
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 18.7Kreviews | 79% | — | $38M |
| $49.99 | 5.2Kratings | 92% | #80 | not modelled | |
Updates
Engagement
Reviews
Themes across 2228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
在玩公測版時覺得還不錯,尤其最後的Boss是爆走G胖,令我會心一笑。 然後我就預購了虔誠版搶先玩,繼承公測版進度後,直接跳過序章再打過。 正式版在難易度上有略為調整,至於優化則是好更多。 4k全高畫質與開光追+dlss平衡鎖120幀,gpu使用率約80~90%。 當然,負評也直得參考,許多Bug和缺點也有被玩家提到,本人也遇過幾個,但我覺得未來應該會修正和優化才是。畢竟首發本來就會有比較多的問題。通常最佳買點會是在第一次折扣的時候,因為那時大部份的問題都已經修復好了。 剩下的我就不多說了,想了解更多的朋友,直接下載公測版玩就知道電波有沒有對到了。 至於預購獎勵和虔誠版的外觀我是覺得還好,買標準版其實就夠了。
千万别买,简直就是诈骗,把demo玩家骗进来杀,正式版敌人伤害高了一倍不止,资源少了一大半,升级慢各种被秒,血瓶的意义何在,堆怪严重,3个起步同时打你,又没有像样的群攻,千篇一律的地牢和信标,爆炸桶各种秒杀,满地夹子,是他妈正常设计吗,评价为狗屎,跟堕落之主一桌
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Latest in each market: best RU #25, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Первая часть была плоха, ну вторая зашла куда лучше, атмосфера на уровне ХОРОШО сделали гамзу!лойс!!!
wanted to like this game. I have thousands of hours in from games and really got sucked into lords of the fallen, the best souls like not from from. My experience may not be yours, but, i like soulslike because of the open and fun to explore world. the combat isn't my main draw, but from lets you cheat mechanics as much as their npcs do and you can grind levels and then enjoy a slower paced exploration with easier enemies. this game is just not enjoyable. its lik,e they thought the difficulty is what made souls games so succesful and they dont understand that the artificial difficulty in froms games is only addictive because you gain power and then beat that hard are or boss and feel like you really had a good fight. when in reality you either learned the move timing and/or ground souls out till the fight was easier. mortal shell 2 is just a 1 shot simulator. after the beta area i have not survived more than 1 hit on any enemy but the useless "grunts", which will 2 shot me lol. why even give me a ♥♥♥♥♥♥ estus flask if i get killed in one hit? why make me respawn at a beacon 20 minutes from the instanced dungeon that i died in? this game has a beautiful world they do do not encourage you to explore, and exploration is a huge draw fin soulslikes. just llook, at the loretubers popularity. mortal shell has me avoid new dungeons because i know i will get 1 shot by a hiding enemy and then have to fight back to the dungeon to try again. why not let me spawn at the entrance to this instanced dungeon on death, like elden ring? the combat is fun when you get into the flow but i find myself running more than fighting because i know i have a long walk back if i die, and i die in 1 missed parry.
When you die it's often a lengthy trek back to your 'gloom'; it'd otherwise be manageable, but the game keeps crashing... If you crash before recovering your gloom, it's permanently lost. I've had 3 crashes in ~3 hours, the last one wiping out a fat stack. It's also not especially well optimized (like I've seen others claim).
缺乏公平的难度设计: 经常在玩家没有失误的情况下给予惩罚。不讲理的机制打破了类魂游戏“通过死亡积累经验并获得正反馈”的平衡性。 糟糕的关卡与堆怪逻辑: 地图极其昏暗且缺乏视觉地标。狭窄的地形里堆叠了大量机制不合理且击杀回报极低的怪物,同时地上充斥着无意义的陷阱,在尽头也没有更好的道具反馈。 零碎的探索体验: 在极易迷路且同质化严重的地图中,击杀的怪物尸体都会消失。无法通过残留的痕迹来判断是否探索过该区域,极大增加了跑图的烦躁感。 相比1代有进步, 但是核心完全没掌握“箱庭引导”与“风险/收益平衡”内核。如果追求优秀战斗交互和地图箱体设计的类魂玩家,建议谨慎入手
That's awesome so far ! Temporary rating (will update as i play if anything changes or upon completion) : Story : 7/10 Gameplay : 8/10 Graphics : 9/10 Performance : 10/10 Total : 8.5/10 Also, I got turned into a sheep once. Don't ask me why, just play this game already !
Peak and worth the money!!!
Even though it's a great game, some things really affect the experience: 1. Crashes - many of them. Either UE5, or just stuck onloading screens a shame. 2. Difficulty mode - not rewarding enough. Turning night mode which is hard difficulty, super buffs your enemies, doubling their HP, and making them one-off you, but only gives you an extra 20%-ish of experience. It's not worth the suffering, and I have suffered a lot. 3. Audio - it's 2026, can you please switch automatically to an audio output instead of having me go to settings and manually change it every time? It's a great soulslike, but needs more time in the oven.
Mortal Shell II — это тот редкий случай, когда разработчики провели идеальную работу над ошибками. Первая часть казалась скорее красивой технологической демкой: в ней было катастрофически мало контента, а локации душили своей однообразностью. Сиквел же ощущается как полноценная, дорогая игра. Главное достижение — это мир. Разработчики отказались от скучных болот и сделали крутой полуоткрытый мир, который дико интересно исследовать. Здесь куча секретных подземелий, и игра постоянно вознаграждает за любопытство. Боевая система сохранила свою главную фишку — окаменение (Hardening), но стала намного отзывчивее. Появилось полноценное дальнобойное оружие, а новые оболочки (классы) наконец-то кардинально меняют стиль игры, а не просто слегка двигают полоски здоровья и выносливости. Графика на Unreal Engine 5 выглядит потрясающе, особенно свет и мрачная готическая атмосфера. Итог: это отличный, густой soulslike, который заслуживает внимания каждого фаната жанра. Он стал масштабнее, быстрее и взрослее первой части.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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