
RUINER is a brutal action shooter set in the year 2091 in the cyber metropolis Rengkok. A wired psychopath lashes out against a corrupt system to uncover the truth and retrieve his kidnapped brother under the guidance of a secretive hacker friend.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 3.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 12.5Kreviews | 89% | — | $472.8K |
| $19.99 | 3.4Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I still do not think i can recomend this game. Visually its perfect, good graphics, cool vibes, unmatched atmosphere of dystopian cyberpunk, good immersive soundtrack. The artstyle is incredibly on point, this game has a style. But gameplay wise its bad, sometimes horrible. Controls are clunky, dash mechanic is stubborn, a lot of vusial noise, sometimes unfair enemy placements. Not to say you dont know how much damage you doing, how much your weapons supposed to do, coldowns on abilities are weird, no handoff on what abilities do to certain enemy types, can of worms about bosses and on and on. So you are on rollercoaster of "this game feels great" to "this expirience is truly miserable" Also there is still some inconsistencies. Like some visual bugs, inconsistent cutscenes and bandaids Buy on your own risk, i reccomend to firstly play on easy and normal. Only move to hard and NG+ when you have enough expirience with game and its skillset.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Russian, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Czech +3 more
| $19.99 |
| 1.7Kratings |
| 86% |
| — |
| not modelled |
| $3.99−80% | 364ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Сначала игрушка дико бомбовой показалась, вайбы киберпанка здесь отличные, но чем ближе к концу, тем конечно игра становится более обыденной. Так что нормальный среднячок. БРАЛ ПО СКИДКЕ В 90%. Полной стоимости она конечно не стоит! Компания, на средней сложности часа на 4. Ещё два часа наиграл случайно, когда в начале игры зашёл на арену. По итогу выполнил ачивку, что выполнило полтора землекопа. А теперь о более насущной проблеме, что мучает меня во время просмотра негативных отзывов под играми. Вы вообще видели кто их оставляет? У меня нет претензий к тем людям, кому просто не зашло и они ВЕРНУЛИ ДЕНЬГИ. Но остальных то вы видели? Зашёл к трём случайных профилям, что оставили тут негативный комментарий. И тут, ну это просто песня. Первый чел чота там ему всё не так всё не понравилось, сюжетец глупенький, для дурачочков малышочков ну и картинка тоже не та. Смотрю его обзоры, около 70% один негатив, и поиграно там меньше двух часов. Смотрю, киберпанк 2077 - негативный отзыв. ??????. А да, ещё новые герои ему не нравятся. Ну так этот староноид ещё и бабки не возвращает за продукт. Купил, поиграл меньше двух часов, не понравилось, высрался в комментариях - товар не вернул. Ладно. Второй чел примерно такого же плана, 70% негатива, думаю понятно, но тут я вижу, что отзыв на Руинера у него начинает со слов о глупом сюжете. Смотрю в профиль - ПОЛОЖИТЕЛЬНЫЙ ОТЗЫВ НА МИСАЙД В 8 ИЗ 10, АХАХАХАХАХА, тут меня порвало, это просто нереально. Человек клоуном похоже подрабатывает в перерыве между написанием своего мнения от игрулечек. Ну и третий чел. Смотрю в профиль. Халф-лайф 2 - негативный отзыв. Ещё есть вопросы? И этих людей вы слушаете перед покупкой игры, и обзоры этих людей вы считаете полезными? Подумайте ещё раз кого слушаете, если вы не сами такие же выпердыши. Один уже обиделся ↓↓↓↓↓
Це малесенький шедевр, гра коротка і мало рівнів, але атмосфера кіберпанку тут настільки густа і всеосяжна, що нічим не поступається тому Cyberpunk 2077.
[h2]风格大于内容[/h2] 本作最大的亮点无疑是美术。赛博朋克该有的元素基本一个不少:高科技寡头公司、阴暗压抑的贫民窟、机械义体、电子乐、霓虹灯……整个世界看起来又脏又酷,风格辨识度相当高。作为一款独立游戏,它在氛围营造方面确实做得很出色。 可惜除此之外,玩法就有点一言难尽。本作的许多设计其实早就在其他同类型游戏里见过太多次,在2.5D俯视角动作游戏中并没有什么特别突出的地方。无论是技能树还是武器系统,都属于比较常规的设计,怎么搭配也很难玩出什么新花样。敌人种类不多,战斗思路变化也很有限,前期和后期玩起来几乎没什么区别。 再加上战斗手感也比较一般,整个战斗过程没什么特别爽的地方。 不过作为一款独立游戏,足够轻量化成为了一个优点。全程大概五六个小时,等你开始对这套玩法感到厌倦的时候,游戏也差不多刚好结束了。 至于剧情,本作几乎没什么存在感。角色对话甚至都没有配音,整体也是一副故弄玄虚的样子,最后并没有给人留下什么深刻印象。 总体来说,风格大于内容 [h3]5/10[/h3]
RUINER 2 when? Good game look good sound good feel good story is whatever never really found a use for the dash chain thing i may or may not update this to be filled with actual Edit: Hey alright
For a game that is trying to be fast paced and intense, they made some really odd choices. The game is CONSTANTLY going into slow mo which is really distracting and totally prevents you from getting any kind of rhythm going in the combat. Not that you really could get much of a ryhthm since every combat seems to be: Enter an area, wait for enemies to slowly trickle in, kill those, wait for more, kill those, wait, then walk down a corridor and repeat. And if the nonstop slow mo wasn't enough, the game is constantly pulling the camera away or taking control of your character away to show you something. In the short time I played, it felt like I was actually only playing brief snippets. I got to the end of the first section and into the bossfight, so of course not only does the game take away control and force me to watch my guy stand there, it then also does a little cutscene with dialoge that amounted to "You want to kill that guy, I don't want you to kill that guy, so I'm going to kill you now" . . . great, glad we took the time to pull the player totally out of the moment to have this whole little pointless interaction. Couple that with the constant screen flashing from the guy who is mind controlling your character or whatever. The game just felt slow and annoying to play. A game like this should feel fast paced, relentless, intense, and smooth to play. This felt herky jerky, disorienting, tedious, and honestly really slow. The combat itself was pretty basic twinstic fare, if a bit floaty and disconnected. The worst part is definitely that instead of running around and clearing rooms, you are forced to enter a room, and then wait for enemies to come in, but they seem to be invincible until they've fully "arrived" if that makes sense? So I would see the door open, see the enemy running in, shoot or melee them as they are entering, but the attack would do nothing till they've finished their arriving dash, only then can you fight. I've tried to capture why this game feels so unfun to play despite what seems like great presentation, good music, and a cool style. I won't speak to the story. Music was decent. Tutorialization was insanely overbearing.
> Be me > Beat game , absolute cinema > See the menu for "Speedrun Mode" > Brain says: "Seems EZ AF" > 140 hours of pure suffering later > Thousands of failed skips later > Finally break that sub-hour mark > Lost all sense of time and reality > Worth it.
A whole load of nothing, I thought this game was slightly subpar, Weapons have very little impact, and even though there are a handful of types, they all feel the same to use. It's hard to tell when you take damage or what you are getting hit by, unless you look at your health, due to how "floaty" the game feels. Gun sounds are ok, and there are only a few lines of voice acting. The OST is a BANGER, I enjoyed it so much I turned down most of the in-game sound and just had that all the way up. The story is whatever, but the ending did not hit with me; it seems like the devs just went oh yeah, cyberpunk games are full of twists and turns, so let's do that. With no foreshadowing or anything. In some cutscenes, you can choose a response that tends to be either a nod or a shrug, and either way, the game plays out the same, so it's totally pointless. I thought the 2d art was very cool and looked great, but when they were brought into 3d they lost a lot of charm, and all just seemed to blend in together. Even though the game is so short (I finished the game on normal in 4h6m), it still felt like it had "padding." This game loves its corridors with nothing happening. Boss fights are reused a couple of times, and new enemy types are introduced only to fight the same way as the ones before. There is an arena mode and NG+, but I didn't really enjoy the combat that much, so I will not be completing that. And also, this game is another case of a Steam game that's in the 90% rating that NOBODY has finished. The game is so short, yet only 19% of players have reached the end. What's up with that? 4/10
Я знал, что игра хардкорная, поэтому поставил средний уровень сложности... и чуть не разочаровался в своих геймерских способностях. Дело в том, что уже на первой миссии я умер раз 10. В голову закралась мысль, что вот она старость, уже не можешь игры на нормальной сложности проходить. Но я не стал понижать сложность, так как было ощущение позора, что типа сдамся, приму свою беспомощность и т. д. В итоге кое-как смог пройти пролог. Далее открылась локация с городом, где не нужно было сражаться, а просто общаться, брать задания и т. д. Одно из заданий в городе – искать и хакать кошек. :) Типа в них зашита вредоносная программа, а твоя задача их перепрограммировать. В любой другой игре я бы ругал такие квесты, но здесь, зная, что за ад ждёт меня впереди, был рад просто побегать по локации и искать кошек. :) Но рано или поздно надо было идти сражаться. Я пошёл, и от боя к бою адаптировался: сперва использовал укрытия, чтобы компенсировать свою медленную реакцию, пробовал прокачивать разные способности. Кстати, да, здесь есть прокачка, и можно в любой момент перераспределять очки прокачки. Это очень помогло, так как, если умирал больше 5 раз на одной арене, я перераспределял прокачку, чтобы найти самый лучший вариант для себя. Тяжело проходя один бой за другим, моя реакция становилась всё лучше и лучше. Иногда даже было некое состояние потока, когда моментально реагировал на любые действия врагов. После середины игры, я начал прям всех раскатывать в лёгкую, особенно боссов. Если первые два босса меня морально изнасиловали, то на остальных я отдыхал. Просто враги прут со всех сторон, а босс он один, и на нём сосредоточиться мне легче. Был только один босс с кучей миньонов, но и его я прошёл без особого труда. Отдельно хочу похвалить атмосферу и саундтрек. Треки не настолько хороши, чтобы хотелось их слушать вне игры, но во время прохождения они создают качёвую киберпанковскую атмосферу. Поругать в игре можно только сюжет – он просто шаблонный для такого жанра. В итоге, игру я однозначно советую!
Had this on wish list for a while, and even at $2 on sale this one is getting a negative from me - game tries way too hard to be edgy and just comes off as complete cringe in every aspect of its design. The whole prologue of the game they keep spamming KILLBOSS on your screen every single minute, and as other reviews state there is too much flashing on the screen on top of a (story?) that just isn't engaging. Combat feels too inconsequential and all weapons are just too same-y to even matter in the grand scheme of things on top of lacking any real challenge or interesting level design. Move to new small area > hordes of enemies > rinse and repeat. No custom control remapping is also criminal for a game like this and should be the bare minimum - refunding.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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