivo onestamente: Mortal Shell 2 apre col botto per poi rallentare molto, non spiega una mazza e ha una mappa confusionaria al primo playthrough, però è innegabile che sia un miglioramento pazzesco rispetto al primo gioco e nonostante tutto rimane un ottimo vg con qualche singulto che però può essere facilmente patchato dai dev. In ogni caso a me è piaciuto molto, anche e soprattutto per le scelte artistiche, però il combattimento è stronzo ma funziona, le build sono strane ma divertenti, gli involucri sono più carismatici che mai e l'aggiunta delle loro side-stories è geniale, c'è una trama principale che sembra avere un senso, la difficoltà scala in base alle proprie scelte, l'esplorazione è estremamente interessante e in generale si vede l'amore dei developer per la propria opera. Non sarà un gioco per tutti ma io lo consiglio.
Mortal Shell II — это тот редкий случай, когда разработчики провели идеальную работу над ошибками. Первая часть казалась скорее красивой технологической демкой: в ней было катастрофически мало контента, а локации душили своей однообразностью. Сиквел же ощущается как полноценная, дорогая игра. Главное достижение — это мир. Разработчики отказались от скучных болот и сделали крутой полуоткрытый мир, который дико интересно исследовать. Здесь куча секретных подземелий, и игра постоянно вознаграждает за любопытство. Боевая система сохранила свою главную фишку — окаменение (Hardening), но стала намного отзывчивее. Появилось полноценное дальнобойное оружие, а новые оболочки (классы) наконец-то кардинально меняют стиль игры, а не просто слегка двигают полоски здоровья и выносливости. Графика на Unreal Engine 5 выглядит потрясающе, особенно свет и мрачная готическая атмосфера. Итог: это отличный, густой soulslike, который заслуживает внимания каждого фаната жанра. Он стал масштабнее, быстрее и взрослее первой части.
amazing game perfect graphic design
Might as well remove the player's health bar and require every enemy to be killed hitless since they all basically one shot you anyway. Aesthetics of this game are S+ but the gameplay and some of the game design choices make me feel like the team behind this has CTE. Also doesn't help that it takes my character half a business day to swing my weapon. Please learn the difference between difficult and tedious before making soulslikes.
Performance S-Tier, gameplay very satisfying Also I'm a masochist and appreciate there not being a checkpoint every 3 steps I take and dying can actually mean losing things
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