
Where the Walls Breathe is a first-person psychological horror experience with a strong focus on atmosphere and environmental storytelling.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This house is not a home.
Where the Walls Breathe is a psychological horror experience about a house that is bigger on the inside than out, and the man trapped within it with a strong focus on atmosphere and environmental storytelling.
STORY:
After realizing that things were not right in their home Alex and his wife Annie decided to move out. Annie left with the kids that moment. With his wife and kids safe, Alex stayed behind to pack up and move their belongings. With Alex alone things began to spin out of control. Windows moving, doors locking, and paranormal visions began occurring with increasing frequency.
GAMEPLAY:
Piece together the strange story of the house by finding mysterious notes seemingly written by a former inhabitant and environmental storytelling.
Search for clues | keys | more - open drawers, cabinets, almost everything, inspect objects.
Search for matches and use them to keep candles burning.
Manage the house electricity during power outages through the breaker box.
Solve problems with simple puzzles.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Russian*languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is not that bad but I have a big question... why do you make these damn dark games? You don't pay for the light in video games! I can't suffer like a dog to finish this SFACCIMMA DI game because i can't see a thing. Please, at least add the possibility to increase the brightness from the menu. Dark game does not mean more scary. It just means that chitammuort.
갑툭튀 겁나 많고 분위기도 무서운데 스토리가 정확히 먼내용인지는 잘 모르겠어요 그리고 목표가 너무 불친절한 느낌? 어디서 뭘 해야되고 이런게 없어요 그거 말곤 다 좋음
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Was there a game here? I can't tell because IT'S SO DARK ALL THE TIME THAT YOU CAN'T SEE ANYTHING!?!? I feel like I spent 3 quid on a black box generator. I am genuinely baffled, why is the game so dark all the time? Am I just stupid? Why are we here? Just to suffer? Wouldn't recommend D--.
Квесты с переносом коробок - это кринж. В игре есть положительные моменты, а иногда она начинает даже нравится, но это ощущение проходит достаточно быстро. Самое интересное в этом проекте это мультик. В этой игре сложно понять, что она от тебя хочет. Приходится ходить и всматриваться во тьму в поисках чего то. Игра больше бесила, чем пугала. Поставлю положительный только за то, что игра дала себя пройти. Хотя бросить хотелось ее не раз. НЕ РЕКОМЕНДУЮ! https://rutube.ru/video/ba22179cae903968e08b97a4e1165fd6/ [b] Обзоры на игры только после полного прохождения! [/b] [url=store.steampowered.com/curator/34720241/]Обзор написан Куратором Сашкой[/url] [url=steamcommunity.com/groups/DiezelGame]Группа независимых Let’s playщиков[/url] [url=www.youtube.com/channel/UCP-rgm7CHMHyQl6FwbMF2zQ]YouTube Канал[/url] [url=vkplay.live/diezelgame]VK Play Live/[/url] [url=rutube.ru/channel/1478276/]RuTube Канал[/url] [url=plvideo.ru/@DiezelGame]Платформа Канал[/url]
Cria uma boa atmosfera, mas procurar itens específicos demora demais acaba sendo exaustivo.
The developer hits the right notes that most other devs tend to miss, but still misses the mark on the ones that matter most. In fact, I got to chat one-on-one with the developer. While the game could use some work we do have a developer with a VISION. These days that seems to be something that is majorly lacking in a lot of these indie horror games. Story was decent, environments and sound design were pretty solid, a couple of cheesy jump scares, yeah sure, but the other eerie moments end up just feeling.... recycled... in an, otherwise, solid horror environment. You can only see the same creepy girl crawling weirdly around the house so many times before it loses it's umph. Other reviews criticize the very dark environments, and I get it, the game can, at times, feel frustratingly dark. I prefer to appreciate the design choice to make it DARK. Often times games allow you to see decently enough in PURE DARKNESS or there happens to be a convenient flashlight on stand by. I liked the dark. It made my imagination more of a effective terror than, sadly, what the dev was able to achieve. Plenty of great setups without any equally great execution from the developer. SO many times I thought something fun and spooky would happen and then... nothing. It's like riding a roller coaster that only builds up only to have you exit once you reach the top. And because of that I can't recommend the game. I wish I could give a neutral review. BUT I hope the dev is able to continue working on their craft and I will be more than happy to give them another shot on their next project.
갑툭튀 겁나 안나오는데 스토리가 정확히 먼내용인지는 잘 모르겠어요 그리고 목표가 너무 불친절한 느낌? 어디서 뭘 해야되고 이런게 없어요 다 별로
루즈한감이 없지않아 있어요 추천 해줄지는 고민좀 해봐야 겠어요
HMMMMM kinda ok Try it on sale
I will recommend this game with a Disclaimer for horror fans: The game is VERY dark. At times, frustratingly so. The most important aspect of any videogame is being able to see it. I would have preferred if the power didn't go out as many times as it did, or at least provide a flashlight in-game. A note to the Dev, and this applies to many Devs of this genre: it's easy to fall into the trap that Darkness = Scary, or that the atmosphere must be dark to be horror. This is not true. That aside, as a first attempt, there is a LOT to love about the game, and well worth it's cheap price. The mood and atmosphere is unsettling, the graphics are beautiful (when you can actually see them!), and there were several times I was actually creeped out. The game also does NOT rely on cheap jump-scares, which is a welcome change from other Horror Walking Sims. Dev, don't get discouraged by the mixed reviews. This looks like a first attempt, and you did a lot of things very well! I would suggest if you ever update this game, to increase the brightness just a few notches, or see about providing a flashlight. (and perhaps a 'sprint' button?). The one thing I did like about the darkness was the shadows, and the contrast of light and darkness. I do see what you were going for...I think. However, this can still be accomplished if the game was a little brighter. The darkness issue is really the only one I have! Everything else, I enjoyed! Please keep making horror Walking Sims, and I for one will keep checking them out.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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