
In this action-adventure thriller, detective Takayuki Yagami goes undercover to unravel a string of twisted crimes at a high school in Yokohama, Japan. Crack the case and some skulls with brutal combat featuring three unique fighting styles and an arsenal of private eye tricks.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 3.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 9.8Kreviews | 94% | — | $6.6M |
| $69.99 | 10.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1006 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Probably one of the best games ever produced by RGG. Lost Judgment is the sequel to the fan favourite Judgment, boasting another dose of insanely well produced fun in a Yakuza-like title. Lost Judgment stands out from its predecessor in my opinnion the most in the combat, its one of the most engaging and cool titles for combos/juggling and just insane variety of moves that Yagami possesses. Personally the story felt a bit weaker than judgment(but Judgment is top tier so its hard to beat). This games story lends itself more to a classic yakuza game more than the original which is very story driven and focused on the mystery itself. This title is more character focused and follows a similar formula to all the older RGG titles. The music is sooooo good, seriously some of the OSTs in this game feel on another level compared to anything RGG has made, especially unwavering belief. The game looks alot nicer than Judgment probably due to recoloring/reshading and i can tell they used this game as a skeleton for all the recent RGG titles but to be honest noone really hold a candle except maybe Gaiden which is a short and sweet game. I recommend Lost Judgment if you loved the first one you will probably enjoy this one! I havent played the DLC yet which is overpriced in my personal opinnion but will try it eventually!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6M | 5.9K | 78% | $49.99 | |
| $6.7M | 10K | 77% | $24.99 | |
| $6.7M | 116.6K | 95% | $4.99 | |
| $6.7M | 16.9K | 82% | $9.99 | |
| $6.7M | 14.1K | 90% | $19.99 | |
| $6.5M | 13.1K | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 12.3K | 94% | $39.99 | |
| — | 0 | — | — | |
| $3.5M | 3.5K | 63% | $59.99 | |
| $547.2K | 1.1K | 82% | $19.99 | |
| $981 | 8 | 50% | $6.99 | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
when yagami Lost his Judgment and just goes, "UUUGH-HHUUAAAAAHHHHHHH" i felt that.
재밌음
校园和街道的支线真的有意思,很多我都玩得会心一笑,操作手感和玩法比上一作进步很多,量大管饱,极其推荐。不过要全收集、全成就还是有点麻烦,信号追踪器手感奇差,跳舞qte我个人很苦手。 至于主线,三个霸凌案环环相扣,串联起来还挺爽的,不过一些细节处理和人物塑造只能说一坨。第七章结尾泽老师死和八神跪地怒吼我一点都不悲伤,只觉得好笑。 泽老师嘴上说着十三年前学生时代见过同学被霸凌自杀成植物人,后悔没站出来,所以立志当老师,标榜自己多有决心,结果四年前江原被霸凌,作为证人在法庭上说了假话,导致判决不存在霸凌。八神来调查,对于四年前和十三年前的事还是说假话或者隐瞒,还说得自己多委屈的样子,你因为这个事被卷进去了,那就不冤枉,后果不论如何我都不稀奇。除了长得好看点、柔弱点,在外表容易激起人的同情心,本来就不是好人,也是该死,没什么好同情的。 八神也是,那几个人渣混混你都碰到好几回了,打过好几回了,就没有自己动手,也没有报警什么的清理这些渣滓,当然这跟小日子的社会和警方废物直接相关,但按剧情表现你是有能力能做些事的,你选择不做,你选择放任,现在出事了,你有什么资格在那表现得自己多难过、多后悔的? 真的是小日子特色,就是TM的矫情,真是TM的笑死我了,剧情越想悲情,我越想笑2333333333 修改评价:玩到第10章,八神和桑明对打,依旧塑造成很燃和悲壮的观念碰撞,结果看得我发笑和头疼。本来对支线很感兴趣,但不过主线新的支线不解锁,是在玩不下去了,先放着吧,哪天想玩了再说。好评也改差评了。
战斗真的可以,剧情中规中矩,校园剧情也挺有意思,但是有的小游戏真的容易让人红温,滑板竞速和摩托真的是让我红透了,地图其他的比如无人机啥的支线我也懒得玩了,断断续续地玩会舒服点,一口气玩久了真的腻
Lost Judgment, стала первой игрой которая позволила мне окунуться во франшизу Якудзы, это была проба пера, которая стала как любовь с первого взгляда, я могу вечно хвалить именно Lost Judgment за всё что в ней есть, одна из лучших игр в серии и один из лучших спиноффов всей серии. 3 стиля боя, и один можно дополнительно включить и который прокачивается сайд квестами связанный с боксом Максимально отполированная боевка, такая какая должна быть в добротных Beat 'em up'ах Ты чувстуешь бой, и понимаешь что и в какой ситуации использовать, что мне не могла дать Zero, я постоянно был в нокаутах и постоянно вынужден был проходить кутее чтобы встать, но речь не о ней. Lost Judgment, и его приквел обладают отличными детективными триллерами, смешанными с прокачанной боёвкой Ягами на фоне Кирю показывает себя отлично, и позволяет прочувствовать совершенно новые техники боя, что делает весь геймплей разнообразнее и вариативнее, он быстрее он мобильнее, и самое главное может прыгать от стен, как-же я при первом прохождении наяривал на стиль гадюки, потому-что дефлектить при помощи него всё в игре бесценно, а потом шотать врагов запугивающим цинематиком было великолепно LJ, так-же обладает своим лагерем сообщества которое активно пилит моды, в настоящее время, я прохожу длс и основную игру с двумя усложняющими модами первый урезает дамаг главного героя на 250% (благодаря этому бои становятся длинее и дольше, а не пол минуты(если это не сюжетная стычка с боссом) второй, ребалансит всю игру в сторону Dante Must Die из DMC. Кстати говоря, челленджи и прочий побочный контент вне основного геймплея и длс, становится непроходим потому-что, баланс подстроен был именно без них, с ними у тебя либо большой недостаток урона из за чего ты не успеваешь выполнить условия, либо ты отлетаешь с пары тычек. Ах да, длс, чёрт побери, очень жаль что у человека у которого я заимствовал игру не было длс, потому-что то что он упустил, просто пик того что RGG когда то делали, Кайто с двумя своими стилями и намиксованными мувами Кирю тоже ощущается круто, всё подстать харизматичному персонажу, который что в основной игре что в длс, прописан таким каким должен быть, без отсебятины и какой либо цирковщины, Кайто один из немногих персов который мне нравится своим характером, если Ягами больше похож на тихоню который показывает себя только когда есть на то причины, то Кайто просто крутой чел которому всё не почем, и в длс он расскрывается весь 9\10, -балл за то что из за актёра Ягами, мы не увидим третью игру никогда. в остальном, рекомендую к покупке если хотите посмотреть на альтернативную ветку сюжета Якудзы, где мордобои замиксованы с детективом, заставляющим иногда поломать голову.
wuliao
Övülen bütün noktaları unutun aynı oyun.
日剧画质全语音,推理有深度,打斗十分有趣,还能感受日本的生活,继续期待木村拓哉和sega的下一作
One of RGG's absolute magnum opuses! The story is good, although not as good as in Judgment, I feel it lacks that consistency and those deep twists that kept the first game interesting, the combat and side content though are on another level, easily the best by RGG so far. The school story minigames were fun and not necessarily forced on the player (unlike in later titles) and the characters (main and side stories included) were extremely lovable and mostly well written. I really like the inclusion of boxer and snake style, although I don't really feel like I've used them that many times, but they're fun to play around with. Overall gameplay wise this game is much better than the first Judgment, but the story was a bit better in the first one. I haven't played the Kaito files yet, but all that's in the main game is really the peak of RGG's game design.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.