
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.9Kreviews | 77% | — | $6.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Атмосфера и исследование мира поначалу увлекают, однако слабая боевая система, однообразный геймплей и не самые интересные персонажи быстро снижают интерес. Любопытная задумка, которой не хватило качественной реализации.
I've played the game for about 12 hours and may continue to play but the thumbs down is because I wouldn't recommend it to others in its current form. The ability to jump onto objects and out of the way of monsters is really poor and doesn't work as a player would expect. Combat is janky too. The worst feature though is that some bright developer made the decision that allowing only 12 slots for a backpack with no options for upgrades, etc. may be relevant in a survival "simulator" (which I'd argue is still not real-world) but it has no place in a survival GAME where the first objective is a sense of achievement ... and FUN. The amount of unnecessary running around that you have to do to complete objectives as well as to survive is far too high. This kind of micromanaging takes away from the first rule of gaming. It should be challenging of course but it MUST also be fun. This game does an okay job achievement vs challenge but it fails on the latter. FUN first!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #45, worst PL #96 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $59.99 |
| 3.9Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First off, don't try to play it like Fallout. Play it like Bioshock. A lot of people I think went into the game at release expecting it to be like a UK Fallout style game and were disappointed. After coming to the party late I took note of this and forced myself to play the game without any preconceived ideas about it, and I'm enjoy it a lot. I found within 20 mins it had a very Bioshock feel, everything is limited, resources, backpack slots, stealth mechanics. To its credit this makes the game very different to most with a "racoon" collection mentality. I was very aware of everything going on and I was extremely careful to only pick fights I knew I had a chance to win. I'm really enjoying it and I would advise others to give it a fair chance and try to judge it on its own merits.
Первое ощущение было, что она дико устаревшая, и это проскальзывает вообще во всех аспектах — от первых минут до самого конца. Отдельная проблема в том, что игра будто бы сделана несколькими людьми, которые вообще между собой не общались. Каждый делал что-то своё, а потом просто все соплями склеили Визуал Графика выглядит так, будто на очень старую игру просто накатили HD-текстуры. Единого стиля нет, общей художественной концепции тоже. Художникам крч тоже никто не сказал про что игра) Геймплей и боёвка Главных беды по геймплею в игре две: 1. Куча всяких механик и ни одна не работает 2. Игра напрочь не уважает ни тебя ни твое время Стрельба скучная. Моделей оружия мало, ощущаются они почти одинаково, разницы между ними минимум. Выглядит это так, будто взяли какую-то базовую модель, накидали на неё ржавчины, а “прокачка” оружия сводится к тому, что этой ржавчины становится меньше. При этом по ощущениям даже между уровнями оружия особой разницы нет. Стелс тут как будто есть, игра периодически намекает, что им надо пользоваться, но он кривой и тоже скучный. Ни удовольствия, ни нормального ощущения контроля он не даёт. Плюс враги. Некоторые сами по себе не особо опасные, но патронов на них уходит слишком много, а патроны и так в дефиците. И самое бесячее — враги спавнятся заново, а тебя заставляют возрващаться постоянно, из-за чего игра постоянно жрёт твои ресурсы и время. Крафт и ресурсы Крафт это отдельная голованя боль. Крафтить дают мало чего, почти все из этого бесполезное, при этом ресурсов с собой носить дают немного и инвентарь для вещей тлже ограничен. По сути весь крафт — это: почистить оружие от ржавчины, что почти ничего не даёт; сделать аптечки; сделать гранаты; сделать какое-нибудь зелье сопротивления. И всё. Даже патроны крафтить нельзя. Даже стрелы. Ресурсы разбросаны абсолютно по-тупому. У меня был момент, когда для прохождения нужно было зелье от заражения. Делается оно из травы, которая спавнится редко и только в нескольких местах. По ощущениям повторно она не везде респавнится. В итоге я потратил кучу времени, чтобы набрать нужное количество, сделать это зелье и просто пройти нужный участок. А потом, когда я уже прошёл это место, игра сама выдала мне три таких зелья, которые до конца прохождения уже вообще были не нужны. Вот это очень хорошо описывает весь местный геймдизайн. Квесты и сюжет Сюжет весь в клише и абсолютно тупой, при этом даже никак не развивается, ты проснулся позабыв, кто ты и зачем, приходит чел и говорит надо "избавиться от зоны и уничтожить монолит", персонаж такой - ок, без вопросов Основные квесты — это в основном “сходи-подай-принеси”. Допы примерно такие же. Интересных квестов вообще нет. Бэктрекинг убогий, и игра вообще не уважает ни тебя, ни твое время. Очень часто она просто заставляет тебя бегать туда-сюда без ощущения, что это хоть как-то оправдано. Подаётся всё через тонну ёбаных записок, в которых по классике жанра часто написана какая-то муть. Диалоги топорные, персонажи — тупые. В целом местами реально ощущение, будто сценарий писали дети. Это еще дополняется отстуствием озвучки и кривоватым текстом Интерфейс и управление Интерфейс — это вообще отдельный вид наказания. Игра постоянно заставляет тебя лезть в инвентарь: хочешь сменить оружие — иди в инвентарь, хочешь кинуть гранату — иди в инвентарь, хочешь выпить зелье или использовать аптечку — иди в инвентарь, хочешь бросить нож — иди в инвентарь, кончились патроны и надо быстро сменить ствол — иди в инвентарь. И самое смешное, что инвентарь при этом не стопает игру. То есть тебя буквально разработчики просят их проклинать. Управление тоже ужасное. Тут нет нормального ощущения “нажал кнопку — получил действие”. Всегда ты просто надеешься, что игра тебя поняла и не выкинет какую-нибудь херню.
I do hope rebellion makes a sequel because there is some real promise.. But literally this game is like 75 percent finding ways to open doors.
The game seems to follow the trend of pushing visuals the best they can go whilst not working on gameplay much. The inventory management is HORRID. You will not find yourself exploring much at all since you won't be able to fit the loot in your inventory. The combat makes me miss KCD1. Enemy animations are so wonky and the pathfinding is hilarious. The quest keeping system is so counterintuitive. You will end up not even bothering to read anything since you're constantly going to be going through stuff to make the exclamation marks go away. The questing is so tedious. Events you think would trigger stuff just doesn't and all it takes is not hitting one characters dialogue in the right order so you have to spend 10 minutes running through the map. The controls are terrible. You will be rebinding them immediately. The game lacks any real immersion. Audio like music and breathing has a pretty annoying clip at the end and start of each loop that is so hard to ignore. Nothing is consistent. You will find yourself constantly pausing the game to look for brightness or shadows, constantly toggling settings on and off. Gunplay is clunky. Reloading cancels at any movement. Sucks that I endured this for more than 2 hours so I can't even refund it :(
I've been playing games for almost 50 years and this game has the most poorly done combat AI of any game I've ever played. Enemies can't see you past 30 yards away. You can just shoot them, crouch for stealth, and become immediately invisible as far as they are concerned even if you are standing in the open. If you run away they forget about you in about 30 seconds and return to their patrol routes. The starting enemies actually warn you before attacking, which is funny because you can run in, kill one, run away, then they'll warn you again when you return as they forgot you just killed their buddy a minute ago. They also have poor pathfinding and strategy. Either running back and forth not knowing where to go next. Or taking cover and just letting you walk up to them without attacking back. Weapon damage is really inconsistent The rifle weapon took 5 headshots to kill a single enemy. I threw a grenade into a crowd of enemies but only one enemy died. Meanwhile the shotgun killed an enemy in one hit. Throwing knives also kill in one or two kits. Ammo is really limited so the best strategy is to just throw melee weapons after the enemies forget about you and pick them up again. There is no dodge or other kind of defense for enemies trying to hit you. But you can just run away to the nearest bushes, crouch right in front of them, and they won't know where you are. You trade for goods with traders, but your backpack space is really limited while loot from killed enemies is all over the map. So in a sense you have a lot of items to trade but you have to remember where the enemy dead bodies are. So grab a bunch of loot, drop it in front of the trader, and go back and forth until you can buy what you want. It's really tedious because it's hard to remember where all the enemy bodies are. The limited backpack space is also annoying because you run out of weapons to throw in the middle of combat if there are a lot of enemies. But at the same time some enemies lack aggression to such a degree, or get confused by the pathfinding, I can just stand there in the open to pick my weapons back up and throw them again. Having said all that, the game is fun in a kind of stupid way because the graphics and sounds are good and make it feel satisfying to just run around and slaughter everything.
Wow I have some Things To Say about this spectacularly underappreciated gem of a game First off, as I mentioned in my Steam Curator recommendation, it is just plain WEIRD that this game has no connection to We Happy Few, considering it feels like the same team who made that decided to fix all the problems with the mechanics and exploration and release a prequel. But, well, again, given this is somehow NOT a prequel to We Happy Few, I will review it on its own merits, but I cannot stress enough that if you enjoyed We Happy Few or WANTED to enjoy We Happy Few but the weird disconnect between the survival elements and the too-big-too-empty open world put you off, this might be the answer to your question of "what if they fixed it?" All right so the game proper--this game is an absolute outlier in the fairly crowded FPS/RPG scene that I adore so much, in that without even particularly trying you can easily beat the game in a fraction of the time you might spend on other games of its type. My playthrough save clocked in just over 13 hours--I accidentally left Atomfall running for a whole day or the playtime would better match this--and I felt both like I was fully satisfied with the experience AND that I had barely scratched the surface of the game's narrative. Seriously, there are five main hub areas in the game, and I only fully explored two of them, barely half-explored two more, and hardly remembered the fifth one existed, yet I got a hugely gratifying narrative and conclusion out of what I interacted with, and even though in the back of my mind I suspected I was rushing the endgame, the fact that it felt absolutely logical from the perspective of my character meant I had a great time. But if you either were coming at the story from a different ideological viewpoint or just making decisions based on what sounded the most chaotic, I imagine you might end up exploring almost the opposite parts of the game (with the exception of the necessary endgame-unlocking areas, probably). The tale the game weaves aside though, I also have to praise the simple but satisfying combat, crafting, and journal systems. The game stays out of your way when you want it to and lets you engage with pretty much exactly --you can even configure the minutiae of things like how often/if you see tutorial popups, the difficulty of a dozen different discrete elements of gameplay, and other unexpected but welcome elements too. I decided to play at the second-highest difficulty assuming it would be a nice challenge, and I think it was indeed appropriate as I would often die if going into something unprepared but could usually take my time and feel like a heroic protagonist when the mood struck me. Coming back again to the "underappreciated" part--I only have a vague sense of the criticisms about this game, but I quite frankly do not see how anyone who enjoys these kinds of games could find too much to dislike. The voice acting is good at worst and frankly so good as to feel naturalistic at times--I remember one casual conversation with a trader in the wilderness that basically made me feel briefly like I was watching some rural BBC drama with my parents, and I gotta say that is high praise. But yeah like, shooting is fun, exploring is fun, uncovering the world's secrets is fun, the ending I got is fun; what are people looking for in this kind of game that Atomfall does not have? Final unimportant side note--I love the graphic they released last month showing the deadliest enemies in the game writ large across all playthroughs, because it confirms other people definitely had very different experiences than I did. Seriously, like yeah, sometimes the military dudes or the robots took me out if I was not being careful, but I probably died 50 times to exploding plants or life-draining spores. Those things are some of the toughest enemies I have ever encountered in any game! How did other people not succumb to their floral wiles?!?!
There's a decent game in here fighting to get out. This is a typical game of this level. It is very similar to The Outer Worlds in style and scope. The game has a decent story, and some imaginative ideas. It's no spoiler to say that your mission is to escape, this is said to you in the first line of the game. There is also, of course, the plot. There are many NPCs, each of which will offer you escape, if you deal with the plot how they wish. But at some point, possibly about 30 seconds before it was published some idiot decided the game was too basic to be a budget Fallout, and instead it would be a "survival horror" type game. But none of the development had supported this. So you get a game where you die in just a couple of hits, ammo is scare, enemies are tanks, and everyone is hostile. You need to sneak up and eliminate enemies with takedowns, and avoid them altogether otherwise. The game in NO WAY supports this. Stealth is terrible, you move too slow, enemies come in groups and cover all angles, exploring every forbidden area is necessary for the plot, and not having a waypoint marker is just stupid. The game feels like it's fighting itself, encouraging you to play one way, then punishing you for playing that way. Also many options (like the waypoint, but also backpack size, lack of proper fast travel, barter system, lack of crafting ammo) confuse "ease of use" with "easy". Those are not the same, having a game that is frustrating and obtuse doesn't make it more challenging, it just makes it annoying. Luckily all these options can be corrected in the settings, even if some of them are buried deep. The voice acting is very weak, sounding bored, often misreading lines, and being too few. All men use the same "old man" voice and it just doesn't fit. As a Brit, the accents are comically fake too, desperately trying to sound northern. There are no companions. All factions are unlikable, every npc is rude or aggressive. The barter system shows why barter systems don't work in real life. But, once all the stupid "survival" options are turned off. The game finally emerges. It's a decent little RPG. The main plot IS interesting. The two DLCs add SO much more (even the voice acting is better). The setting and plot is a love letter to 1960s/1970s British Sci-Fi which I grew up on. if looking for a numerical score, this game is a pefect 6/10.
Pretty good game with different endings depending on choices, but limited replayability unless you are going for achievements. Ran well with no lag, stutters, crashes or bugs which in 2026 is freaking amazing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 117.4K | 90% | $29.99 | |
| — | 0 | — | — | |
| $149.1M | 140.6K | 80% | $59.99 | |
| $5.8M | 10.3K | 94% | $24.99 | |
| $2.8M | 8.7K | 62% | $19.99 | |
| $2.7M | 3.3K | 93% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.5M | 7K | 84% | $34.99 | |
| $6.5M | 13.1K | 80% | $9.99 | |
| $6.5M | 4.3K | 75% | $49.99 | |
| $6.5M | 7K | 95% | $24.99 | |
| $6.6M | 58.6K | 93% | $9.89 | |
| $6.6M | 7.5K | 93% | $39.99 |