
In this action-adventure thriller, detective Takayuki Yagami goes undercover to unravel a string of twisted crimes at a high school in Yokohama, Japan. Crack the case and some skulls with brutal combat featuring three unique fighting styles and an arsenal of private eye tricks.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 3.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 9.8Kreviews | 94% | — | $6.6M |
| $69.99 | 10.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1006 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hmm
剧情跟一代完全没法比
dare to be different (but not too different)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6M | 5.9K | 78% | $49.99 | |
| $6.7M | 10K | 77% | $24.99 | |
| $6.7M | 116.6K | 95% | $4.99 | |
| $6.7M | 16.9K | 82% | $9.99 | |
| $6.7M | 14.1K | 90% | $19.99 | |
| $6.5M | 13.1K | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 12.3K | 94% | $39.99 | |
| — | 0 | — | — | |
| $3.5M | 3.5K | 63% | $59.99 | |
| $547.2K | 1.1K | 82% | $19.99 | |
| $981 | 8 | 50% | $6.99 | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
审判之逝:湮灭的记忆,作为审判系列的第二部,虽然没有审判之眼:死神的遗言这个第一部,在剧情上,做的较为出彩、相对合理且没有太多的争议,但本作从玩法上,即可玩性上确实有非常大的提升; 除了龙组的老大哥,万恶的世嘉,从如龙系列开始,每一代都强行塞入他们那些并不好玩的小游戏,并且绑定成就的逆天操作,让我玩的想吐,最后硬着头皮,咬牙坚持达成全成就这一缺点以外(真就大部分都是耗时间的刷子游戏任务。。。),整体的游戏体验还是不错的;女友部分不多说,审判系列做的很好,希望明年的异于天堂能有类似的系统可以供玩家游玩,再接再厉,大家都是我的翅膀(不是); 审判之眼和审判之逝两部独一无二的审判系列作品,算是如龙衍生系列的巅峰了(感慨当年名越老头的能力,如今真是唏嘘啊!)。另外就算冲着木村拓哉的帅脸也会玩下去,侦探加律师的结合简直是神来之笔,八神隆之作为主角来说太有魅力了,能文能武,总之就是,好评!
[h1]Another RGG banger![/h1] For people looking to buy this game, please don't skip on the Kaito Files expansion. Gives more depth to Kaito's character and personally I loved Kaito's expansion more than the main game lol. Overall it's an easy buy for Yakuza players.
A spectacular game. Much better than the first one which I think was quite mid apart from the story. Combat is upgraded and offers really good variance between 4 different fighting styles. Story and characters are once again stellar and very engaging. I don't think this game has any major flaws that would severely impact overall experience.
Good game. Totally recommending it you have played beat,em up games
El primer Judgment fue una obra maestra y espectacular en todos los aspectos, pero esta secuela esta al nivel en cuanto a la trama.....guiones así en tramas detectivescas nunca se han visto antes, son unos genios, y en cuanto a lo jugable es incluso superior a Judgment....ademas el dlc de Kaito es espectacular tambien
the perfect sequel
Need Found Judgment
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.