
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 18.7Kreviews | 79% | — | $38M |
| $49.99 | 5.2Kratings | 92% | #80 | not modelled | |
Updates
Engagement
Reviews
Themes across 2228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beta was amazing, thought they really nailed the difficulty. It was challenging, but not absurd just for the sake of it. The Beta was clearly a bait and switch, and the full game is just mentally exhausting. I guess the jokes on me for thinking a beta/demo actually represented the finished product.
Mortal Shell 2 is definitely a great Souls-like, but it has some of the most frustrating design choices that make me want to rip my hair out. Lets not forget the amount of places you can get stuck to the point where your choices are to die and start from the last beacon, or quit to the main menu and load back to the last beacon, its a lose lose scenario. I got stuck so many times that I just can't bother to finish the game at the moment, throw in the fact that this game has lords of the fallen and dark souls 2 levels of enemy density that it makes most fights a losing battle. I do recommend the game but this is more of a warning of what you're getting into.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #25, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First souls like that gave me the same enjoyment as Elden Ring
Clearly better than Genshin Impact
地图设计是没有的,堆怪很严重,怪出手是看不清招的,最搞不懂的是那个完美格挡,做的是什么东西,太垃圾了。
DO NOT BUY! I REPEAT DO NOT BUY THIS ♥♥♥♥♥♥♥ ASS GAME! Beacons are entirely too far apart, there are multiple points where you have needless deaths to glitches, bugs, and ridiculous horrible level design. After a few times to BS deaths and ♥♥♥♥ you chalk it to souls ♥♥♥♥ but after hours of bugged deaths, character dashing for literally no reason. Its time to call it quits on this ♥♥♥♥ till the devs can get their heads outta their assess!!
Non stop crashes still unaddressed
Big Yes with even bigger BUT. currently every loading screen is 50/50 if you'll have to hard reboot your pc. at least a crash is expected every other loading or fast travel. Personally, agter 80 minutes, I'm taking a break to wait for a day one patch.
Первая часть была плоха, ну вторая зашла куда лучше, атмосфера на уровне ХОРОШО сделали гамзу!лойс!!!
在玩公測版時覺得還不錯,尤其最後的Boss是爆走G胖,令我會心一笑。 然後我就預購了虔誠版搶先玩,繼承公測版進度後,直接跳過序章再打過。 正式版在難易度上有略為調整,至於優化則是好更多。 4k全高畫質與開光追+dlss平衡鎖120幀,gpu使用率約80~90%。 當然,負評也直得參考,許多Bug和缺點也有被玩家提到,本人也遇過幾個,但我覺得未來應該會修正和優化才是。畢竟首發本來就會有比較多的問題。通常最佳買點會是在第一次折扣的時候,因為那時大部份的問題都已經修復好了。 剩下的我就不多說了,想了解更多的朋友,直接下載公測版玩就知道電波有沒有對到了。 至於預購獎勵和虔誠版的外觀我是覺得還好,買標準版其實就夠了。
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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