
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.9Kreviews | 77% | — | $6.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Base game only. Honestly, this is a great break in between other games. It's short compared to modern day games which is so refreshing. I took a long time exploring, hoarding, gaining courage to do scary things, improving my skills, and completing all endings (I am not the best FPSer). Pros: - Short: A really, really, really good PALLET CLEANSER. ~20 hours and you can get all endings/100%. Speed runs around 20 minutes. - Story: It's pretty solid. Multiple endings based on your choices. You decide which is best ending. - Freedom/open world: Not bad. They are pretty good at stuffing things everywhere. If you enjoy + understand English easter eggs, you'll like it. I would backtrack and figure out how to open something or look for something/side quest, and the rewards are good early/mid, late game you typically know what you are doing, can be okay, usually sellable. - ENDINGS: If you save at the right places, you can easily get ALL endings in 1 play through. - Quality: Great! - Gameplay: Interesting. I hate reloading one bullet at a time, but it does fit the environment and balances the power. Heavy melee is risk VS reward, but the reward is BIG. Movement is okay, it works. - Inventory/Hoarding: You have access to storage in multiple ways, you can move items further back in a bunker to the storage closer to the entrance. Certain weapons and special equipment have their own slots which frees up space in the backpack. Cons: - Shops: biggest disappointment. They say if you check back you will find new things. I found this NOT to be true. So many tomatoes. - Story/open world: It is possible to discover things and "complete" main and side quests without unlocking them. Surprisingly, it doesn't break the game and you can still complete the quest, which I think is very nice. Because you can complete the quest prior to unlocking it, when you do start it you know the ending. - Inventory: Need moar space. You decide: - Price: For 50 USD, ehhhh. This IS a GOOD game, and I want to support the developers. I want to see what they make in the future because I found the setting, characters, gameplay, endings, and mystery to be high-quality. 50 USD feels like a lot for such a short game, but I'm used to paying 60-70 USD for high-quality games I play for 100, 200, 300+ hours, or paying 15-30 USD for a short game with massive/long replayability. Culture shift? - Replayability: I do want to start a new save, but I've already completed everything in base game. A lot of shortcuts and stronger equipment is available from the beginning, you just have to be able to get to it which can be very easy.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #45, worst PL #96 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $59.99 |
| 3.9Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game until I hit the "snake" minigame. Tried for an hour, gave up - I'm litteraly to old for this sh*t. No way to bypass it. Pity. Dissapointed, uninstalled.
Not a terrible game, but rather disappointing, since almost everything is falling short of what it should be. The characters and the plot as well as many of the leads seemed quite interesting at first, but none of the resolutions ever felt satisfying to me. The locations are decent, but exploration is pretty lackluster, since there aren't many interesting things to discover. On top of that the game doesn't connect the leads in the journal with the POIs on the map, so you have to do that manually (I know, some people find that more immersive, but I prefer my games spare me the tedious busywork). The stamps that you can put on the map also don't really help, since you can't annotate them, and they also don't scale, so they basically turn into specs of dust when you zoom out. Fast travel exists, but is mostly useless, since you can only travel from one fast travel point to another, and there's only one point in each region. So unless you stand right next to one, you might as well just walk to wherever you were going in the first place. And the inventory system is arguably the worst I've ever seen in any game. It's not just that items don't stack and your backpack is very limited, but they also divided the backpack into small and large slots instead of just having larger items use several small slots. [i]System Shock 2[/i] was able to do that back in 1999 for crying out loud. Rating: ★★★☆☆
I think a lot of the negative reviews for this game came from people expecting something different than what Atomfall is. Atomfall is not an open world RPG. It is not a British Fallout, though it does wear a lot of Fallout inspiration. Atomfall is more like a cross between an immersive sim, such Deus Ex or Bioshock, and a survival shooter, such as Stalker or Far Cry. An odd combination, but it works. I generally enjoyed the characters and the story, though it contained common sci-fi tropes that some people may think are overused, such as the nature of Oberon. My one major criticism of the game is really that the RPG elements and the crafting system were too simple, but that may just be a preference on my part. TLDR: Don't be expecting an open world RPG. Expect instead something more like a cross between an immersive sim and a survival shooter.
I have had Atomfall since it came out back in 2025, 27th March to be precise. It's launch date. Due to something wrong with my computer at the time (had a faulty 4090) I couldn't play it. I had to wait for my new PC parts to come so sadly... Atomfall sat in my library gathering dust, watching me play other games that I fell behind on. BUT, here I am... finally playing Atomfall over a year later. Hey, it's not that bad because now I don't need to return to it for the DLC content! After playing the game to 100% - base game and both DLC's, I didn't really enjoy it. I can't lie. I am going to share my opinion about the game below, so let's get to it! [h1][b] What I didn't like/Cons [/b][/h1] ⚫So to start - The melee combat. I'm not sure what they did here but the melee combat feels rather arcadish and primitive compared to other games like this. If you compare it to Skyrim, Fallout, or even We Happy Few they felt better than Atomfall (in terms of melee combat). ⚫The shooting was a tad, sluggish at times. Especially with the little delay to aim that happens. Think... Amnesia The Bunker, when you aim the pistol. It's a bit like that and I didn't really like how slow it was at times personally. ⚫You can get easily "stunned" by melee humans or 2 ferals melee attacking you. You get stun locked so quickly and killed really easily. At one point I accidentally alerted 3 ferals and they all rushed me got me stuck in a room and they each took turns hitting me. One after the other. I couldn't raise my gun, and they cancelled my melee attacks BUT if I it them... they keep attacking. I didn't like this at all. ⚫The Inventory system I despised. I get we can carry 4 BIG weapons, okay and have pistols in our inventory but we are VERY limited. If we fill those 4 slots with big guns we find killing enemies, we can't pick anymore up, BUT we can pick up pistols still, grenades and meds (to a limit of I think 15? or so) then we have to find a pneumatic tube to store them in to pick more up. I found myself dragging my British behind to the closest tube just to store things in a lot. (I am a pack rat, leave me alone). ⚫When you store items, instead of showing you all your items in your "STASH", you have to scroll down a long list of items one by one just to find what you want. Please for the love of Cornish Pasty, change this. ⚫Exploration got a bit boring and stale eventually. Let me explain. You find cellars with next to nothing to interact with. Just pick up crafting materials. You find run down buildings that are borderline empty, wow, 1 rag! The metal detector does make it a tad more enjoyable to explore until you reach your 6th cache and go... nothing unique. Nothing worth my time anymore and you start ignoring that "BEEP". ⚫Every single trap was the same thing more or less. A tripwire with a grenade or a tripwire with a big spike trap thing. So... no flame turret traps? No shotgun traps? No hangman traps? No pitfall traps? Once you got the "disarm traps perk" that was it, all traps rendered completely useless. ⚫This one was on my mind for a bit. I feel like they heavily under-used thralls and ferals. I fought roaming humans constantly. Maybe a couple of ferals here and there but that's it. Thralls got introduced almost end-game(ish). ⚫The skills were pretty simple. Nothing special. Nothing making you go "I need this" or "wow, this is amazing". To put it blandly - boring. A few resistance skills, the typical weapons sway, aiming skills, some melee skills - melee damage and throwing. Healing skills and the rest are just... not worth it. (not until you get to the DLC that is). [h1][b] What I did enjoy/Pros [/b][/h1] ⚫Atomfall is inspired by the real-world Windscale nuclear disaster that happened in 1957, Northern England. That's a nice little bit of history to learn about. ⚫Some of the areas looked gorgeous. Picture postcard worthy even. ⚫I loved the little animations for reloading your gun. When you press R (or your reload button of choice) you check your chamber and your mag for rounds when it's full (or reload when it's empty). This is a nice little detail and I often found myself randomly pressing R at times because I liked the animation. ⚫I enjoyed finding where I needed to go myself. No yellow paint. No big sign going "OVER HERE". No dumb narrator in my ears guiding me or on screen text. I had to follow the clues given to me, as subtle as they were. ⚫A small note about the point above - The accessibility options in Atomfall are fantastic. You can customise the game HOW YOU WANT to play. If you need more direction, enable it. If enemies are to easy, crank up that difficulty. You can even enable... (basically) Cornish Pasty mode. Yes. That's right. Makes people glow haha. ⚫There's so much lore to find in terms of notes that build upon the world. ⚫Optimisation wise - I didn't encounter a single issue. No lag, no stutter, no FPS drops e.t.c. I had my game set to the highest I could. [h1][b] My Verdict/TL;DR [/b][/h1] I'm not to sure what to think of Atomfall now I have finished it. I honestly, at one point kept checking the time I was that bored. The exploration can get boring and repetitive. The combat can feel downright arcadish and sluggish. The slight inventory management and poor "storage menu" UI was just horrendous at times... but On the otherhand, the game looked great, how many different accessibility options the game provides is phenomenal, being able to explore where I wanted - getting lost but finding comics, notes e.t.c... NO YELLOW PAINT. ----------------------------------------------------------------------------------- It pains me to not be able to say If I like it or not. Positive or Negative (as steam doesn't allow NEUTRAL reviews). I waited so long to play this. I wouldn't go as far to have called this a "GOTY" but at the same time it takes the best parts of some games and does it really good and brings it's own flaws into the ring to accompany them. No game is perfect. I am going to be honest here and say that I wish I could leave a neutral review but, for the fact that I personally couldn't wait till it was over, I am sadly going to leave it a negative review as weighing my pro's against my cons, the con's just outweigh the good stuff. [h1][b] 5/10. Atomfall in my opinion will be a hit or a miss with players. I wouldn't call it a "british fallout" because that's an insult in my opinion [/b][/h1]
Not recommended at full price — wait for a sale. Atomfall has a genuinely intriguing premise — a retro-British, post-nuclear survival game with a mysterious open world — and for the first couple of hours, that novelty carries it pretty well. Exploring the early zones feels atmospheric, and stumbling into new enemy types kept me engaged enough to push forward. But the cracks show fast. Combat is the biggest offender. Melee feels clunky. And the stealth system completely breaks any tension the game tries to build — enemies are almost oblivious, give up chasing you within seconds, and can be evaded easily that sneaking past or picking off encounters becomes trivial. There's no pressure to resource management. After a handful of encounters you're swimming in supplies, which removes the value of the survival loop the game is trying to sell. The bigger problem is the world itself. The NPCs and characters you meet are flat and forgettable. The game asks you to pick sides and make meaningful choices, but none of the factions or characters give a compelling reason to chose their side, aside from "just trust me".
It takes the familiar post-apocalyptic formula and gives it a distinctly [i]British[/i] identity, drawing inspiration from the real-world [i]Windscale[/i] nuclear disaster while blending folk horror, science fiction, and survival gameplay. Unlike many post-nuclear games that focus on vast wastelands, [b]Atomfall[/b] presents a picturesque yet unsettling [i]English[/i] countryside filled with abandoned villages, mysterious bunkers, cultists, government secrets, and strange scientific experiments. The atmosphere is its greatest achievement, creating a world that feels unique rather than merely imitating [i]Fallout[/i] or [i]S.T.A.L.K.E.R[/i]. The game's storytelling is largely driven by exploration and investigation. Instead of following a traditional quest marker system, players gather clues, talk to survivors, and piece together the mystery themselves. This design encourages curiosity and rewards players who pay attention to environmental details. Exploration is the strongest part of [b]Atomfall[/b]. Every location hides secrets, useful resources, or narrative revelations. The interconnected world design makes wandering off the beaten path consistently rewarding. Combat, however, is more divisive. Firearms feel serviceable rather than exceptional, melee combat can be clunky, and stealth mechanics occasionally lack polish. [b]Atomfall[/b]'s version of rural [i]England[/i] is stunning. Rolling hills, forests, villages, and industrial facilities create a memorable setting that stands apart from the genre's usual brown-and-grey wastelands. The visual direction successfully balances beauty and dread. [b]Atomfall[/b] succeeds because it offers something genuinely different. Its [i]British[/i] setting, player-driven investigation system, and strong atmosphere make it memorable in a crowded genre. While combat and AI shortcomings prevent it from reaching the heights of the very best survival RPGs, the mystery-filled world is compelling enough to keep players exploring until the end. Fans of [i]Fallout[/i], [i]S.T.A.L.K.E.R. 2: Heart of Chornobyl[/i], and [i]Prey[/i] should find plenty to enjoy, particularly if they value exploration and atmosphere over action-heavy gameplay. [h1]8.5/10[/h1] DISASTER | BAD | MEDIOCRE | OKAY | GOOD | [b][u]GREAT[/u][/b] |AMAZING| MASTERPIECE [quote] Reviewed on: Win11 Home 64-bit, Intel i5-11600K, NVIDIA GeForce RTX 5060 Ti 16GB PRIME, 32GB DDR4-3600 RAM, 2 x Kingston NV1 1TB M.2 NVMe SSD, Internet Broadband 1000/1000 Mbit[/quote] [quote] If you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so please follow [u][url=https://store.steampowered.com/curator/27418263/] Top of the Chart.[/url][/u]
It's really hard to recommend Atomfall to anyone and I won't The main problem with this game is lack of focus - it is tries to be too many things at once and fails at nearly all of them. Is Atomfall a good RPG? No, the quests are kinda lame and there is no much choice in terms of progression and charcter build. Tho its cool that you can side with nearly anyone, kill any NPC and change your side even in lategame, it not feels satisfying in any way imo. The main story is kinda poor writing, game gives you a lot of clues on whats really happening, but does not give answers at all, all your actions lead to nothing. It may be a good thing for internet game theorizers, but for normal gamers, I think, it certainly not. Is Atomfall a good shooter? No, shooting is really stiff and guns have no impact at all. Combine it with primitive stealth and melee mechanics and you get a game that not fun too play. Is Atomfall a good immersive sim? No, its kinda meh. I mean you HAVE a freedom to do things your way, but world is not so interactable and complex. Even on the intended difficulty game is really easy and breaks with the most simple and straight-forward run and gun approach (especially on cultist in the woods, those guys are f****** pathetic). But despite of all thihngs said, Atomfall CAN be enjoyable experiance. I very like cozy atmosphere and aesthetic of quiet sleepy english village and terrifying pagan cults (obviously inspired by wicker man film). In games it's not super common to have setting like this and we need to appreciate such creative approach. TLDR: Bad game, cool concept. Buy only if you have an itch for any of the following: - Bri'ish culture - Zonepunk - Urban industrial tourism - Neofolk/Paganism - Game theorizing and reddit discussions Otherwise, skip it.
This game is criminally underrated. The basic pitch is Fallout Yorkshire… but even that does it a disservice. Fallout is a first-person shooter with huge RPG elements: big action scenes, lots of enemies, lots of guns, and people with grand ideas about changing the world, all wrapped in a nod to 1950s American sci-fi. Atomfall feels much more like British sci-fi — which was always more about strange happenings, people talking in corridors, low-key horror, and lights flickering where they absolutely shouldn't be. Enemies aren't plentiful, but neither is your ammo. You can wander around an abandoned facility for ages without meeting anyone… until suddenly you do. And it all takes place in these magnificent, grungy, post-war British environments. Enemies actually behave differently, too. Animals and… other things will just attack you, sure. But humans often act like people who genuinely don't want to die or kill you. There's much less: "YEAHHH! TEAR HIM APART!" and much more: "Alright, keep your weapons out of your hands. No need for this to get nasty." You end up having these wonderfully tense stand-offs with fellow scavengers where you're both basically thinking, I don't want trouble, but I absolutely will shoot you if I have to. One of the best things about it is how much you can tune the game to what you actually enjoy. Rather than just Easy, Normal and Hard, it gives you playstyles like Sightseer, Investigator, Brawler, Survivor and Veteran, changing the balance between exploration, survival and combat. You can even adjust those elements individually. So if there's one part of Atomfall you don't particularly enjoy, you don't necessarily have to put up with it just to get the parts you do. Game of the year as far as I'm concerned. Best game I've played this year, and I'll absolutely be buying the DLC.
God oh god is this a weird game. Autosave is good, I can choose how far apart each autosave is. I kinda like the fact that there are very few guidance on quests, very realistic and immersive, requires you to listen to what people say and read all the clues. Graphics is amazing, very good view. Now the bad part: Shooting is depressing, human enemies all have Parkinson's and are shaking their head like crazy so it's impossible to hit headshots if you missed the first one. Terrible AI for enemies, very weird AI decisions. Stealth is unplayable, detection bar is a joke, even with upgraded skills it's mediocre at best. No blocking, no evade, to dodge attacks you have to physically run away, very raw and barbaric combat, can't climb even the smallest of hills. And so many other aspects that are simply questionable. Lore is not particularly clear due to immersive nature of the game, line options are not particularly refined, so many interactions are simply unavailable, which is a little sad. Overall a playable game, but I wouldn't recommend anyone to suffer through this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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