
Set forth in a co-op roguelite deckbuilder where every choice matters! Craft decks of breathtaking power. Journey alone or with up to three friends. Plot your party’s path to glory and face powerful enemies in deep tactical combat on your quest to save the kingdom of Senenthia in Across the Obelisk!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Team up with your friends and experience roguelite deckbuilding like never before! Craft decks of enormous power and lead your party on a thrilling quest to rescue a realm in turmoil. Choose wisely; your decisions have consequences. Dare you go Across the Obelisk?
Plan your strategy, but be prepared to adapt as you encounter procedurally generated events.
Build decks from 500+ cards, over 300 items and 16 heroes in four different classes.
Take sole control of your party of four heroes, or bring fellow adventurers along for the ride in 2-4 player online co-op.
Coordinate your party in tactical combat and experiment with different class combinations for entirely new ways to play.
Encounter powerful bosses and navigate events and quests where your decisions affect how the story unfolds.
Enjoy endless replayability with three in-depth game modes to master.
Your quest carries great risk: rescue your king’s daughter from the clutches of the treacherous Lord Hanshek before she meets her end. Your party’s fate, and that of Senenthia, is in your hands. How will you proceed?

The goal of your quest is set in stone, but there are twists and turns on every path. How will you fare when no two journeys are the same?
Your choices matter. Which road will you take this time? Who will you save? Who will you leave behind?
Cooperation is vital! Decide together what’s best for your party. Will you help the people of Senenthia on your journey or selfishly search for epic loot?

Customize and upgrade your decks by earning XP and unlocking perk points. Tackle four acts - each with its own fearsome boss - but beware of random events on your journey!
Build your deck from a vast choice of upgradeable cards and items. New and more powerful combos are yours to discover each time you enter Senenthia.
Combine character classes in different ways to find your favorite play style. Will you overwhelm your foes with mighty warriors or use your cunning and employ sneaky scouts?
Looking for a tough roguelike challenge? Try obelisk mode. Draft unique decks and embark on a randomized adventure where being prepared for anything is everything!
Discover endless combinations of cards, items, heroes and classes. And just as many ways to strategize your way to victory.

Regular updates and content drops will keep you coming back to Senenthia time and time again.
Want to test yourself against other players? Take on the weekly challenge mode. The deck and map are predetermined; success comes down to your skill.
Team up with other players on whichever platform they own, thanks to crossplay.
Let your friends follow along on your adventure when Story DLCs you own are shared across platforms with your entire party.
“Just one more run.” Enjoy unrivaled variety and endless replayability - Across the Obelisk rewards experimentation and keeps you coming back for more!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 13.1Kreviews | 80% | — | $6.5M |
| $24.99 | 237ratings | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I’ve spent over 600 hours in this game, so this comes from someone who genuinely enjoyed Across the Obelisk. The core gameplay is fun and I had a great time, especially before the DLC situation got out of control. Since Paradox took over, the game has been flooded with expensive DLCs. You got DLCs that cost the same as the base game. Sometimes, you can get cards from DLCs you don't own which you can't select on your rewards screen, so they're just dead cards that took the spot of a potential useful card. On top of that, the game still randomly crashes people's PCs, an issue that has existed for years. Sadly, everyone is too busy pushing out more money grabbing DLCs to fix it. I got plenty of enjoyment from it, but I can’t recommend it anymore. If you really wanted to play Across the Obelisk, only buy this game when it's on sale because with the base game + all the DLCs, it's roughly $125 (at the time of this review).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Japanese, Korean, Traditional Chinese, French, German
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Almost $91 for a roguelike deckbuilder... wtf? Just go buy Slay the Spire 1 and 2, and also Balatro. At least they don’t lock content behind DLC, and they have great modding support. $24.99 + $24.99 + $14.99 = $64.97 (and they’re already bundled together, which makes it even cheaper). The game isn’t bad, BUT it’s not worth $91, ffs. This isn’t an MMO.
This game was great a few years ago. It's a light deckbuilder with a campaign that can be played co-op. The flexibility with managing your deck and leveling your heroes makes it possible to find powerful card combinations in almost every run. There's a lot of different pathways to take in the campaign with meta quests along the way allowing for lots of replay value. At least, there was a few years ago. Emphasis on the word WAS great; when I played, there were just a couple of DLCs that would demand your attention and draw you in on the map. You'd follow a path leading to a flashing exclamation point only to be met with a credit card prompt. It was rather disruptive to normal gameplay already, but in the last couple of years, they have continued to release DLC after DLC, which bloats the maps with a freemium level of pay wall obnoxiousness. The quests and pathways are constantly lighting up to tell you that you're missing out and need to buy something more. It's unfortunate because if they had literally just left it alone, it would've been a great entry in a rather slim roguelike deckbuilding genre. Now, it's borderline bloatware akin to a mobile game asking for money at every turn inside the game. Avoid it.
I purchased this game when it came out and sunk over 50 hours into it; enjoying the entire time I played very much so however the updates that have been made over the last 4 years make me unable to recommend this game for people to purchase. The gameplay itself is good, it is a great mixture of elements from Slay the Spire and Darkest Dungeon however it is ruined by the obtrusive nature DLC you do not own is shoved in your face has killed a large part of my enjoyment in the choices I make during the game. From the moment you start to create your party DLC is already pushed at you, at launch it showed you 4 classes available and showed that characters in those classes were hidden providing you had not unlocked them; each character having unique starting decks and perks that allow you to delve deep into a specific type of deck and you needed to unlock the characters through your travels over the course of the game. At some point, a DLC character was evidently created that has the ability to have cards from 2 different classes, however there is not a single character in the base game which is capable of this. Regardless, there are now 5 classes available showing you a multiclass tab solely dedicated to DLC characters you can buy. The worst part for me personally, is that DLC world map events are shown to you despite not owning the DLC required causing you to make decisions on your options where you might not even know what you are working towards is even content available to you without a paywall. The DLC characters you do not own's map unlock events are still present in a game even if you do not own the DLC required to interact with the event. This can make you plan a route that takes you to an event which you simply just cannot interact with and unless you research every event does not clearly represent itself as something you are not able to do. When accessing the obelisk, rather than use their already existing system of hiding away options for event choices, you do not have and adding a small tag at the bottom of the screen mentioning that some options are missing. The DLC options are prominantly shown in the list featuring a lock symbol saying "You can't go here because you don't own X". If this game didn't shove DLC I don't own down my throat when trying to get back into it after a few years I might have bought some as they seem like they add a decent variety of content however playing without it I just feel like I am playing a half finished game and that the only way to actually have a page of fully unlocked characters or to declare an act truly 'complete' requires me to pay more than twice what the the game is currently selling for just leaves a bad taste in my mouth and I am reminded of this every single act change. EDIT : 24/04/26 A recent update claims that DLC prompts will no longer appear unless they can be selected. I have yet to test this new update and the information in this review could be considered out of date as of this time.
Paradox is exactly like Electronic Arts. They're selling out the passion in games with DLC's after DLC. It's sad seeing a $30 CAD game become $160, that's a 5x price mark up on a game. disgusting and exploitative. Wait till I tell you about Stellaris, another game of theirs. The base game Costs like $54 CAD, but in DLC's alone has a total value of $520.. talk about a 10x price mark up. If this is the future of gaming, we’re all in trouble. I Don’t support companies that treat players as wallets, sacrificing creativity and integrity for profit. (Learnt my Lesson with Stellaris) UPDATE; They released a DLC that's ALMOST THE SAME PRICE AS THE GAME! offering only 1 ACT difference from the entire game itself. Can you make scamming your playerbase anymore obvious?
Looks like Paradox took over and added a billion DLCs with DLC cards appearing in the base version of the game with you not being able to pick them if you don't own the DLC. Great stuff.
Once upon a time, this was a very solid game, and I was excited to see what the future held for the game and its developers. Their first DLC was a bit rough, but it felt like they were taking that criticism and using it to improve themselves and their game. Then they sold to Paradox, and now it's a machine for pumping out mid-to-low quality DLC. $5 for a new character. $10 for a new map. $20 for a bit of both. It's great to see a game you love do well, be profitable, and continue to get new content, but it really feels like they sold their soul on this one. Which is a shame, because the base game really was something special. I wouldn't recommend supporting this developer or publisher any more, there are better places to put your money.
Good Game... Garbage way to treat your customers with all the DLC's. I used to play this game with my kids, but since I don't want to spend money on this every month we've had to go with other games. the DLC's would be fine if they didn't try to remind you throughout the game ALL THE TIME that you're missing stuff. Good job Dreamsite Gameson for turning your game into a commercial, EA would be proud... Just one step up from having to pay for a subscription service to play.
I love this game, but I cannot recommend it. Paradox took over refused to add mod support, gave us continuous overpriced DLC, then proceeded to not release any meaningful content for the last 4 years. I think we should have a small dev make their OWN VERSION of this because the game was peak before paradox got their filthy greedy disgusting wart having goblin *ss fingers on the game. Paradox has once again stunted a great concept with greed and greed and greed. I hate them. Thank you paradox for making one of the best deckbuilders not only stagnate but have no sight of a sequel or anything of similar playstyle/qaulity. In the future stay away from my indie games please and thank you.
Was a great game at launch, now it got paradoxxed with tons of invasive dlc
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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