
Wage epic turn-based battles as you follow Daryon and Selene on their quest to find a cure to the all-consuming Corrosion in this grand tale of hope and sacrifice, created by a small team of passionate JRPG lovers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The world of Heryon is torn apart. Years ago, the arrival of a mysterious alien force ultimately plunged the planet into an endless cataclysmic war where both magic and technology were unleashed to their worst and darkest extremes.
Now an even greater threat has emerged : in a despicable act of war, the invaders released the Corrosion, a fatal disease turning living forms of all kinds into misshapen abominations.
In these desperate times, a young soldier will have to face his destiny and embark on an epic journey that will change the fate of Heryon forever…
Key features:
About Midgar Studio
Midgar Studio is a small French independent development studio created in 2008 and composed of thirteen video game enthusiasts. The studio is located in Nîmes in the south of France and specializes in hardcore games especially on PC and consoles.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4Kreviews | 69% | — | $2.9M |
| $29.99 | 2.1Kratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Glitches with the game controls / scripting prevented me from continuing at the battle of Tyr Caelum. 5 year old bugs that stop main story game progression is unacceptable. Overall the game is just OK,
Another game in the series where I’m not sure whether to recommend it or not, but let’s say I do. Pros: - The game has everything you’d expect from a JRPG. The combat system is pretty good. The characters have a variety of skills to choose from. The crystal system is pretty cool, but in the endgame you’ll be rerolling them endlessly while upgrading. It have also a few discrepancies like Spring I indicating existence of Spring II. - A fairly well-developed crafting system. Of course, you’ll find plenty of items along the way, but if you’re missing an ingredient, you can easily buy it. - Overall, the game rewards you for scouring every nook and cranny in search of chests and hidden loot. Mostly with some items and more importantly weapon recipes. - The music is catchy. - Graphically, it doesn’t look bad at all for a Unity engine game, although... Cons: - ...If you have an AMD graphics card, it’s highly likely that not all shaders will load. Including nearly all the foliage. In my case, I fixed this using DXVK. The developers seem to be blaming AMD for this issue... - Overall, the game is underpolished. VA in dialogue cuts, frozen interface elements, combat freezes, totally black screen on one boss, buggy puzzle mechanics, graphical artifacts, and occasional crashes to the desktop. - In addition to the above, there are design-related issues. Both the map and the minimap are useless. The map itself lacks detail and is too vague. It’s missing even something as basic as the ability to zoom out. Nekaroo tends to disappear after cutscenes forcing you to summon it again. UI navigating can be frustrating with controller (weapon crafting). Choosing teleportation destination jumps all around world map because these are sorted by story/unlock order. My first impression was that I was looking at a port of a mobile game but overall it's wasn't a bad experience. Play only if you have high tolerance for clunkiness.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Simplified Chinese, Spanish - Spain, Spanish - Latin America, Russian*languages with full audio support
| $29.99 |
| 714ratings |
| 69% |
| — |
| not modelled |
| $4.49−85% | 90ratings | 66% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feels like a small/unpopular MMO that got converted into a turn-based jRPG in a couple of months. [list] [*] The first thing you do is an MMO style fetch-quest in an open world. [*] Bland open world. Chests with junk are littered everywhere, much like trees or mineable rocks in an MMO are. [*] Controls are just a little too clunky (really resembles a cheaper MMO). [*] There are lots of small interactions that just feel unfinished (like rocks instantly vanishing if you hit/collect them or UI stretching in weird ways). [/list] I could go on.... Anyways, I didn't even feel like giving it a proper chance because of how dated the game feels without offering anything even remotely interesting.
Game is totally broken. Lots of literally Gamebreaking bugs. Basic mechanics break, need to replay fights because i literally can't dammage opponents because the game breaks. Camera shifting and then not moving at all (my character isn't even on screen and its not possible to fix without closing and reopening the game). Cutscenes playing twice in a row. This is one of the worst and most buggy experiences I've had with a game.
I forgot to write a review after playing this game some time ago, so I thought I could warn others about it. Honestly, I really wanted to like this game because it looked pretty nice and Selene looked like a great character before I played (I discovered the game because of her), but... I really couldn't get into it at all. I've played many games of this genre and I've pretty much finished every one of them or, at the very least with the ones I've dropped, I gave them at least 10-15 hours as a courtesy just to see if they got better. To this day, this is the only game of this genre that I have abandoned before even playing 5 hours. The world looks nice and the story seemed like it could maaaybe be interesting, but there are way too many negatives to sit through in order to find out so I just didn't. Very uninteresting characters (Even though I really wanted to like Selene, which is a shame. And Daryon in particular is simply awful...), terribly dull and boring combat system, skill animations that almost look unfinished, clunky and awkward puzzles, obnoxious side quests, and an impressive array of performance issues even with a fairly good pc, as well as 7 bugs (2 of them forcing a restart) in the first 4 hours of gameplay, which is certainly something... The voice acting is also... quite bad, which pains me to say since I usually really like English voice acting in most games. Perhaps it's just a case of bad voice direction and not bad actors per se, but it really sounds off at many points. I'm afraid I can't recommend this game to anyone, considering I got it on a sale for 1€ and I still couldn't bring myself to keep playing. Reading other reviews, many people also mentioned that you don't get the first new party member until at least 20 hours in, which is also wild since the combat system seems designed with 3-4 party members in mind. All in all, if you can get in on a sale for like 1€ like me or even 3€, I guess you could try it and perhaps you might like it. But I really suggest you save your money and look for any other game, honestly. From what I saw, it doesn't look like it pays off to sit through the incredibly tedious early game so I can't see any reason to do so. I understand the game is made by a very small team, but it seriously looks unfinished and lacks a lot of optimization EVEN IF we overlook the main flaws it has like the combat system, the boring characters, and how tedious everything feels.
Я пока наиграл не очень много, может в будущем моё мнение поменяется, хз) Отзывы у игры ну просто ужасные, каждый второй отрицательный, но мне игра очень понравилась) Так что лично от себя я игру советую, за 700 рублей очень красивая и годная игрушка)
It is a tough one. Unfortunately, cannot put review without "yes/no" recommendation. Since I cannot decide clearly, I just put "no". Huge point for the game is the visual, it surprised me even after I saw screenshots of the game. The rest, I was not especially hooked. The outdoors, they look beautiful. Not much for the sand area (beach and desert) and towns (populated by, probably 99%, static npcs), but everywhere else are amazing. Grasslands(~60%, maybe) with different colored grass, flowers, and little glowing things, not so dense forest, caves, snow and ice, "rotten themed" place. Soft-damp-fresh-cold dawn with thin fog and beautiful glows on land and sky at night are my favourite to have when on open grasslands. Game is light to run despite having lots of grass happening on screen. FPS drops when there is some water effect (rain does not affect much). Inventory management gives no filter option except by color/type, no sorting except by rarity or what seems to be time obtained or in-game number ID, no tagging (unless you decide your own tag based on upgrade level (+_ lvl)), no way to just eyeball which crystal have which stat and how much...... and probably more. It is a mess. However, if you do not hoard, it should still be managable. You will still end up with probably at least 50 crystals at the end. Equipments give big headache (not literally). For anything else except weapon, they are standard. I just used all armor in the same set (no set bonuses) on one character just for simplicity, does not affect character's appearance in-game. Different colored crystals are available to be put in to weapons. - Weapons have about 3 things to be looked at: stats (some have additional effects), level (this is per weapon, like each weapon item)(get exp whenever exp is gained. exp obtained does not seem to be split, it seems to give every thing with exp bar the same, full, uncut amount), and crystals (this is mostly what gives headaches). - Weapons have their own unique (apparently. Yes I did not compare any of them because I am lazy and there are actually over 100 weapons, good luck to anyone trying) crystal alignment with their own color stat %bonus per nodes, nodes are linked to make a "path" for each alignment and each path may have their own independent colored nodes which means one path may have repeating colored nodes and that can be different from the other. You CANNOT eyeball what those nodes have except for their color, meaning you have to hover a cursor to check their stat boosts(very annoying, but if you ignore this, things would be simpler, I imagine. the stat boosts are not really major anyway). - Crystals have base stat boosts (flat number) and abilities. You NEED these crystals to be equipped to ready those abilities for combat (but so far I noticed most abilities can stay available to be readied even when no crystal is put on weapon). Every crystral can be equipped by anyone. Every crystal can be fused with any crystal to change its stats and abilities, the change is random but shuffle-able for unlimited time and for zero cost but still need to get through that shuffling which is completely random (no target lock for things desired). The feeling I get for crystal upgrades and customization is about the same as in FFXIIILR with its abilities. ANNOYING AS ♥♥♥♥!! - Keeping track of which crystal for who to unlock which ability and give what stats and weapon's cystal alignment gave headache. I really hate it. If the game provide better sort/filter/tag options then that will be nice. But the game does not provide those. Combat is fine. With different elemental, position control, extra effects, traps, and more kinds of abilities make the combat not much of a boredom, unless already having many combats. Can flee easily, but then no exp. Story is quite interesting but the characters are not. Meh personality. Obnoxious Daryon which you play since the start of the game. Voice acting are bad most of the time (out of place, no sense of empathy or awareness). Not much motion it cutscenes to boost the appeal of the story or character. Classic errand-type side quests. Apparently took a lot of things from Nova Crystalis titles (Final Fantasy). Musics are not much. For what unique to the game, probably only like 1 or 2 tracks (not actually counting, I just mean "few"). I was able to recognize some similarity to that of Ori (the game glowing little squirrel with big ears) and FFXV's Ignis episode. Those are what I remember at the moment. They do not feel "atmospheric" in connection to the place and what is currently happening in game when the musics play. The battle bgm (which is played soooooo many times) is OK, fortunately. I feel I can write more, but I will stop just to not spoil much of the game. Those things I mentioned, I feel they are enough to describe how the game is. Again, a tough choice but ultimately I go with "not recommended".
Edge Of Eternity Story Wir haben hier eine klassische Story. Zwei Helden, die anfangs nur ihre Mutter heilen wollen, doch das ganze Entwickelt sich in eine andere richtung. In welche wohl zu Schluss muss, der der nicht die Welt retten will, diese retten. Die Story ist halt so aufgebaut wie in vielen früheren Jrpgs. Ich persönlich finde die Story gutgeschrieben aber bis auf die beiden Hauptcharaktere bleiben alle anderen Charaktere etwas blass zurück und zum Ende finde ich zieht sich die Story auch etwas in die Länge. Gameplaying Das lvl der Charaktere zieht sich doch etwas in den höheren lv ab 30. Schön finde ich das die Waffen sich auch automatisch lvl. Fähigkeiten und Magie erhalten wir hier in den wir Kristalle in unsere Waffen einbauen. Was sehr gut zu der Welt passt, da dort ja die Magie innewohnt. Was das Kämpfen angeht, kämpfen wir Rundenbasiert auf ein Hexfeld . Für die bessere Übersicht würde ich die Ansicht in den Einstellungen auf Taktik stellen. Mit 2 bis 3 Charaktere macht das ganzen noch viel Spaß. Mit vollen 5 Charaktere finde ich die Kämpfe nicht mehr so spannend da man dann nicht mehr so viel taktisch denken muss. Bei den Kämpfen haben wir auch immer ein Bonus-Ziel, was wir machen können, um bessere Belohnung zu bekommen. Schade find ich das man kaum Waffen oder Rüstung findet. Diese müssen wir uns über das Crafitng system welches recht einfach ist und man die Materialien schnell kaufen kann oder finden kann gut ist. Gut finde ich auch dass man die Rezepte zum Herstellen nicht auf ein Silbertablett bekommt, sondern finden muss. Etwas weniger gut ist man muss je nach dem, was man Herstellen will immer zu einem anderen Tisch rennen. Was aber sehr angenehm ist das man einstellen kann, ob man auf klassischer weises Speichern will mit speicherpunkten oder überall. Wobei die Speicherpunkte auch gut und genug vorhanden sind. Die Welt selber ist nur Semi offen erst nach und nach erschließen sich neue Gebiete. Aber das ist bei dieser Art von Spiel vollkommen normal. Grafik Man merkt das hier drauf geachtet wird das die Grafik von alten JRPG spielen beibehalten wird. Leider wird dadurch die Welt auch schnell langweilige da man wie früher alles mit past kopie gemacht hat. Alles halt sehr eintönig. Die Grafik ist auch teilweise verbugt was man besonders gegen Ende des Spieles sieht. Manchmal wird keine Grafik eingeladen und man schwebt in der Luft oder man bleib einfach wo stecken. Sound Musik Die Musik finde ich sehr schön gemacht sie untermalt das Spiel sehr gut und passt zur Atmosphäre gut. Sie ist wie alles hier stark an den alten Jprg Spielen angelehnt. Bug Leider Weiß das Spiel grade gegen Ende sehr viele Bug auf. Besonders bei Kämpfen, die man machen muss, macht sich das bemerkbar. Da werden einfach keine Buttons eingeladen oder die Auswahl fehlt auf einmal ganz und man kann nur noch zusehen wie man Sterben tut. Grafik bug finden man auch sehr oft wie schon oben beschrieben. Dann tauchen bugs auf man sieht nur eine schwarze Cutszene . Es fehlen auf einmal Untertitel oder man hat Szene auf einmal ohne Ton und Text. Durch die ganzen bugs ist man dann oft gezwungen das Spiel neu zu starten und man hofft das es dann klappt. Was auch meistens der Fall war. Um auf meinen Hinweis oben nochmal zu kommen die Kämpfe auf Taktik einzustellen. Wen man diese auf Kino hat, tauchen auch oft Grafik Fehler auf und die Kameraführung ist auch sehr schlecht, wodurch man kaum eine Übersicht mehr hat wo was ist. Steamdeck Ich habe es auch auf dem Steamdeck ohne Einstellungen zu verändern angespielt. Da finde ich aber die Grafik eindeutig zu klein. Man kann den Text kaum lesen und wen ein Kampf ist sieht man sowohl Gegner als auch seine Eigene Charaktere kaum. Texte sind auch sehr kleine finde ich und man braucht dafür schon gute Augen. Fazit Wir haben ihr ein Klassisches Jrpg Spiel wo man aber den Eindruck hat das den Endwickler gegen Ende die Luft oder Geld ausgegangen ist. Das Ende lässt uns auch mit fragen zurück. Wer als ein gutes Rpg sucht mit guter Story und mit vielen Bugs leben kann ist hier richtig. Von mir ein Daumen hoch das mir Stroy gefallen hat und ich meinen Spass hatte. 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow Third group [/url][/list] and discover more reviews from me.
Changed it from positive to negative due to Alot of buggs Update- Jesus christ this game really doesnt want me to play...i understand that its made by 8 people and that is a INSANE achivment and unbelivable but the game has SOOO many bugs and especially big battles where the turn gets locked and your only thing to do i pass the time and especiall when there is a turret or a AI companion cuz the turn is theres but shows your turn and then it gets locked and ure only thing u can do is make it autobattle and hope ai can pull it off. Lost 40 min of progression now when it locked my game 100% no button worked and alt+f4 was the only option to quit Cons-The progression is terrible and so badly designed i really hope they slop it for the sequal cuz darn is it a drag. Give me a skill tree and trait system so i can pick the what they get not having luck and have gems drop in battles thats so bad. The gear just stagnates at chapter 3-4 and u wont get better gear and the monsteres are so DARN TANKY, that Honey mob is insane.... . Why do they lock the teleportations devices for some places are a while even though u can manually go there which makes 0 sense. The mounts should have a faster move speed button or make it that every flower u pick up makes you run 10%/20 % faster and doesnt go away untill u jump off. easy fix Auto battle works great att the first couple hours by god does it get braindead past chapter 3 attack with normal attacks and walking in with the magician like what?. WHY DOES EVERY BOSS INCOUNTER HAVE SPROUTS THAT KEEP SPAWNING WITHOUT ANYONE SUMMINING IT, its not fun? Dont make it so u get the recipe for wepons but then dont sell that mats you need to craft it???? like who came upp with this and thought it was a good idea? The 3rd companion is so darn bad and does 0 dmg , atleast let me pick how it work and not do 10 dmg and zero abilities The game kinda doesnt start untill like 10 hours in and is okay, but having only 8 people make this kinda blows my mind but it does have some flaws and big ones The bad-The open zones was a mistake, they could have made the game so much better if they dident have them and focused on the story and having it all voiced. not being able to use mount straight away in zones is one of the weirdes choices ever. Having to run 1600 meter every time for quests is such a drag. Also they should have made a tree for lvling up like base stats 2% magic or 2% health so everytime u lvl up it matters and you could pick your own spells/attacks. The good- The story gets pretty good and the tower quest is great fun and was a great way to get gear
A classic example of why Western devs should stay far away from JRPGs. This is nothing but regurgitated slop that the creator of this game puked back up after playing them. Never start your game off with an entire screen dedicated to "We're a small developer team" - please no bully. So now we all go into it expecting less, great thought process there, I'm primed for a disaster, or was that the plan all along? Who did the DeviantArt commissions for the art in this game? This game is a weeaboo emulation. I'd rather play Kingdom Hearts with a mod that makes Donald's voice 50% louder. I feel so bad for people who downvoted this game after 40 hours. You don't need a workweek to understand how terrible this game is going to be based on how it starts. A 7/11 slurpie is worth more than this on sale.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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