
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.4Kreviews | 79% | — | $41.5M |
| $49.99 | 5.2Kratings | 92% | #80 | not modelled | |
Updates
Engagement
Reviews
Themes across 2268 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gorgeous. I was not a huge fan of the first game but all the complaints I had about it are absent. Player movement and feedback are spot on.
Awesome game! Really enjoying it! the Boss fights are great.
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Latest in each market: best RU #25, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Might as well remove the player's health bar and require every enemy to be killed hitless since they all basically one shot you anyway. Aesthetics of this game are S+ but the gameplay and some of the game design choices make me feel like the team behind this has CTE. Also doesn't help that it takes my character half a business day to swing my weapon. Please learn the difference between difficult and tedious before making soulslikes.
Сосалик с добиваниями, огнестрелом, расчлененкой и без полоски стамины. Что ещё надо для счастья? Да ещё красивой графикой и мрачной, отвратительной (с положительной стороны) атмосферой!
缺乏公平的难度设计: 经常在玩家没有失误的情况下给予惩罚。不讲理的机制打破了类魂游戏“通过死亡积累经验并获得正反馈”的平衡性。 糟糕的关卡与堆怪逻辑: 地图极其昏暗且缺乏视觉地标。狭窄的地形里堆叠了大量机制不合理且击杀回报极低的怪物,同时地上充斥着无意义的陷阱,在尽头也没有更好的道具反馈。 零碎的探索体验: 在极易迷路且同质化严重的地图中,击杀的怪物尸体都会消失。无法通过残留的痕迹来判断是否探索过该区域,极大增加了跑图的烦躁感。 相比1代有进步, 但是核心完全没掌握“箱庭引导”与“风险/收益平衡”内核。如果追求优秀战斗交互和地图箱体设计的类魂玩家,建议谨慎入手
wanted to like this game. I have thousands of hours in from games and really got sucked into lords of the fallen, the best souls like not from from. My experience may not be yours, but, i like soulslike because of the open and fun to explore world. the combat isn't my main draw, but from lets you cheat mechanics as much as their npcs do and you can grind levels and then enjoy a slower paced exploration with easier enemies. this game is just not enjoyable. its lik,e they thought the difficulty is what made souls games so succesful and they dont understand that the artificial difficulty in froms games is only addictive because you gain power and then beat that hard are or boss and feel like you really had a good fight. when in reality you either learned the move timing and/or ground souls out till the fight was easier. mortal shell 2 is just a 1 shot simulator. after the beta area i have not survived more than 1 hit on any enemy but the useless "grunts", which will 2 shot me lol. why even give me a ♥♥♥♥♥♥ estus flask if i get killed in one hit? why make me respawn at a beacon 20 minutes from the instanced dungeon that i died in? this game has a beautiful world they do do not encourage you to explore, and exploration is a huge draw fin soulslikes. just llook, at the loretubers popularity. mortal shell has me avoid new dungeons because i know i will get 1 shot by a hiding enemy and then have to fight back to the dungeon to try again. why not let me spawn at the entrance to this instanced dungeon on death, like elden ring? the combat is fun when you get into the flow but i find myself running more than fighting because i know i have a long walk back if i die, and i die in 1 missed parry.
Performance S-Tier, gameplay very satisfying Also I'm a masochist and appreciate there not being a checkpoint every 3 steps I take and dying can actually mean losing things
game difficulty is way overtuned. needs a little balancing. the beta was too easy, the release is far too difficult. there are problems with the mobs rubberbanding to you after you dodge. a difficult game is fine, but one that is unfair, like that, isn't. They need to work on this and perhaps tune the dmg/health down a little. But frankly its not really enjoyable anymore.
Was für ein absolutes Brett – Elden Ring hat echte Konkurrenz bekommen!Ich bin absolut begeistert. Was Cold Symmetry hier mit Mortal Shell 2 abgeliefert hat, übertrifft meine kühnsten Erwartungen. Für mich kratzt das Spiel jetzt schon ganz gewaltig am Thron von Elden Ring – und zieht in einigen Punkten sogar vorbei!⚔️ Gameplay & Fähigkeiten: Besser als der König?Das Kampfsystem fühlt sich unglaublich wuchtig, agil und durchdacht an. Während man bei Elden Ring oft in seinen Builds feststeckt, bricht Mortal Shell 2 mit der Vielfalt komplett aus. Was die Abwechslung und die verschiedenen Fähigkeiten der Hüllen angeht, übertrifft es Elden Ring für mich sogar. Jede Fähigkeit fühlt sich einzigartig an und lädt zum Experimentieren ein. Der Verzicht auf die klassische Ausdauerleiste macht die Kämpfe extrem dynamisch und aggressiv.🧭 Der wahre Endgegner: Mein eigener EntdeckerdrangDie größte Überraschung für mich? Die Gegner überfordern mich bisher deutlich weniger als die Spielwelt selbst – und das im positivsten Sinne! Überall triggert das Spiel meinen schieren Entdeckerdrang. An jeder Ecke, in jedem Dungeon findet man etwas Neues: ein Item, ein Geheimnis oder eine neue Mechanik, die man sofort ausprobieren und testen will. Man kommt kaum vorwärts, weil die Welt einen regelrecht einsaugt.🖥️ Performance: Ein technischer Traum (4K @ 240 FPS)Ich weiß nicht, was für Hexenwerk die Entwickler bei der Optimierung genutzt haben, aber das Spiel läuft auf meinem Rig in nativen 4K mit butterweichen 240 FPS. Die Grafik ist gestochen scharf, die Atmosphäre düster und die Performance bricht selbst in den hektischsten Kämpfen nicht ein. So muss ein modernes PC-Spiel aussehen und laufen!📊 FazitGameplay: 10/10 (Agil, wuchtig, motivierend)Abwechslung: 10/10 (Die Fähigkeiten schlagen für mich sogar Elden Ring)Erkundung: 11/10 (Suchtgefahr pur)Technik: 10/10 (4K bei 240 FPS ist eine absolute Ansage)Wer Soulslikes liebt und nach Elden Ring das nächste große Ding sucht, MUSS hier zugreifen. Absolute Kaufempfehlung!
Quando eu pensei que a fórmula "Souls" havia sido usada até a exaustão, Mortal Shell II é lançado para felizmente provar que eu, e talvez muitos outros, estávamos errados. O jogo traz mais do mesmo de forma agradável aos novatos (pelo menos no começo) e atrativo para os veteranos, a exploração é bem recompensada e isso tudo rodando extremamente bem graças ao trabalho de otimização dos Dev's (um parabéns à parte aqui), o jogo entrega muito além do esperado, gráficos excelentes, jogabilidade absurdamente precisa (algumas vezes i pior inimigo é a câmera, mas isso ocorre em muitos outros), preço localizado e qualidade notável, Mortal Shell II vale cada centavo pela experiência e pela qualidade entregue, possui mecânicas legais (não vou me estender aqui para não causar spoiler´s). Em resumo, valeu cada centavo!
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