
Unmourned is a first-person psychological horror game where Jason moves into a new house only to be haunted by escalating paranormal events. Driven by fear, he must uncover the truth behind the previous owners' disappearance. Can he solve the mystery before it's too late?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 21 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unmourned is a first-person psychological horror game where unsettling gameplay and a chilling story collide.
The unmourned are never at peace... and neither are you.
The story follows Jason, a man who moves into a new house and soon begins to experience disturbing paranormal activities. As he searches for answers, he is haunted by visions of the past, revealing a dark and tragic history tied to the previous owners. The family that once lived there mysteriously disappeared, and as Jason delves deeper into the house’s dark past, he uncovers a hidden door that reveals secrets meant to remain buried forever.
Transition between reality and visions as you're forced to experience haunting memories. Each shift reveals disturbing events, bringing you closer to the tragic story that ties the haunting to the house.
"Survive the darkness, or be consumed by it."
Unmourned features a set of mechanics designed to heighten the tension and terror of your experience:
Random Event System: Paranormal activities occur randomly throughout the house, ensuring no two experiences are the same. You never know what might happen next.
Sanity System: The longer you remain in the dark, the more your grip on reality weakens. As your sanity fades, the paranormal activity around you grows stronger, bringing you closer to the edge of insanity.
Night Vision Camera: A camera equipped with night vision, helping you navigate dark areas and escape lurking threats.
Photographic Camera: When the lights go out, the only way to uncover hidden truths is through the lens of your camera. Use it to reveal what the darkness conceals.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 287reviews | 78% | — | $250.6K |
| $19.49−25% | 746ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quickly I point out that in some horror games... you don't have a reflection in mirrors. Now I understand the idea behind it mostly... it's to keep the player immersed as if "they're" the ones in the situation. However; in respect to this game... there's a much deeper meaning behind it. The reason there's no reflection in the mirrors... is because this developer is to ashamed to even look in the mirror at themselves in real life. Because they know what they did. I haven't really seen it pointed out yet... but I'm about to enlighten the masses. The "Codebros Studio" has blatantly and unapologetically ripped off "Visage". There are so many scathing instances that chat and I started to lose count. Still... that doesn't take away from the obvious once it's pointed out. If you own this game... and are beyond the refund term... play it again for yourself with that little tidbit that I've given you... and you'll see it to. If you're considering purchasing this game... DO NOT. You'd be supporting an unimaginative uncreative group who just copy pasted the Temu version of a great studios work. "Codebros"... you should be ashamed of yourselves. I wasn't the only one calling you out during my stream of this game either... so the word is going to get out there... in more ways than just my review that most people will just glaze over. A review that you probably won't even pay attention to... but the many voices who saw you bastardize one of the greatest horror games ever made by stealing their work... will ring loudly. Just because you made "subtle" changes... doesn't take away from the fact that it screams in the players face that you stole the entire idea from "Visage" and "Sadsquare Studios". Try to argue the fact... I invite you to. Because I promise you with the knowledge of the game "Visage" that I have stacked up against the minimal investment I gave your game once I discovered the creative theft that this "game" (and I say that with a scoff) was... I will obliterate and humiliate you if you try. Because you yourself know there's way too many similarities for you to play "dumb". Own up to what you did... and take this a lesson that you may get away for a while by stealing other peoples work... but someone... somewhere... will eventually call you out. I'm not even going to engage in the fact that most of the wall art in your game is obviously AI generated... that's another topic all together... and against Steam TOS since you failed to disclose that anywhere. You should be ashamed... and I and many others... are ashamed of you. I'll take my $25 back now.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Dutch, Greek, Hungarian, Japanese, Korean +10 more
| $25.99 |
| 56ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unmourned starts off surprisingly strong, with a grounded atmosphere and story elements that feel deliberate and engaging. Unfortunately, the second half throws all of that away. The narrative becomes messy and incoherent, important developments feel random, and the game stops giving the player any reason to stay emotionally invested. It genuinely felt like two completely different games stitched together, and by the end I was more confused than interested.... It's like they ran out of ideas and said ♥♥♥♥ it, "Outlast 2."
This game made little to no sense. Visually at first glance it is pretty. Though a couple jumpscares in it falls apart. The AI makes it feel like it's regurgitated The story makes absolutely no sense. And fails to even keep consistency. It also isn't very optimized and eats up too much cpu.
This game was hot garbage from the start. It definitely doesn't have the quality of games released even 5 years ago. I didn't even bother finishing it. The story is convoluted, nothing makes sense, and its just Jump scare after jump scare. Sure a few are good and need for a horror game but that's entirely what this game relies on. The atmosphere is ♥♥♥♥, the controls and movement are ♥♥♥♥, and its a complete rip off of visage that also some how manages to rip off layers of fear, a bit of silent hill, outlast 1 and 2 by the end. I ended up watching a YouTube video for the ending cause I couldn't be bothered to sit through anymore of it. By the end of my first 45 minutes I was no longer scared and could accurately predict the jump scares. Here's a break down Start: House with ghosts turning off lights and a sanity meter and a safe room to put trinkets from each chapter..... if you've ever played visage its clear as day. Middle: some ♥♥♥♥ ass library and you need to crawl through the sewers to get there? Wtf? Why? Its not even remotely close to a library. Looks more like some kinky chapel and then we may as well add in a music stage cause the wife plays the piano so let's really get the layers of fear vibes and make sure her whole background revolves around that End: a school where the memories show the daughter is shunned and is sickin the head, everyone is afraid and weirded out by her, a hospital with patients that overtook the place. Then you're outside and the villagers have gone demonic and now have a cult. Oh and you get a camera with night vision... cause why not. If we're gonna rip off every successful horror game so blatantly, may as well go for it and really show how little creativity we have. The sanity meter does nothing btw idk why its even a thing. The main antagonists are a murdered family, a religious family at that and their time line takes place in 1968..... yet their clothing suggests they should be in 1868 with their Victorian era robes. We're talking about the same time that has Elvis and the Beatles.... and these people look like they should be on the Oregon trail. The father is head to toe in old era catholic robes, the mother is in an 1800s dress, and the daughter is just in a slightly newer looking dress compared to the parents. The main character Jason is so lackluster and underwhelming. Voice acting sucks but you can't expect much when the script is terrible. " i guess this sewer leads to the library. " im not kidding... that's an actual word for word quote from the main character... you go outside to go to the library to find more info about the family who lived in the house before Jason. You walk outside, into the woods. Following the path you come to a dead end with a sewer lid... and in the creators minds this makes sense. Cause if I was walking towards the library and I came across a sewer, im 100% jumping in and going that way to find the library! Seriously wtf? There is no doubt in my mind they played all of the aforementioned games I listed and said, what if we did them all at once?! Got 1/8th of the process started and said ♥♥♥♥ it, chat GPT can write this. This was not worth even the sale price I paid. Normally this a $25 game.... think about that.. $25 for a pile of ♥♥♥♥. Games are ridiculous in prices in todays world and its absurd that they felt this was a good price. It was already past the refund period before I even played it so there's no going back for me but you can save yourself the time and effort. What's that? You want to play it for thr story anyway? Let me save the trouble, the story sucks and makes no sense. Its stops being whatever it was and becomes everything it stole from. Go watch it on YouTube and you will get whatever satisfaction you want for free. Its not worth your money.
Hey Devs, I am towards the end of the game and I am very sad I cannot finish it due to the forced use of a camera's flash. I have a seizure disorder and the constant flashing makes me ill and will eventually cause a seizure. I went to the settings and there's nothing I can do to get around this. I hope you add a setting to go around this in the future because I'd love to finish the game, but at this point in time, it's not an option for me. I otherwise did enjoy this game. I am just sad it is not more disability friendly. Don't play if you have epilepsy, seizure disorder, or sensitivity to flashing. The last third of the game requires the use to a constant camera flash to see (it's impossible to see anything without the flash).
[b] имба, пойду в магаз за новыми трусами и буду ждать пересадку сердца 🥰🥰 [/b]
Dear Devs, Geek In Miami here. How are you doing? Nm I hope you stub your toe in the middle of the night. Your game was going to get aa 9/10 if it wouldve ended at the 1st church part. But you dragged it on for so long that you lost the point of the game so Ill give a 2/10
You ever had your balls fondled and thought to yourself "ah yes this is amazing" then the fondling turned into a strength test session with your balls as the plaything.... WELL do i have the game for you. First hour... AMAZING never been more scared in my life playing a video game. It has me enthralled, i had anxiety none stop for the first hour..... Then it fell so hard on its face the rest of the game was not it. IN MY OPINION I WOULD NOT BUY. Unless you like ♥♥♥♥ n ball torture.
Feels like AI slop, whether it is or not. Ripped off Outlast. WOULD NOT RECOMMEND!!
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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