
A young man, who suffered a phenomenon that he had never seen, faces an ominous power that threatens the fabric of reality. Awaken the power of Memory to restore what was lost!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 216reviews | 59% | — | $250.8K |
| $49.99 | 836ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
my recommendation comes with a caviat: get it on a sale it is a decent (not throwback) jrpg with lots of mediocre to downright bad components a) the combat is standout good. mixing the ATB-system with positioning (Chrono Trigger style) and the added ressource (MC) mixed with the encounter design is just fun. it is a pretty good system. sadly the rest of the game realy cannot keep up. b) the audio-visual presentation is way better than videos or screenshots make it look like there are some downright stunning scenes and some realy creative music-tracks. the color-choice was great and the backrounds (and units) look very clean but that is (sadly) where the good ends since Octopath Traveller the writing SE spits out is just horrible and by now it infected every game published by SE FF16 had it's moments, but in a twist of fate was just a horrible gameplay experience just like with the Traveller games the writing is infantile, childish, often just gugugaga-teletubby-gibberish with little to no nuance, sarcasm, "fun" (puns, etc.) and horrible pacing. something incredible dramatic happens? 2 dialogue lines later everything is a-okay again. the aspects that made jrpgs good are just missing in modern SE-games. character developement, deep moments, layered meaning, subtlety and less simple good and bad instead motivations: all gone; instead you get text that at best would make a minor happy. the dialogue alone is just hard to read tbh. and at this point (at the back of the Elliot release) i started to think it was "me-issue", then i played the Luna-remaster (buy it: now) after haven't touched the game for nigh 20 years: it is not a "me-issue". SE somehow lost all their writers and let the kindergarten-fan-fiction-team takeover then there is the none-existant mechanical side another core aspect of good jrpgs: gone. you get 8 chars (atleast each is kinda distinct in combat) each having their very own unique skills (kinda like materias just char-bound) which in turn can be slotted with 1 extra mod at a time. per chance these mods might trigger a learning effect and are then perma bound to that skill. which in turn you can do a total of 4 times per mod for a total of 10 added mods per skill. these passive mod-effects then trigger (depending on their level 1-4) per rng-chance when using the special MC-ressource in combat. why this is all based on chance i don't know. why they thought JP-systems were bad: i don't know. you can do some skill building like adding more range, added thunder-damage, added thunder resis down, etc. to a thunder-skill and some more out there effect-combos. i mean it works but compared to 20 years old games is just very little and very weird to build and use. nevermind there beeing a grand total of 2 gear slots per char then there is the mecha-suits that you won't use for 90% of the game. the ressource cost only gets offset later in the game and you can actualy use em more frequent. but they play so little a role that their handfull of unique extra-skills play little role in the grand scheme of things. you can also build special obejects on the world-map (limited amount) each offering new passive tools. like added combat boni, more loot, more rare mob spawns, etc. . but funny enough often don't work (for mcguffin-reasons) during the more challenging areas. again: for a onsale price i think it is a solid game but dear god is the writing subpar (in general). i thought the Octopath-games were bad in this regard, but LS somehow is even more hard to read (no VO).
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
面白い、が、雰囲気のいい癒しのRPGとして。レトロゲームとしての懐かしさとかは特に… 現代風のライトRPGって感じですね。 何気にこのSteam版が3周目です、難易度はそんなに高めなくても良いと思います、easy推奨。 雰囲気はいい、これは約束できます。
well, somehow the spiritual successor of i am setsuna managed to be boring. the characters aren't interesting and it feels repetitive - oh there's someone in trouble, let's kill something to help him out. oh, there is someone in trouble... - the cooking system had a downgrade, now you have to collect ingredients for every meal?? - the skill system became uninteresting. i just spam normal physical attacks and don't bother with spritnites. so with downgraded characters and gameplay it's sadly inferior to setsuna and not really worth it...
It's not bad, although it is very, very simple. It can't have a more straight line story as far as straight line stories go. Still, I guess it was pretty relaxing. Don't expect anything impressive, but it is worth a while if you have nothing else to play. 6/10
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It hurts to give a thumbs down to this game. Unfortunately, it's a shadow of I Am Setsuna. Lost Sphear did not do much to try and be a spiritual successor to IAS. Once you've played IAS, this game will feel very boring to you. The story is nowhere near as interesting as IAS. In the end, I couldn't finish the game and stopped halfway because there was nothing in the game that was interesting enough to keep me playing. This is the first JRPG I've ever given up on. I wanted so much to like it but in the end, it just wasn't for me.
"Not even all these memories can fix the moon"
good game
Good game. Works fine on Steam Deck, refuses to launch properly on Windows 11.
!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $126.6K | 300 | 68% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $250.8K | 1.1K | 92% | $11.99 | |
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