
The jailer is the key, kill him and you’ll be free. Fight your way free in this ultra-responsive, fast-paced sword-fighting and dual-stick shooting game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 1 → 3.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 11.2Kreviews | 90% | — | $5.3M |
| $19.99 | 22.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] Do you want a cool game, with cool characters, and cool music, that make you feel cool? This is it. [/h2]
PEAK boss rush game with most fun parry mechanic ever exist (ancestor of the SEKIRO) with legendary synthwave OSTs (shout out to Toxic Avenger and Carpenter Brut). This game alone shaped my love towards souls games and bullethell genre along with music preferences. Also so much patience against 6 phased bosses with most of them having ranged and close-quarter combat scenes. 10/10 would play again in 2036
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.38/day in the week to Jul 21 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese*, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Korean*languages with full audio support
| $19.99 |
| 540ratings |
| 90% |
| — |
| not modelled |
| $7.99−60% | 213ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hard, stylish, and unforgettable. Furi is a boss-rush masterpiece with an 11/10 soundtrack.
Pretty fun game for $2 sale. Pure boss rush style with bit of frustrating game design for certain stages. Some bosses are pretty challenging but expected it to be way harder after reading bad reviews stating it's too difficult.
If you enjoy a quick challenge just do yourself a favor and play this game A short and fun boss rush with tight combat, bullet hell chaos and a great soundtrack from Carpenter Brut While the game didn't do bad on sales I still think this game is terribly underrated and overlooked
Мне понравилась концепция, но не понравилось исполнение: - во всех боссфайтах ты можешь атаковать только в сугубо заскриптованные моменты. В большинстве остальных же случаев босс же просто либо отпрыгнет, либо будет неуязвим к урону; - стрельба обязательно, но что быстрая стрельба (отклонением правого стика), что заряженная (держать кнопку и потом указывать стиком направление) ощущаются жутко неудобными на контроллере. Плюсом к этому идут странный аим-ассист и здоровенные хитбоксы снарядов, которые любят цепляться за пролетающие в метре от них проджектайлы; - дэш сделанный не нажатием а нажатием с последующим отпусканием клавиши. Годы практики в сосаликах приучили, что кувырок ты делаешь сражу нажав на кнопку. Здесь же я сначала не мог понять, почему я постоянно попадаю под атаки, при том что дэш вроде как нажал вовремя. Оказалось, рывок делается именно в момент отпускания клавиши. Сделано это, я так понимаю, из-за наличия заряженного дэша, для которого чем дольше держишь кнопку, тем дальше ты прыгнешь. Но почему-то в той же, например, DS3 (которая вышла за пару недель до) кнопка кувырка также отвечает и за рывок, и почему-то там у игры нет проблем с пониманием, хочу ли я сделать рывок или кувырок; - разные тайминги перед блокируемыми атаками. Перед такой атакой появляется звуковая подсказка, световая индикация и игра как бы замирает. И, казалось бы, на реакции, успев нажать на кнопку, атака будет заблокирована, ан нет, ведь нужно не просто успеть нажать, а нажать в тайминг, который разнится не то что между боссами, а между атаками одного босса. Из-за этого неоднократно получал по лицу уже после анимации блока; - постоянные пропадания звуков, что атак, что музыки; - оооооочень дешёвые анимации всего; - люди восторгаются музыкой, но лично мне из всех композиций понравились только 3, остальные в лучшем случае ощущались как "пойдёт".
Indie game with best music, equally good on 2nd playthrough. top 3 bosses: 1. The Hand 2. The Edge 3. The Song
Para começar 2026 com um zerado de respeito. Furi joga você direto na ação: você começa preso em uma cela numa prisão flutuante orbitando um planeta misterioso. O protagonista é conhecido como The Stranger (mais tarde chamado de Rider), um homem silente que nada sabe sobre sua origem enquanto sofre torturas contínuas. Tudo começa quando um coelho nos liberta da cela, ele nos entrega uma espada e uma pistola. Ele nos incentiva a buscar a liberdade, e assim partimos rumo a campanha do game. Conforme você derrota cada guardião, descobrimos mais da história por meio de conversas entre lutas e breves cenas exploratórias. Alguns pontos marcantes: The Chain é o carcereiro inicial que te torturava — um começo brutal pro clima do jogo. The Strap é uma prisioneira enlouquecida pela captura. The Line é um velho que manipula o tempo. The Hand foi responsável por sua prisão. The Song, uma figura quase angelical, é revelada como a criadora dessa prisão ( vadia infeliz, apelona do cacete, desgraçada, matei com gosto). The song oferta o melhor final que é não seguir até a descoberta da ilusão e ficar conversando com ela. Como não sabia que era um final alternativo, sofri e apanhei pra cacete para ela. Furi é um game diferente e alternativo para quem quer sair da comodidade. eu busquei exatamente isso. É difícil em alguns momentos e fácil em outros.
I LOVE THIS GAME!! don't let my low hours fool you, I have over 80 hours on my Switch. I bought it again here for the achievements. the music the gameplay the story the art i love it all!
Probably one of my favorite indie games of all time. Such a beautiful artstyle, story, music and gameplay. I love coming back to Furi every now and then and experiencing it again. I do hope they make another game like this even if it isn't a sequel
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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