
Saints & Sinners is a game unlike any other in The Walking Dead universe. Every challenge you face and decision you make is driven by YOU. Fight the undead, scavenge through the flooded ruins of New Orleans, and face gut-wrenching choices for you and the other survivors. Live The Walking Dead.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.1Kreviews | 86% | — | $5.3M |
| $19.99 | 3.9Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
all the negative reviews are from people who aren't willing to take two seconds to go into the keybinds and selecting from one of the MANY community profiles for the meta controllers. Game runs fine on the Quest 3S.
The game does not support Quest 3 controllers, can't even get past the main menu without a janky steam community custom control setup.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Подходит ко мне мужик и просит поискать своего парня-любовника. Оказалось, что револьвером можно отклонять квесты. Игра 10/10.
[code]I played this on my Meta Quest 2. I explain how I fixed the controller support issue in the second paragraph.[/code] This game surprised me a lot. I thought it was gonna be another short, buggy and blurry VR experience priced much higher than it should be, but it was actually really fun and felt well polished. At least when I got it to work correctly. After launching I immediately ran into some issues with my Meta Quest 2 controllers not working with this game, but I quickly found a fix for it. If you press the menu button, then click on control configurations and then custom layouts, you will find a lot of community created layouts for different controllers. Now you just find one that fits your controllers and that should be it. You can apparently upload custom controller binds to any controller in the world to Steam and let other users download and use them, this was something I was not aware of, but a really useful feature for this game which only natively support the oculus controllers. This is a really “beautiful” VR title that plays really well. I was surprised to see just how much you could interact with the different tools and weapons and how good they all felt to use. They managed to make things actually feel heavy, like using a screwdriver and a two handed axe is a very different experience. It is probably also the first VR title I have played where I didnt feel like ♥♥♥♥ after 10 minutes with thumbstick movement, which is a huge win. Before I got a chance at trying out the story mode, I finished the tutorial, which was well structured and teaches you everything you need to know in like 2 minutes. The tutorial teach you how to use all your different tools. You start out with a flashlight, a backpack and a journal. You also have two small holster slots in your belt and two slots on the back for larger weapons. Both melee weapons and firearms can be upgraded by playing the story mode. It is a bit like a simplified Dead Island but in VR. The story mode was fun, like the cutscenes you are actually a part of were pretty cool and the story was also alright, though I did kinda enjoy the side quests given to you by other survivors a bit more. I like how brutal it is and how much it just lets you do, like it didnt stop me from executing an unknowing survivor by a bullet to the face while she was thanking me for helping her. This game isnt perfect though and to me, the by far biggest issue is that it is a lot of walking around at a slow pace from point a to point b with very little action in between. This is clearly a design choice made to not make you throw up from motion sickness after like 5 minutes of running around, but it still does hurt the experience a bit and can make this game feel like a walking simulator at times. I still really liked this game, but maybe Im just getting so used to ♥♥♥♥♥♥ VR games that Im just straight up overrating mediocre games at this point, but it just felt really good to me. It also looks like most of the negative reviews relate to bad controller support which can be fixed in 10 seconds. I definitely recommend this and especially if you can catch it on sale. _________________________________ [url=https://store.steampowered.com/curator/45534557/]Help me out by following my Curator, I’d really appreciate it!![/url]
[h2]WHEN YOU FIRST GET THE GAME -- OCULUS PLAYERS:[/h2] [b]YOU HAVE TO REBIND YOUR CONTROLS.[/b] the recommended game rebinds by the creator didn't work for me, i used the top community rebind. I'm not sure why this isn't explained clearly on the game page or when you first load in. 🎮 if you get this game, prepare to redo missions with no checkpoints 24/7 (i play on standard). the game-play functions itself are pretty neat, i like how when i stab a walkers head my knife gets stuck in it, how the flashlight is actually used, and the missions are pretty nice and the lore is decently put together. i was excited to try out the interactive voice function, but very rarely is it used, and it doesn't tell you if the person/walker heard your footsteps or heard your voice (no voice ui). the npcs don't really interact with your voice either. I didn't like being in a lore related conversation and having to worry about walkers/having walkers interrupt the dialogue and have to go over it again. I guess it is realistic to the scenario tho, I just think the NPCs shouldn't repeat themselves/ask if they have to repeat themselves. ❓ the game glitches occasionally, like my endgame scene in the church glitched out and i had to redo the whole thing (which wasn't hard, just annoying), npcs shooting me through walls, and a few walker bugs. the flashlight gets a bit annoying with sight, even with max brightness i couldn't see things clearly and the upgraded flashlight is something you'd have to go far out of your way for. the game is worth the buy! just wish the devs actually gave (obvious) notes on bugs.. [h3]TLDR:[/h3] 😥 - [b]OCULUS MUST REBIND CONTROLS[/b], yet nothing is said about this in the game ui/menu or store page? 🎮 - No Mission Checkpoints - Neat Game-play Functions - Interactive Voice function is not that interactive - Walkers interrupt conversations -- Dialogue resets ❓ - A bit buggy (EX. : Had to redo endgame, Enemies shooting through walls, walker combat bugs) - Flashlight is very dim (FYI: This is my first genuine review)
so unless you have the right vr headset, dont use the meta quest 3 for this game. you will be stuck in the menu screen with no acsess to anything. i shouldnt have to search up a obsurce method of fixing this price.
https://store.steampowered.com/curator/45291928/ Doesn’t support Oculus Touch controllers—I had to use a community controller fix just to get it working temporarily. Always crashes on startup. Doesn’t run well, even with a Link cable.
Why do I have to manually go into the vr settings and select a binding to play with different controllers, this dev team is stupidly lazy to just update the game to support different headsets on the pc platform
someone said "all the negative reviews are from people who aren't willing to take two seconds to go into the keybinds and selecting from one of the MANY community profiles for the meta controllers. Game runs fine on the Quest 3S". but they are so wrong for that. The game literally refuses to work for Quest 3 for me and no matter how hard I tried to change the control and everything, it refused to move past the basic starting menu. At this point it is literally unplayable and I've applied for a refund immediately. Horrible just horrible
game softs lock you as soon as you start or atleast in my experience with a quest 3 playing through steam link. asks me to reset the hmd with a button that isnt even on the quest. i tried to troubleshoot but then the game just randomly crashes on startup so i just gave up after like 4 tries
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $162.8K | 344 | 70% | $19.99 | |
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| $28.1M | 31.6K | 66% | $29.99 |
Related
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| $5.3M | 11.2K | 90% | $19.99 | |
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| $5.4M | 8.2K | 75% | $29.99 |